<stunts>
<stunt name="Linguist" base_skill="Academics" page="116">
  <description>Know 5 additional languages</description>
</stunt>
<stunt name="Gift of Tongues" base_skill="Academics" page="116">
  <requirements n="1">Linguist</requirements>
  <description>Know any mainstram language</description>
</stunt>
<stunt name="Walking Library" base_skill="Academics" page="117">
  <description>Library equal to skill; research one time unit faster</description>
</stunt>
<stunt name="Photographic Memory" base_skill="Academics" page="117">
  <requirements n="1">Walking Library</requirements>
  <description>Remember all reading; research two time units faster</description>
</stunt>
<stunt name="Studied Recall" base_skill="Academics" page="117">
  <requirements n="2">Photographic Memory</requirements>
  <description>Fate point to memorize non-book targets (number equal to skill roll)</description>
</stunt>
<stunt name="Scholar" base_skill="Academics" page="118">
  <description>+1 skill in defined field, +2 in specialty</description>
</stunt>
<stunt name="Dizzying Intellect" base_skill="Academics" page="118">
  <requirements n="1">Scholar</requirements>
  <description>Use Academics instead of Deceit within field</description>
</stunt>
<stunt name="It&apos;s Academic" base_skill="Academics" page="119">
  <requirements n="1">Scholar</requirements>
  <description>Once per session, may declare details for action related to field</description>
</stunt>
<stunt name="On Top Of It" base_skill="Alertness" page="119">
  <description>May spend fate point to go first</description>
</stunt>
<stunt name="Cut Off" base_skill="Alertness" page="120">
  <requirements n="1">On Top Of It</requirements>
  <description>Opponents cannot generate Spin with their defense</description>
</stunt>
<stunt name="Ready for Anything" base_skill="Alertness" page="120">
  <requirements n="1">On Top Of It</requirements>
  <description>Alertness considered +1 for initiative</description>
</stunt>
<stunt name="Run Interference" base_skill="Alertness" page="120">
  <requirements n="2">Ready for Anything</requirements>
  <description>May spend fate point to interrupt a declared action</description>
</stunt>
<stunt name="Danger Sense" base_skill="Alertness" page="121">
  <description>+2 on defense if ambushed (but may still be surprised)</description>
</stunt>
<stunt name="Saw It Coming" base_skill="Alertness" page="121">
  <requirements n="1">Danger Sense</requirements>
  <description>Never suffers defense penalty from surprise</description>
</stunt>
<stunt name="Constant Vigilance" base_skill="Alertness" page="122">
  <requirements n="2">Saw It Coming</requirements>
  <description>May take normal action when ambushed</description>
</stunt>
<stunt name="Take It All In" base_skill="Alertness" page="122">
  <requirements n="2">two other Alertness stunts</requirements>
  <description>Use Alertness instead of Investigation to survey without searching</description>
</stunt>
<stunt name="The Artist&apos;s Eye" base_skill="Art" page="122">
  <description>May use Art to identify the source/creator of anything, treat as Empathy</description>
</stunt>
<stunt name="Virtuoso" base_skill="Art" page="123">
  <description>+1 knowledge bonus within defined field, +1 skill within specialty</description>
</stunt>
<stunt name="Moving Performance" base_skill="Art" page="123">
  <requirements n="1">Virtuoso</requirements>
  <description>Place aspects last multiple scenes</description>
</stunt>
<stunt name="Stage Presence" base_skill="Art" page="124">
  <requirements n="1">Virtuoso</requirements>
  <description>Halve any penalties due to distraction</description>
</stunt>
<stunt name="Commissions" base_skill="Art" page="125">
  <requirements n="1">Virtuoso</requirements>
  <description>Once per session, use Art instead of Resources</description>
</stunt>
<stunt name="Do You Know Who I Am?" base_skill="Art" page="125">
  <requirements n="1">Virtuoso</requirements>
  <description>May complement Rapport, Intimidation, Deceit and Contacting with Art</description>
</stunt>
<stunt name="Weight of Reputation" base_skill="Art" page="125">
  <requirements n="2">Do You Know Who I Am?</requirements>
  <description>Spend a fate point to use Art instead of Rapport, Intimidation, Deceit, or Contacting</description>
</stunt>
<stunt name="Razor Tongue" base_skill="Art" page="124">
  <description>Complement social skills with Art, +1 for using Intimidation to provoke</description>
</stunt>
<stunt name="Poison Words" base_skill="Art" page="124">
  <requirements n="1">Razor Tongue</requirements>
  <description>Add a specific Aspect to a target through satiric performance</description>
</stunt>
<stunt name="All the World&apos;s a Stage" base_skill="Art" page="124">
  <requirements n="1">one other Art stunt</requirements>
  <description>Use Art instead of Deceit for impersonation</description>
</stunt>
<stunt name="Contortionist" base_skill="Athletics" page="126">
  <description>May attempt otherwise impossible contortions using full Athletics skill</description>
</stunt>
<stunt name="Acrobat" base_skill="Athletics" page="126">
  <description>Difficulties reduced by two, falling rolls gain +2 bonus</description>
</stunt>
<stunt name="Safe Fall" base_skill="Athletics" page="126">
  <requirements n="1">Acrobat</requirements>
  <description>If falling near a wall or other surface, the fall is treated as two categories shorter</description>
</stunt>
<stunt name="Slippery" base_skill="Athletics" page="126">
  <requirements n="1">one other Athletics stunt</requirements>
  <description>+2 vs. knockback or push attacks, or escape from bonds</description>
</stunt>
<stunt name="Marathon Training" base_skill="Athletics" page="127">
  <description>May use Athletics instead of Endurance for extended activity</description>
