| 0-LEVEL DRUID SPELLS | ||||
|---|---|---|---|---|
| Create Water | V,S | 1 act | Inst | Creates 2 gallons/level of pure water. |
| Cure Minor Wounds | V,S | 1 act | Inst | Cures 1 point of damage. |
| Detect Magic | V,S | 1 act | Conc/Lx1 mins(D) | Detects spells and magic items within 60 ft. |
| Detect Poison | V,S | 1 act | Inst | Detects poison in one creature or small object. |
| Flare | V | 1 act | Inst | Dazzles one creature (-1 attack). |
| Guidance | V,S | 1 act | 1 mins/Dischg | +1 on one roll, throw, or check. |
| Know Direction | V,S | 1 act | Inst | You discern north. |
| Light | V,M/DF | 1 act | Lx10 mins(D) | Object shines like a torch. |
| Mending | V,S | 1 act | Inst | Makes minor repairs on an object. |
| Purify Food and Drink | V,S | 1 act | Inst | Purifies 1 cu. ft./level of food or water. |
| Read Magic | V,S,F | 1 act | Lx10 mins | Read scrolls and spellbooks. |
| Resistance | V,S,M/DF | 1 act | 1 mins | Subject gains +1 on saving throws. |
| Virtue | V,S,DF | 1 act | 1 mins | Subject gains 1 temporary hp. |
| 1-LEVEL DRUID SPELLS | ||||
| Animal Friendship | V,S,M | 1 act | Inst | Gains permanent animal companions. |
| Calm Animals | V,S | 1 act | Lx1 mins | Calms 2d4 +1/level HD of animals, beasts, and magical beasts. |
| Cure Light Wounds | V,S | 1 act | Inst | Cures 1d8 +1/level damage (max +5). |
| Detect Animals or Plants | V,S | 1 act | Conc/Lx10 mins(D) | Detects species of animals or plants. |
| Detect Snares and Pits | V,S | 1 act | Conc/Lx10 mins(D) | Reveals natural or primitive traps. |
| Endure Elements | V,S | 1 act | 24 hrs | Ignores 5 damage/round from one energy type. |
| Entangle | V,S,DF | 1 act | Lx1 mins | Plants entangle everyone in 40-ft.-radius circle. |
| Faerie Fire | V,S,DF | 1 act | Lx1 mins | Outlines subjects with light, canceling blur, concealment, etc. |
| Goodberry | V,S,DF | 1 act | Lx1 days | 2d4 berries each cure 1 hp (max 8 hp/24 hours). |
| Invisibility to Animals | S,DF | 1 act | Lx10 mins | Animals can't perceive one subject/level. |
| Magic Fang | V,S,DF | 1 act | Lx1 mins | One natural weapon of subject creature gets +1 bonus to attack and damage. |
| Obscuring Mist | V,S | 1 act | Lx1 mins | Fog surrounds you. |
| Pass without Trace | V,S,DF | 1 act | Lx10 mins | One subject/level leaves no tracks. |
| Shillelagh | V,S,DF | 1 act | Lx1 mins | Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 minute/level. |
| Summon Nature's Ally I | V,S,DF | 1 rnds | Lx1 rnds(D) | Calls animal to fight for you. |
| 2-LEVEL DRUID SPELLS | ||||
| Animal Messenger | V,S,M | 1 act | Lx1 days | Sends a Tiny animal to a specific place. |
| Animal Trance | V,S | 1 act | Conc | Fascinates 2d6 HD of animals. |
| Barkskin | V,S,DF | 1 act | Lx10 mins | Grants +3 natural armor bonus (or higher). |
| Charm Person or Animal | V,S | 1 act | Lx1 hrs | Makes one person or animal your friend. |
| Chill Metal | V,S,DF | 1 act | 7 rnds | Cold metal damages those who touch it. |
| Delay Poison | V,S,DF | 1 act | Lx1 hrs | Stops poison from harming subject for 1 hour/level. |
| Fire Trap | V,S,M | 10 mins | Perm/Dischg | Opened object deals 1d4 +1/level damage. |
