|This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a, as explained in the Legal Information page.|
This is the easiest way to learn. The teacher must be at least two levels higher than the character in the desired skill. In other words, a PC with a skill level of 5 in Swords must find a teacher with a Swords skill of at least 7.
There comes a point in studying where no more education will suffice, and one must simply practice, practice, practice, and do, do, do. This is why the level difference is required; at extremely high levels of skill (9 or higher) one cannot find more skilled teachers; one must become one's own master. In game terms, the character continues to study as normal, but he uses his INT alone to determine the length of study/training time required to improve a level.
A teacher must also have the time to teach and the student the time to learn, and even the most knowledgeable teachers may not be any good at transferring their knowledge. That's where the Instruction skill comes in. The teacher averages his score of the skill to be taught with his Instruction skill (skill being taught + Instruction, divided by 2); he may then teach the student up to that level of skill.
The simple gaining of ability (indicated by an increased skill level) from study is not automatic. There are several things that may make studying more difficult and may hinder the PC's ability to advance. Some of the hindrances are listed here, but the GM and players will have to decide what other matters might affect study. The problems are cumulative.
There are a few issues that may bring benefits to study. Like hindrances, they are cumulative. The student gains the indicated bonus for that circumstance when calculating the required training time:
Consult the chart below to determine the number of weeks of study needed to increase the character's skill level (SL). Cross reference the desired skill level (the horizontal, bold numbers) and the student's INT + the teacher's Instruction Level (abbreviated "IL"; the vertical numbers). The resulting number is the number of weeks required for the student to gain 1 level in the skill. The teacher's IL is equal to the average of his Instruction skill score and the score in the skill being taught.
The required time must be spent by the student or no increase in the skill is gained. In other words, time must be spent as well as Experience Points in order for characters to improve a skill. The formula for determining how long a student must study in order to achieve a new skill level is:
Time in weeks = ((2 x DL) + 10) - (INT + IL)
In other words, the time in weeks it takes to achieve a new level equals two times the desired skill level (DL) plus 10, minus the sum of the student's INT plus the teacher's TL. For example, a student with an INT of 5 desiring to achieve a skill level of 6 in Driving by studying with a teacher who has a Instruction Level of 8 would be: (12 + 10) - (5 +8) = 9 weeks.
If there is no teacher available, then use 0 for TL in the formula.
|Student's INT + IL||1||2||3||4||5||6||7||8||9||10|