</stunt>
<stunt name="Fast as a Leopard" base_skill="Athletics" page="127">
  <requirements n="1">Marathon Training</requirements>
  <description>+2 to sprinting actions, or roll evenly vs horse/car</description>
</stunt>
<stunt name="Faster than a Leopard" base_skill="Athletics" page="127">
  <requirements n="2">Fast as a Leopard</requirements>
  <description>+2 to sprinting actions, or +2 vs horse/car</description>
</stunt>
<stunt name="Human Spider" base_skill="Athletics" page="127">
  <description>+2 to all climbing, may spend fate point to negate all penalties</description>
</stunt>
<stunt name="Mighty Leap" base_skill="Athletics" page="128">
  <description>Reduce height related borders by three</description>
</stunt>
<stunt name="Equestrian" base_skill="Athletics" page="128">
  <description>Use Athletics instead of Survival when riding</description>
</stunt>
<stunt name="Criminal Mind" base_skill="Burglary" page="128">
  <description>Use Burglary instead of Investigation when investigating a crime</description>
</stunt>
<stunt name="Tripwire Sensibilities" base_skill="Burglary" page="128">
  <description>Roll Burglary instead of Alertness or Investigation to avoid traps</description>
</stunt>
<stunt name="Trespass Tempo" base_skill="Burglary" page="129">
  <requirements n="1">Tripwire Sensibilities</requirements>
  <description>Use Burglary instead of Alertness for Initiative while executing a criminal plan</description>
</stunt>
<stunt name="Hatpin Maestro" base_skill="Burglary" page="129">
  <description>No penalties for lack of lockpicks; with proper tools, act one time unit faster</description>
</stunt>
<stunt name="Mental Blueprint" base_skill="Burglary" page="129">
  <description>+2 bonus when casing a location</description>
</stunt>
<stunt name="The Big Heist" base_skill="Burglary" page="129">
  <requirements n="2">Mental Blueprint;one other Burglary stunt</requirements>
  <description>May declare additional aspects using spin from casing</description>
</stunt>
<stunt name="Contact" base_skill="Contacting" page="130">
  <description>Define a specific contact as a Companion</description>
</stunt>
<stunt name="Close Contacts" base_skill="Contacting" page="131">
  <requirements n="1">Contact</requirements>
  <description>Spread 3 advances among your contacts</description>
</stunt>
<stunt name="Network of Contacts" base_skill="Contacting" page="131">
  <requirements n="1">one other Contacting stunt</requirements>
  <description>May define a contact on the fly, of Average quality with 2 advances</description>
</stunt>
<stunt name="I Know a Guy Who Knows a Guy" base_skill="Contacting" page="132">
  <description>All Contacting rolls are one time unit faster, and +2 on follow-up rolls</description>
</stunt>
<stunt name="Insider" base_skill="Contacting" page="132">
  <description>Roll Contacting instead of Leadership to deal with bureaucracies</description>
</stunt>
<stunt name="Walk the Walk" base_skill="Contacting" page="132">
  <description>No penalties from unfamiliar circumstances</description>
</stunt>
<stunt name="Big Man" base_skill="Contacting" page="132">
  <description>Use Contacting instead of Resources within defined field</description>
</stunt>
<stunt name="Talk the Talk" base_skill="Contacting" page="133">
  <requirements n="1">Big Man</requirements>
  <description>Use Rapport + 2 or Contacting when dealing with member of defined field</description>
</stunt>
<stunt name="Big Name" base_skill="Contacting" page="133">
  <requirements n="1">Big Man</requirements>
  <description>+2 for first-time use of Rapport or Intimidation when target has heard of you</description>
</stunt>
<stunt name="Big Reputation" base_skill="Contacting" page="133">
  <requirements n="2">Big Name</requirements>
  <description>Use Contacting skill instead of Rapport, Intimidation, Deceit, Leadership, or Resolve</description>
</stunt>
<stunt name="Con Man" base_skill="Deceit" page="134">
  <description>Use Deceit instead of Empathy to get a read on someone's weaknesses</description>
</stunt>
<stunt name="The Fix Is In" base_skill="Deceit" page="134">
  <requirements n="1">Con Man</requirements>
  <description>Use Deceit instead of Gambling, but will be caught upon failure</description>
</stunt>
<stunt name="Sucker" base_skill="Deceit" page="134">
  <requirements n="1">Con Man</requirements>
  <description>Design a Companion of Fair Quality with two advances</description>
</stunt>
<stunt name="Big Sucker" base_skill="Deceit" page="135">
  <requirements n="2">Sucker</requirements>
  <description>Companion has +2 to Resources, and one more advance</description>
</stunt>
<stunt name="Clever Disguise" base_skill="Deceit" page="135">
  <description>Disguise stands up to close scrutiny at full skill, assembled in minutes with right tools</description>
</stunt>
<stunt name="Mimicry" base_skill="Deceit" page="135">
  <requirements n="1">Clever Disguise</requirements>
  <description>Imitate specific person after half-hour of observation</description>
</stunt>
<stunt name="Master of Disguise" base_skill="Deceit" page="136">
  <requirements n="2">Mimicry</requirements>
  <description>Pay a fate point to disappear and later reveal a nameless NPC as you in disguise</description>
</stunt>
<stunt name="Infiltrator" base_skill="Deceit" page="136">
  <requirements n="3">Master of Disguise</requirements>
  <description>While in disguise, roll Investigation vs. Mediocre. Each shift is a clue or message.</description>
</stunt>
<stunt name="Disguise of the Mind" base_skill="Deceit" page="137">
  <requirements n="3" type="special">Master of Disguise;Deceit skill of Great or better</requirements>
  <description>Roll Deceit - 2 as any skill your guise might possess</description>
