Dice Mechanics: Examples

         This is the third of three articles discussing common dice-using mechanics used in tabletop RPGs (aka "narrative" or "pencil-and-paper" RPGs). This articles looks at the dice mechanics of specific published systems and analyzes their features.

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Godlike
The d10 dice-match system used in the WWII superhero RPG from Pagan Publishing and Hobgoblynn Press.
ICON
The d6 dice-pool system used in Last Unicorn Games' "Star Trek" and "Dune" games.
Marvel Superheroes
This old superhero game used a universal table with percentile dice. A little analysis shows the principles behind the table, and possible alternatives that match the results.
Silhouette
The d6 dice-pool system used in Dream Pod 9's games: Jovian Chronicles, Tribe 8, and Gear Krieg.
Storyteller (original)
The d10 dice-pool system used in White Wolf's "World of Darkness" games.
Revised Storyteller / New World of Darkness
The modified d10 dice-pool system used in the third edition of White Wolf's "World of Darkness" games.
Trinity
The modified d10 dice-pool system used in White Wolf's "Trinity", "Aberrant", and "Adventure!" games.

John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Fri Aug 5 00:02:59 2011