| Flame Blade | V,S,DF | 1 act | Lx1 mins(D) | Touch attack deals 1d8 +1/two levels damage. |
| Flaming Sphere | V,S,M/DF | 1 act | Lx1 rnds | Rolling ball of fire, 2d6 damage, lasts 1 round/level. |
| Heat Metal | V,S,DF | 1 act | 7 rnds | Hot metal damages those who touch it. |
| Hold Animal | V,S | * | * | Holds one animal helpless; 1 round/level. |
| Lesser Restoration | V,S | 3 rnds | Inst | Dispels magic ability penalty or repairs 1d4 ability damage. |
| Produce Flame | V,S | 1 act | Lx1 rnds(D) | 1d4 +1/two levels damage, touch or thrown. |
| Resist Elements | V,S,DF | 1 act | Lx1 mins | Ignores 12 damage/round from one energy type. |
| Soften Earth and Stone | V,S,DF | 1 act | Inst | Turns stone to clay or dirt to sand or mud. |
| Speak with Animals | V,S | 1 act | Lx1 mins | You can communicate with natural animals. |
| Summon Nature's Ally II | * | * | * | Calls animal to fight for you. |
| Summon Swarm | V,S,M/DF | 1 rnds | Conc+2 rnds | Summons swarm of small crawling or flying creatures. |
| Tree Shape | V,S,DF | 1 act | Lx1 hrs(D) | You look exactly like a tree for 1 hour/level. |
| Warp Wood | V,S | 1 act | Inst | Bends wood (shaft, handle, door, plank). |
| Wood Shape | V,S,DF | 1 act | Inst | Rearranges wooden objects to suit you. |
| 3-LEVEL DRUID SPELLS | ||||
| Call Lightning | V,S | 10 mins | Lx10 mins | Directs lightning bolts (1d10/level) during storms. |
| Contagion | V,S | 1 act | Inst | Infects subject with chosen disease. |
| Cure Moderate Wounds | V,S | 1 act | Inst | Cures 2d8 +1/level (max +10). |
| Diminish Plants | V,S,DF | 1 act | Inst | Reduces size or blights growth of normal plants. |
| Dominate Animal | V,S | 1 act | Lx1 rnds | Subject animal obeys silent mental commands. |
| Greater Magic Fang | * | * | Lx1 hrs | One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5). |
| Meld into Stone | V,S,DF | 1 act | Lx10 mins | You and your gear merge with stone. |
| Neutralize Poison | V,S,M/DF | 1 act | Inst | Detoxifies venom in or on subject. |
| Plant Growth | V,S,DF | 1 act | Inst | Grows vegetation, improves crops. |
| Poison | V,S,DF | 1 act | Inst(*) | Touch deals 1d10 Con damage, repeats in 1 min. |
| Protection from Elements | V,S,DF | 1 act | Lx10 mins/Dischg | Absorb 12 damage/level from one kind of energy. |
| Remove Disease | V,S | 1 act | Inst | Cures all diseases affecting subject. |
| Snare | V,S,DF | 3 rnds | Dischg | Creates a magical booby trap. |
| Speak with Plants | V,S | 1 act | Lx1 mins | You can talk to normal plants and plant creatures. |
| Spike Growth | V,S,DF | 1 act | Lx1 hrs(D) | Creatures in area take 1d4 damage, may be slowed. |
| Stone Shape | V,S,M/DF | 1 act | Inst | Sculpts stone into any form. |
| Summon Nature's Ally III | * | * | * | Calls animal to fight for you. |
| Water Breathing | V,S,M/DF | 1 act | Lx2 hrs(*) | Subjects can breathe underwater. |
| 4-LEVEL DRUID SPELLS | ||||
| Antiplant Shell | V,S,DF | 1 act | Lx10 mins(D) | Keeps animated plants at bay. |
| Control Plants | V,S,DF | 1 act | Lx1 mins | Talk to and control plants & fungi. |