</stunt>
<stunt name="The Honest Lie" base_skill="Deceit" page="137">
  <description>+2 Deceit for revealing relevant and significant truth</description>
</stunt>
<stunt name="Takes One to Know One" base_skill="Deceit" page="137">
  <description>Use Deceit instead of Empathy to detect lies</description>
</stunt>
<stunt name="Clever Facade" base_skill="Deceit" page="138">
  <requirements n="1">either The Honest Lie or Takes One to Know One</requirements>
  <description>If beat an Empathy read with Deceit, get a read on the reader</description>
</stunt>
<stunt name="Custom Ride" base_skill="Drive" page="138">
  <description>+1 skill with signature vehicle; may spend fate point to add normal gadget</description>
</stunt>
<stunt name="Prototype Car" base_skill="Drive" page="138">
  <requirements n="1">Custom Ride</requirements>
  <description>May add any gadget; three improvements (defined between sessions)</description>
</stunt>
<stunt name="Car Mechanic" base_skill="Drive" page="139">
  <requirements n="2">two other Drive stunts</requirements>
  <description>Use Drive instead of Engineering to work on cars, or Drive - 1 for other vehicles</description>
</stunt>
<stunt name="Defensive Driving" base_skill="Drive" page="139">
  <description>-1 to maneuver difficulty in a chase</description>
</stunt>
<stunt name="One Hand on the Wheel" base_skill="Drive" page="139">
  <description>No penalty for other skill use while driving</description>
</stunt>
<stunt name="Turn on a Dime" base_skill="Drive" page="140">
  <requirements n="1">Defensive Driving</requirements>
  <description>No added difficulty for narrow spaces</description>
</stunt>
<stunt name="Unsafe at Any Speed" base_skill="Drive" page="140">
  <requirements n="1">one other Drive stunt</requirements>
  <description>Damage to the environment is doubled</description>
</stunt>
<stunt name="Ebb and Flow" base_skill="Empathy" page="141">
  <description>Spend fate point to get free read before initiative</description>
</stunt>
<stunt name="Preemptive Grace" base_skill="Empathy" page="141">
  <requirements n="1">Ebb and Flow</requirements>
  <description>Empathy is at +2 for initiative in social conflicts</description>
</stunt>
<stunt name="Track the Soul" base_skill="Empathy" page="141">
  <description>Use Empathy instead of Investigation to help find someone you've met</description>
</stunt>
<stunt name="The Skeptic&apos;s Ear" base_skill="Empathy" page="141">
  <requirements n="1">one other Empathy stunt</requirements>
  <description>Always know if someone is using Deceit before they roll</description>
</stunt>
<stunt name="Cold Read" base_skill="Empathy" page="142">
  <description>Get read in 2 or 3 time units less</description>
</stunt>
<stunt name="Heart&apos;s Secret" base_skill="Empathy" page="142">
  <description>Always get most important aspects upon a successful read</description>
</stunt>
<stunt name="Hit Them Where It Hurts" base_skill="Empathy" page="142">
  <description>Use Empathy instead of Intimidation to provoke, if have succeeded with Empathy before</description>
</stunt>
<stunt name="A Peek Inside" base_skill="Empathy" page="143">
  <requirements n="2">two other Empathy stunts</requirements>
  <description>With successful read, may ask one yes/no question about target's motives</description>
</stunt>
<stunt name="Uncanny Hunch" base_skill="Empathy" page="165">
  <description>See Investigation....</description>
</stunt>
<stunt name="Last Leg" base_skill="Endurance" page="144">
  <description>May spend a fate point to defer being taken out or taking consequences</description>
</stunt>
<stunt name="Feel the Burn" base_skill="Endurance" page="144">
  <description>May take one extra moderate, physical consequence</description>
</stunt>
<stunt name="Face the Pain" base_skill="Endurance" page="144">
  <description>Once per scene, spend fate point to remove mark from injury track</description>
</stunt>
<stunt name="Tireless" base_skill="Endurance" page="145">
  <description>Roll Endurance, each shift reduces time units of sleep needed</description>
</stunt>
<stunt name="Bounce Back" base_skill="Endurance" page="145">
  <description>Reduce time to recover by two units</description>
</stunt>
<stunt name="Death Defiance" base_skill="Endurance" page="146">
  <description>If out of view of other PCs, spend half remaining fate points (min 1) to avoid death</description>
</stunt>
<stunt name="Developed Immunities" base_skill="Endurance" page="146">
  <requirements n="1">one other Endurance stunt</requirements>
  <description>Immune to common poisons, +2 vs. uncommon ones, +6 vs. ones already encountered</description>
</stunt>
<stunt name="One Hit to the Body" base_skill="Endurance" page="146">
  <description>May fill in lower wound boxes adding up to the damage (i.e. boxes 1 and 3 instead of 4)</description>
</stunt>
<stunt name="Thick Skinned" base_skill="Endurance" page="147">
  <requirements n="1">One Hit to the Body</requirements>
  <description>Gain one additional physical stress box</description>
</stunt>
<stunt name="Man of Iron" base_skill="Endurance" page="147">
  <requirements n="2">Thick Skinned</requirements>
  <description>Roll over damage to lower boxes rather than higher</description>
</stunt>
<stunt name="Now You&apos;ve Made Me Mad" base_skill="Endurance" page="147">
  <requirements n="2">two other Endurance stunts</requirements>
  <description>Once per scene, spend a fate point to add a wound value to a retaliatory action</description>
</stunt>
<stunt name="Personal Gadget" base_skill="Engineering" page="147">
  <description>Personal gadget with three improvements</description>
</stunt>
<stunt name="Universal Gadget" base_skill="Engineering" page="148">