| Cure Serious Wounds | V,S | 1 act | Inst | Cures 3d8 +1/level damage (max +15). |
| Dispel Magic | V,S | 1 act | Inst | Cancels magical spells and effects. |
| Flame Strike | V,S,DF | 1 act | Inst | Smites foes with divine fire (1d6/level). |
| Freedom of Movement | V,S,M,DF | 1 act | Lx10 mins | Subject moves normally despite impediments. |
| Giant Vermin | V,S,DF | 1 act | Lx1 mins | Turns insects into giant vermin. |
| Quench | V,S,DF | 1 act | Inst | Extinguishes nonmagical fires or one magic item. |
| Reincarnate | V,S,DF | 10 mins | Inst | Brings dead subject back in a random body. |
| Repel Vermin | V,S,DF | 1 act | Lx10 mins | Insects stay 10 ft. away. |
| Rusting Grasp | V,S,DF | 1 act | * | Your touch corrodes iron and alloys. |
| Scrying | V,S,M/DF,F | 1 hrs | Lx1 mins | Spies on subject from a distance. |
| Sleet Storm | V,S,M/DF | 1 act | Lx1 rnds | Hampers vision and movement. |
| Spike Stones | V,S,DF | 1 act | Lx1 hrs(D) | Creatures in area take 1d8 damage, may be slowed. |
| Summon Nature's Ally IV | * | * | * | Calls animal to fight for you. |
| 5-LEVEL DRUID SPELLS | ||||
| Animal Growth | V,S | 1 act | Lx1 mins | One animal/two levels doubles in size, HD. |
| Atonement | * | 1 hrs | Inst | Removes burden of misdeeds from subject. |
| Awaken | * | 1 days | Inst | Animal or tree gains human intellect. |
| Commune with Nature | V,S | 10 mins | Inst | Learn about terrain for one mile/level. |
| Control Winds | V,S | 1 act | Lx10 mins | Change wind direction and speed. |
| Cure Critical Wounds | * | * | * | Cures 4d8 +1/level damage (max +20). |
| Death Ward | V,S,DF | 1 act | Lx10 mins | Grants immunity to death spells and effects. |
| Hallow | V,S,M,DF | 1 days | Inst | Designates location as holy. |
| Ice Storm | V,S,M/DF | 1 act | Inst | Hail deals 5d6 damage in cylinder 40 ft. across. |
| Insect Plague | V,S,DF | 1 rnds | Lx1 mins | Insect horde limits vision, inflicts damage, and weak creatures flee. |
| Summon Nature's Ally V | * | * | * | Calls creature to fight. |
| Transmute Mud to Rock | V,S,M/DF | 1 act | Perm | Transforms two 10-ft. cubes/level. |
| Transmute Rock to Mud | V,S,M/DF | 1 act | Perm(*) | Transforms two 10-ft. cubes/level. |
| Tree Stride | V,S,DF | 1 act | Lx1 hrs(*) | Step from one tree to another far away. |
| Unhallow | V,S,M | 1 days | Inst | Designates location as unholy. |
| Wall of Fire | V,S,M/DF | 1 act | Conc+Lx1 rnds | Deals 2d4 fire damage out to 10 ft. and 1d4 out to |
| Wall of Thorns | V,S | 1 act | Lx10 mins(D) | Thorns damage anyone who tries to pass. |
| 6-LEVEL DRUID SPELLS | ||||
| Antilife Shell | V,S,DF | 1 rnds | Lx10 mins(D) | 10-ft. field hedges out living creatures. |
| Find the Path | V,S,F | 3 rnds | Lx10 mins | Shows most direct way to a location. |
| Fire Seeds | V,S,M | * | Lx10 mins/Dischg | Acorns and berries become grenades and bombs. |
| Greater Dispelling | V,S | 1 act | Inst | As dispel magic, but +20 on check. |
| Healing Circle | V,S | 1 act | Inst | Cures 1d8 +1/level damage in all directions. |
| Ironwood | V,S | * | Lx1 days(D) | Magical wood is strong as steel. |