  <description>Once per session, define gadget on the fly with two improvements</description>
</stunt>
<stunt name="Demolitions" base_skill="Engineering" page="148">
  <description>Explosion force +3 using properly placed charges</description>
</stunt>
<stunt name="Architect of Death" base_skill="Engineering" page="148">
  <requirements n="1">one other Engineering stunt</requirements>
  <description>Difficulty -1 and 1 time unit faster when dealing with weapons</description>
</stunt>
<stunt name="Grease Monkey" base_skill="Engineering" page="149">
  <requirements n="1">one other Engineering stunt</requirements>
  <description>Difficulty -1 and 1 time unit faster when dealing with vehicles</description>
</stunt>
<stunt name="Mister Fix-It" base_skill="Engineering" page="149">
  <description>Repair time is reduced by 2 units</description>
</stunt>
<stunt name="Thump of Restoration" base_skill="Engineering" page="149">
  <requirements n="1">Mister Fix-It</requirements>
  <description>Spend fate point to make a gadget work for (Engineering roll) exchanges</description>
</stunt>
<stunt name="Brawler" base_skill="Fists" page="150">
  <description>When outnumbered, defense rolls are +1; when fighting 2+ minions, damage +1</description>
</stunt>
<stunt name="Dirty Fighter" base_skill="Fists" page="150">
  <requirements n="1">Brawler</requirements>
  <description>When tag an opponent's aspects, get an additional +1</description>
</stunt>
<stunt name="Crippling Blow" base_skill="Fists" page="150">
  <requirements n="2">Dirty Fighter</requirements>
  <description>Once per opponent per scene, spend a fate point to make the damage a consequence</description>
</stunt>
<stunt name="Signature Strike" base_skill="Fists" page="154">
  <requirements n="3">either Crippling Blow or Fist of Death</requirements>
  <description>Once per scene, inflict a consequence in addition to normal damage</description>
</stunt>
<stunt name="Mix it Up" base_skill="Fists" page="151">
  <requirements n="1">Brawler</requirements>
  <description>May save spin from defense rolls to use as bonus on your next attack</description>
</stunt>
<stunt name="Army of One" base_skill="Fists" page="151">
  <requirements n="2">Mix it Up</requirements>
  <description>Opponents do not get bonus of numbers against you</description>
</stunt>
<stunt name="Whatever&apos;s on Hand" base_skill="Fists" page="152">
  <requirements n="1">Brawler</requirements>
  <description>May use Fists instead of Weapons when using an improvised weapon</description>
</stunt>
<stunt name="Fists of Fury" base_skill="Fists" page="152">
  <requirements n="1">Brawler</requirements>
  <description>Opponents who use all-out defense do not get a +2 bonus</description>
</stunt>
<stunt name="Martial Arts" base_skill="Fists" page="152">
  <description>May tag an opponent with an aspect</description>
</stunt>
<stunt name="Brickbreaker" base_skill="Fists" page="153">
  <requirements n="1">Martial Arts</requirements>
  <description>Any stress to non-character targets is doubled, once per exchange</description>
</stunt>
<stunt name="Demoralizing Stance" base_skill="Fists" page="153">
  <requirements n="1">Martial Arts</requirements>
  <description>May use Fists instead of Intimidation when displaying martial arts</description>
</stunt>
<stunt name="Flying Kick" base_skill="Fists" page="153">
  <requirements n="1">Martial Arts</requirements>
  <description>Move 1 zone and attack at full, or move 2 zones and attack at -1</description>
</stunt>
<stunt name="Lethal Weapon" base_skill="Fists" page="154">
  <requirements n="1">Martial Arts</requirements>
  <description>May spend a fate point to increase the severity of a consequence one step</description>
</stunt>
<stunt name="Fist of Death" base_skill="Fists" page="154">
  <requirements n="2">Lethal Weapon</requirements>
  <description>Once per opponent per fight, spend a fate point to fill highest unchecked stress box</description>
</stunt>
<stunt name="Flow like Water" base_skill="Fists" page="153">
  <description>Get +3 for full defense instead of +2</description>
</stunt>
<stunt name="Bend like the Reed" base_skill="Fists" page="153">
  <requirements n="1">Flow like Water</requirements>
  <description>After getting spin on defense, may make a throw maneuver as a free action</description>
</stunt>
<stunt name="Gambling Man" base_skill="Gambling" page="154">
  <requirements n="0" type="special">one or more compellable aspects related to gambling</requirements>
  <description>Compels involving gambling are escalated: 2 fate points gained or spent</description>
</stunt>
<stunt name="Double or Nothing" base_skill="Gambling" page="155">
  <requirements n="1">Gambling Man</requirements>
  <description>Once per scene after losing, may call for both sides to reroll to tie or lose double</description>
</stunt>
<stunt name="The Devil&apos;s Own Luck" base_skill="Gambling" page="155">
  <requirements n="2">Gambling Man;one other Gambling stunt</requirements>
  <description>May use Gambling skill for tests of pure luck</description>
</stunt>
<stunt name="Know When to Fold &apos;Em" base_skill="Gambling" page="155">
  <description>Opponent rolls secretly in advance, tells if result is above or below skill</description>
</stunt>
<stunt name="Never Bluff a Bluffer" base_skill="Gambling" page="156">
  <description>May use Gambling instead of Deceit or Empathy to deal with bluffs</description>
</stunt>
<stunt name="Winnings" base_skill="Gambling" page="156">
  <description>Once per session, use Gambling instead of Resources</description>
</stunt>
<stunt name="Players&apos; Club" base_skill="Gambling" page="156">
  <requirements n="1">one other Gambling stunt</requirements>
  <description>May use Gambling instead of Contacting to make gambling contacts</description>
</stunt>
<stunt name="Gambling Buddy" base_skill="Gambling" page="156">
  <requirements n="2">Players&apos; Club</requirements>
  <description>Once per session, introduce on the fly a companion with Gambling and 2 advances</description>
</stunt>
<stunt name="Long Shot" base_skill="Guns" page="157">
  <description>Shoot 1 zone further: pistols to 3 zones, rifles to 4 or more</description>
</stunt>
<stunt name="Shot on the Run" base_skill="Guns" page="157">
  <description>May use Guns skill as defense against physical attacks</description>
</stunt>
<stunt name="Stay on Target" base_skill="Guns" page="157">
  <description>When aiming, roll at +1 to place an aspects, +2 with a targeting scope</description>
</stunt>
<stunt name="Trick Shot" base_skill="Guns" page="157">
  <description>+2 on any action that involves shooting an inanimate object</description>
</stunt>
<stunt name="Fast Reload" base_skill="Guns" page="158">
  <description>Spend fate point to cancel out of ammo consequence, or +2 vs. attempt to place ammo aspect</description>
</stunt>
<stunt name="One Shot Left" base_skill="Guns" page="158">
  <description>May declare a last shot (in the scene) for a +3 bonus</description>
</stunt>
<stunt name="Rain of Lead" base_skill="Guns" page="158">
  <description>Ignore 2 points of penalties when performing a block</description>
</stunt>
<stunt name="Quick Draw" base_skill="Guns" page="159">
  <description>No penalty for drawing as a supplemental actions</description>
</stunt>
<stunt name="Lightning Hands" base_skill="Guns" page="159">
  <requirements n="1">Quick Draw</requirements>
  <description>May use Guns instead of Initiative to determine initiative</description>
</stunt>
<stunt name="Snap Shot" base_skill="Guns" page="159">
  <requirements n="2">Lightning Hands</requirements>
  <description>Once per exchange, may spend a fate point to act next regardless of initiative</description>
</stunt>
<stunt name="Gun-Crazy" base_skill="Guns" page="159">
  <description>May use Guns instead of Engineering when working with guns</description>
</stunt>
<stunt name="Custom Firearm" base_skill="Guns" page="160">
  <requirements n="1">Gun-Crazy</requirements>
  <description>Special guns with craftsmanship and two other improvements</description>
</stunt>
<stunt name="Two Gun Joe" base_skill="Guns" page="160">
  <description>Increase stress of hits by 1, defense against single disarm at +1</description>
</stunt>
<stunt name="Infuriate" base_skill="Intimidation" page="161">
  <description>+2 skill to make someone angry at you</description>
</stunt>
<stunt name="Subtle Menace" base_skill="Intimidation" page="161">
  <description>Use Intimidation regardless of power imbalance, reduce superior position bonus by 2</description>
</stunt>
<stunt name="The Serpent&apos;s Tongue" base_skill="Intimidation" page="161">
  <requirements n="1">Subtle Menace</requirements>
  <description>Use Intimidation instead of Empathy or Rapport to read through fear</description>
</stunt>
<stunt name="Unapproachable" base_skill="Intimidation" page="162">
  <description>May use Intimidation instead of Resolve to defend against Rapport, Deceit, and Empathy</description>
</stunt>
<stunt name="Scary" base_skill="Intimidation" page="162">
  <description>May use Intimidation instead of Resolve to defend against Intimidation</description>
</stunt>
<stunt name="Aura of Menace" base_skill="Intimidation" page="162">
  <requirements n="1">Scary</requirements>
  <description>Spend a fate point to intimidate a target as a free action</description>
</stunt>
<stunt name="Aura of Fear" base_skill="Intimidation" page="162">
  <requirements n="2">Aura of Menace</requirements>
  <description>Once per scene, take full action and spend fate point to intimidate all opponents at -2</description>
</stunt>
<stunt name="The Promise of Pain" base_skill="Intimidation" page="163">
  <requirements n="1">Scary</requirements>
  <description>Threaten and spend fate point to force a consequence instead of stress</description>
</stunt>
<stunt name="Steely Gaze" base_skill="Intimidation" page="163">
  <requirements n="1">Scary</requirements>
  <description>Lock eyes to force Intimidation contest until interrupted or a consequence is taken</description>
</stunt>
<stunt name="Fearsome Gaze" base_skill="Intimidation" page="163">
  <requirements n="2">Steely Gaze</requirements>
  <description>If opponent takes a consequence from Steely Gaze, he takes 2 consequences instead</description>
</stunt>
<stunt name="Master of Fear" base_skill="Intimidation" page="164">
  <requirements n="4">Fearsome Gaze;Aura of Fear</requirements>
  <description>Use Aura of Fear with no -2 penalty, and minions may not roll to defend</description>
</stunt>
<stunt name="Scene of the Crime" base_skill="Investigation" page="164">
  <description>May roll Investigation in seconds when revisiting a previously investigated place</description>
</stunt>
<stunt name="Eye for Detail" base_skill="Investigation" page="164">
  <requirements n="1">Scene of the Crime</requirements>
  <description>Spend a fate point to make a perception-based roll from memory</description>
</stunt>
<stunt name="Uncanny Hunch" base_skill="Investigation" page="165">
  <requirements n="2">one other Investigation stunt;one other Empathy stunt</requirements>
  <description>Once per scene, write down a guess, and if correct use Investigation or Empathy for any skill</description>
</stunt>
<stunt name="Lip Reading" base_skill="Investigation" page="165">
  <description>May eavesdrop on conversations he can only see</description>
</stunt>
<stunt name="Focused Sense" base_skill="Investigation" page="166">
  <description>When concentrating on only the specified sense, gain +2 to Investigation</description>
</stunt>