| Liveoak | V,S | 10 mins | Lx1 days(D) | Oak becomes treant guardian. |
| Repel Wood | V,S | 1 act | Lx1 mins | Pushes away wooden objects. |
| Spellstaff | V,S,F | 10 mins | * | Stores one spell in wooden quarterstaff. |
| Stone Tell | V,S,DF | 10 mins | Lx1 mins | Talk to natural or worked stone. |
| Summon Nature's Ally VI | * | * | * | Calls creature to fight. |
| Transport via Plants | V,S | 1 act | 1 rnds | Move instantly from one plant to another of the same species. |
| Wall of Stone | V,S,M/DF | 1 act | Inst | 20 hp/four levels; can be shaped. |
| 7-LEVEL DRUID SPELLS | ||||
| Changestaff | V,S,F | 1 rnds | Lx1 hrs(D) | Your staff becomes a treant on command. |
| Control Weather | V,S | 10 mins(*) | 4d12 hrs(*) | Changes weather in local area. |
| Creeping Doom | V,S | 1 rnds | Lx1 mins | Carpet of insects attacks at your command. |
| Fire Storm | V,S | 1 rnds | Inst | Deals 1d6 fire damage/level. |
| Greater Scrying | V,S | 1 act | Lx1 hrs | As scrying, but faster and longer. |
| Harm | V,S | 1 act | Inst | Subject loses all but 1d4 hp. |
| Heal | V,S | 1 act | Inst | Cures all damage, diseases, and mental conditions. |
| Summon Nature's Ally VII | * | * | * | Calls creature to fight. |
| Sunbeam | V,S,DF | 1 act | Lx1 rnds(*) | Beam blinds and deals 3d6 damage. |
| Transmute Metal to Wood | V,S,DF | 1 act | Inst | Metal within 40 ft. becomes wood. |
| True Seeing | V,S,M | 1 act | Lx1 mins | See all things as they really are. |
| Wind Walk | V,S,DF | 1 act | Lx1 hrs(D) | You and your allies turn vaporous and travel fast. |
| 8-LEVEL DRUID SPELLS | ||||
| Animal Shapes | V,S,DF | 1 act | Lx1 hrs(D) | One ally/level polymorphs into chosen animal. |
| Command Plants | V | 1 act | * | Plants animate and vegetation entangles. |
| Finger of Death | V,S | 1 act | Inst | Kills one subject. |
| Repel Metal or Stone | V,S | 1 act | Lx1 rnds | Pushes away metal and stone. |
| Reverse Gravity | V,S,M/DF | 1 act | Lx1 rnds(D) | Objects and creatures fall upward. |
| Summon Nature's Ally VIII | * | * | * | Calls creature to fight. |
| Sunburst | V,S,M/DF | 1 act | Inst | Blinds all within 10 ft., deals 3d6 damage. |
| Whirlwind | V,S,DF | 1 act | Lx1 rnds | Cyclone inflicts damage and can pick up creatures. |
| Word of Recall | V | 1 act | Inst | Teleports you back to designated place. |
| 9-LEVEL DRUID SPELLS | ||||
| Antipathy | V,S,M/DF | 1 hrs | Lx2 hrs | Object or location affected by spell repels certain creatures. |
| Earthquake | V,S,DF | 1 act | 1 rnds | Intense tremor shakes 5-ft./level radius. |
| Elemental Swarm | V,S | 10 mins | Lx10 mins(D) | Summons 2d4 Large, 1d4 Huge elementals. |
| Foresight | V,S,M/DF | 1 act | Lx10 mins | "Sixth sense" warns of impending danger. |
| Mass Heal | V,S | 1 act | Inst | As heal, but with several subjects. |
| Shambler | V,S | 1 act | * | Summons 1d4+2 shambling mounds to fight for you. |
| Shapechange | V,S,F | 1 act | Lx10 mins | Transforms you into any creature, and change forms once per round. |
| Summon Nature's Ally IX | * | * | * | Calls creature to fight. |
| Sympathy | V,S,M | 1 hrs | Lx2 hrs | Object or location attracts certain creatures. |