<stunt name="Impossible Detail" base_skill="Investigation" page="166">
  <requirements n="1">Focused Sense</requirements>
  <description>No increased difficulty from small/subtle clues</description>
</stunt>
<stunt name="Quick Eye" base_skill="Investigation" page="166">
  <description>Investigation efforts 1 or 2 time units faster</description>
</stunt>
<stunt name="Personal Conspiracy" base_skill="Leadership" page="167">
  <description>May define a contact on the fly, of Average quality with 1 advance (2 if accept need)</description>
</stunt>
<stunt name="Lieutenant" base_skill="Leadership" page="167">
  <description>A Fair quality companion with Independent and Skilled(Leadership) and 2 advances</description>
</stunt>
<stunt name="Minions" base_skill="Leadership" page="168">
  <description>2 Average quality minions by default, plus 3 upgrades</description>
</stunt>
<stunt name="Reinforcements" base_skill="Leadership" page="168">
  <requirements n="1">Minions</requirements>
  <description>Spend a fate point to replace up to half your minions</description>
</stunt>
<stunt name="Legal Eagle" base_skill="Leadership" page="169">
  <description>+2 Leadership for legal procedures; process legalities 1 time unit faster</description>
</stunt>
<stunt name="World Court" base_skill="Leadership" page="169">
  <requirements n="1">Legal Eagle</requirements>
  <description>No penalty for lack of familiarity with the locale</description>
</stunt>
<stunt name="Funding" base_skill="Leadership" page="169">
  <description>Your organization has Resources of your Leadership minus 2</description>
</stunt>
<stunt name="Instant Functionary" base_skill="Leadership" page="170">
  <description>Use Leadership instead of Deceit to infiltrate an organization</description>
</stunt>
<stunt name="Center of the Web" base_skill="Leadership" page="170">
  <description>Gain information from organization 1 time unit faster, or faster with shifts</description>
</stunt>
<stunt name="Ubiquity" base_skill="Leadership" page="170">
  <requirements n="1">Center of the Web</requirements>
  <description>Gain information 2 time units faster, without actively contacting organization</description>
</stunt>
<stunt name="Unbound" base_skill="Might" page="171">
  <description>+2 Might to break bonds</description>
</stunt>
<stunt name="Herculean Strength" base_skill="Might" page="171">
  <description>All non-combat weight-based difficulties reduced by 2</description>
</stunt>
<stunt name="Piledriver" base_skill="Might" page="171">
  <requirements n="1">Herculean Strength</requirements>
  <description>+4 to attacks with Might against inanimate targets</description>
</stunt>
<stunt name="Unstoppable" base_skill="Might" page="171">
  <requirements n="2">Herculean Strength;one other Might stunt</requirements>
  <description>Use Might instead of Athletics for move actions</description>
</stunt>
<stunt name="Wrestler" base_skill="Might" page="172">
  <requirements n="1">one other Might stunt</requirements>
  <description>Use Might instead of Fists for wrestling</description>
</stunt>
<stunt name="Body Toss" base_skill="Might" page="172">
  <requirements n="2">Wrestler</requirements>
  <description>Targets considered 1 weight factor less for throw or push</description>
</stunt>
<stunt name="Hammerlock" base_skill="Might" page="172">
  <requirements n="2">Wrestler</requirements>
  <description>+1 to action block by grabbing, inflict 1 stress for failed escapes</description>
</stunt>
<stunt name="Artificer" base_skill="Mysteries" page="172">
  <description>Use Mysteries to improve artifacts</description>
</stunt>
<stunt name="Personal Artifact" base_skill="Mysteries" page="173">
  <description>Magical item, treated as gadget with three improvements</description>
</stunt>
<stunt name="Rare Artifact" base_skill="Mysteries" page="173">
  <description>Once per session, define artifact on the fly with 3 improvements, but dark past aspect</description>
</stunt>
<stunt name="Mesmerist" base_skill="Mysteries" page="174">
  <description>No limits to target skills, willing targets always at +2, 1 time unit faster</description>
</stunt>
<stunt name="Hypnotic Speech" base_skill="Mysteries" page="174">
  <requirements n="1">Mesmerist</requirements>
  <description>With minutes of calm conversation, use Mysteries instead of Rapport or Deceit</description>
</stunt>
<stunt name="Mind&apos;s Shadow" base_skill="Mysteries" page="174">
  <requirements n="1">Mesmerist</requirements>
  <description>Roll Mysteries to implant or remove memories</description>
</stunt>
<stunt name="Enthrall" base_skill="Mysteries" page="175">
  <requirements n="3">Mind&apos;s Shadow;Hypnotic Speech</requirements>
  <description>Mesmerist attack to place temporary aspect or compel behavior through conflict</description>
</stunt>
<stunt name="Fortuneteller" base_skill="Mysteries" page="176">
  <description>Make two predictions per session instead of one</description>
</stunt>
<stunt name="Herbal Remedies" base_skill="Mysteries" page="176">
  <description>Roll Mysteries instead of Survival to find herbs, and instead of Science to heal</description>
</stunt>
<stunt name="Palm Reader" base_skill="Mysteries" page="176">
  <description>Make a single Mysteries roll instead of Empathy</description>
</stunt>
<stunt name="Secrets of the Arcane" base_skill="Mysteries" page="176">
  <description>+1 skill in defined field, +2 in specialty</description>
</stunt>
<stunt name="Psychic" base_skill="Mysteries" page="177">
  <description>Use Mysteries to investigate occult climate of a place, or against supernatural surprises</description>
</stunt>
<stunt name="Voices from Beyond" base_skill="Mysteries" page="178">
  <requirements n="1">Psychic</requirements>
  <description>May summon spirits of the dead or other planes</description>
</stunt>
<stunt name="Words on the Wind" base_skill="Mysteries" page="179">
  <requirements n="1">Psychic</requirements>
  <description>Once per session, request an omen and roll Mysteries vs. Mediocre</description>
</stunt>
<stunt name="Spirit Companion" base_skill="Mysteries" page="178">
  <description>A companion with 3 advances who must be called (requires 1 minute or fate point)</description>
</stunt>
<stunt name="Barnstormer" base_skill="Pilot" page="179">
  <description>Always fit plane through any possible opening, fate point for impossible</description>
</stunt>
<stunt name="Flawless Navigation" base_skill="Pilot" page="179">
  <description>Never lost under mundane circumstances, max penalty of -2 otherwise</description>
</stunt>
<stunt name="Fly by Night" base_skill="Pilot" page="180">
  <description>No increased difficulties due to environment</description>
</stunt>
<stunt name="Flying Ace" base_skill="Pilot" page="180">
  <description>Use Pilot instead of Guns to attack with armed plane</description>
</stunt>
<stunt name="Death From Above" base_skill="Pilot" page="180">
  <requirements n="1">Flying Ace</requirements>
  <description>Do 2 extra points of stress with attacks from above, max once per 2 exchanges</description>
</stunt>
<stunt name="Walk Away From It" base_skill="Pilot" page="180">
  <requirements n="2">two other Pilot stunts</requirements>
  <description>Spend half remaining fate points (min 1) to avoid death in crash (including passengers)</description>
</stunt>
<stunt name="Personal Aircraft" base_skill="Pilot" page="181">
  <description>+1 skill with signature vehicle; may spend fate point to add normal gadget</description>
</stunt>
<stunt name="Prototype Aircraft" base_skill="Pilot" page="181">
  <requirements n="1">Personal Aircraft</requirements>
  <description>May add any gadget; three improvements (defined between sessions)</description>
</stunt>
<stunt name="Plane Mechanic" base_skill="Pilot" page="181">
  <requirements n="2">two other Pilot stunts</requirements>
  <description>Use Pilot instead of Engineering to work on planes, or Pilot - 1 for other vehicles</description>
</stunt>
<stunt name="Best Foot Forward" base_skill="Rapport" page="181">
  <description>First impression roll may never be lower than base</description>
</stunt>
<stunt name="Five Minute Friends" base_skill="Rapport" page="182">
  <description>Spend fate point to make a friend in five minutes</description>
</stunt>
<stunt name="International" base_skill="Rapport" page="182">
  <description>No penalties for unfamiliarity with setting</description>
</stunt>
<stunt name="Ladies&apos; Man/Popular Gal" base_skill="Rapport" page="182">
  <description>+2 bonus to Rapport for seduction of compatible targets</description>
</stunt>
<stunt name="Blather" base_skill="Rapport" page="182">
  <description>Roll Rapport vs Resolve or Rapport to distract continuously</description>
</stunt>
<stunt name="Heart on My Sleeve" base_skill="Rapport" page="183">
  <description>+1 to defend against Empathy read by choosing aspect to reveal, or simple fact with spin</description>
</stunt>
<stunt name="The Right Questions" base_skill="Rapport" page="184">
  <description>Use Rapport instead of Contacting to gather information from neutral or better target</description>
</stunt>
<stunt name="Smooth Over" base_skill="Rapport" page="184">
  <description>Attempts to calm someone down receive a +2 bonus</description>
</stunt>
<stunt name="Smooth Recovery" base_skill="Resolve" page="184">
  <description>Take one additional moderate social or mental consequence</description>
</stunt>
<stunt name="Cool Customer" base_skill="Resolve" page="184">
  <requirements n="1">Smooth Recovery</requirements>
  <description>Once per exchange, take full action to roll Resolve vs. Mediocre to remove first stress box</description>
</stunt>
<stunt name="Aplomb" base_skill="Resolve" page="185">
  <requirements n="1">Smooth Recovery</requirements>
  <description>Roll over composure stress to lower boxes rather than higher</description>
</stunt>
<stunt name="Unflappable" base_skill="Resolve" page="185">
  <requirements n="1">Smooth Recovery</requirements>
  <description>+2 Resolve to defend against purely fear-based Intimidation actions</description>
</stunt>
<stunt name="Right Place, Right Time" base_skill="Resolve" page="185">
  <requirements n="2">Unflappable</requirements>
  <description>May use Resolve to defend in physical combat, or move/take cover</description>
</stunt>
<stunt name="Inner Strength" base_skill="Resolve" page="186">
  <description>+2 Resolve vs. attempts to get in your head, +3 with full defense action</description>
</stunt>
<stunt name="Still Standing" base_skill="Resolve" page="186">
  <requirements n="1">Inner Strength</requirements>
  <description>May take one additional moderate consequence of any type</description>
</stunt>
<stunt name="Driven" base_skill="Resolve" page="186">
  <requirements n="2">Still Standing</requirements>
  <description>May always invoke a consequence for a bonus</description>
</stunt>
<stunt name="Unyielding" base_skill="Resolve" page="187">
  <requirements n="3">Driven</requirements>
  <description>May convert any one health stress to two 1-point composure stress</description>
</stunt>
<stunt name="Iron Determination" base_skill="Resolve" page="186">
  <description>State true intentions for +1 to Intimidation or Resolve rolls</description>
</stunt>
<stunt name="Grease the Wheels" base_skill="Resources" page="187">
  <description>May use Resources instead of Leadership whenever bribes could be accepted</description>
</stunt>
<stunt name="Money Talks" base_skill="Resources" page="187">
  <description>Use Resources instead of Contacting to publically find someone or something</description>
</stunt>
<stunt name="Home Away From Home" base_skill="Resources" page="188">
  <description>May specify once the location of a second Library/Lab/Workshop</description>
</stunt>
<stunt name="Headquarters" base_skill="Resources" page="188">
  <description>One property has quality +2, and one extra element (see description)</description>
</stunt>
<stunt name="Lair" base_skill="Resources" page="189">
  <requirements n="1">Headquarters</requirements>
  <description>Headquarters has three extra elements instead of one</description>
</stunt>
<stunt name="Stately Pleasure Dome" base_skill="Resources" page="189">
  <requirements n="2">Lair</requirements>
  <description>Headquarters has all extra elements, one of which may be unique and distinctive</description>
</stunt>
<stunt name="Trusted Employee" base_skill="Resources" page="190">
  <requirements n="1" type="special">a Headquarters with the Expert Staff element</requirements>
  <description>One staff is companion with Independent and 3 other advances</description>
</stunt>
<stunt name="Best That Money Can Buy" base_skill="Resources" page="190">
  <description>+1 to Resources when trying to purchase the best of something</description>
</stunt>
<stunt name="Long Term Investment" base_skill="Resources" page="190">
  <description>Once per session, sell an investment for +2 to a Resources roll</description>
</stunt>
<stunt name="Money Is No Object" base_skill="Resources" page="190">
  <requirements n="2">two other Resources stunts</requirements>
  <description>Once per session, spend fate point to make a roll +4</description>
</stunt>
<stunt name="Forensic Medicine" base_skill="Science" page="191">
  <description>May use Science instead of Investigation for medical evidence</description>
</stunt>
<stunt name="Doctor" base_skill="Science" page="191">
  <description>+2 for rolls of first aid or medical attention</description>
</stunt>
<stunt name="Medic" base_skill="Science" page="191">
  <requirements n="1">Doctor</requirements>
  <description>Remove 1 level of stress per shift, instead of per 2 shifts</description>
</stunt>
<stunt name="Surgeon" base_skill="Science" page="192">
  <requirements n="2">Doctor</requirements>
  <description>+1 skill in surgery or intensive medicine, +2 in specialty</description>
</stunt>
<stunt name="Scientific Genius" base_skill="Science" page="193">
  <description>+1 skill in chosen field, +2 in specialty</description>
</stunt>
<stunt name="Theory in Practice" base_skill="Science" page="193">
  <requirements n="1">Scientific Genius</requirements>
  <description>Once per scene, spend a fate point to use Science instead of any skill, if fail take minor conseq.</description>
</stunt>
<stunt name="Scientific Invention" base_skill="Science" page="193">
  <requirements n="1">Scientific Genius</requirements>
  <description>Use Science instead of Engineering to create gadgets</description>
</stunt>
<stunt name="Weird Science" base_skill="Science" page="194">
  <requirements n="2">Scientific Invention</requirements>
  <description>May create and upgrade late 20th century gadgets and help engineers to do the same</description>
</stunt>
<stunt name="Mad Science" base_skill="Science" page="194">
  <requirements n="3">Weird Science</requirements>
  <description>May create impossible futuristic gadgets within a defined theme</description>
</stunt>
<stunt name="Bump and Grab" base_skill="Sleight of Hand" page="195">
  <description>Spend a fate point to make a simple attempt as a free action</description>
</stunt>
<stunt name="Cool Hand" base_skill="Sleight of Hand" page="195">
  <description>No increased difficulty due to environment for any fine manual work</description>
</stunt>
<stunt name="Sucker Punch" base_skill="Sleight of Hand" page="195">
  <description>Use Sleight of Hand instead of Fists for the first exchange, with a distraction</description>
</stunt>
<stunt name="Juggler" base_skill="Sleight of Hand" page="196">
  <description>+2 on juggling or use Sleight of Hand instead of Art for performance</description>
</stunt>
<stunt name="Legerdemain" base_skill="Sleight of Hand" page="196">
  <description>Use Sleight of Hand + 1 instead of Art to entertain</description>
</stunt>
<stunt name="Stage Magic" base_skill="Sleight of Hand" page="196">
  <requirements n="1">Legerdemain</requirements>
  <description>Within an arena you control, no size limit for Sleight of Hand targets</description>
</stunt>
<stunt name="Master of Illusion" base_skill="Sleight of Hand" page="197">
  <requirements n="2">Stage Magic</requirements>
  <description>Reduce time to prepare tricks by 3 units</description>
</stunt>
<stunt name="In Plain Sight" base_skill="Stealth" page="197">
  <description>No increased difficulty due to environment, may use Stealth in the open</description>
</stunt>
<stunt name="Master of Shadows" base_skill="Stealth" page="197">
  <requirements n="1">In Plain Sight</requirements>
  <description>May move one zone per exchange while remaining hidden, halve discovery penalties</description>
</stunt>
<stunt name="Shadowed Strike" base_skill="Stealth" page="198">
  <requirements n="4">Master of Shadows;Vanish</requirements>
  <description>May attack while remaining hidden, using Stealth to defend</description>
</stunt>
<stunt name="Deadly Shadows" base_skill="Stealth" page="198">
  <requirements n="5">Shadowed Strike</requirements>
  <description>May use Stealth for attack rolls</description>
</stunt>
<stunt name="Quick Exit" base_skill="Stealth" page="198">
  <description>Roll Stealth vs highest Alertness present to disappear</description>
</stunt>
<stunt name="Vanish" base_skill="Stealth" page="199">
  <requirements n="1">Quick Exit</requirements>
  <description>May disappear as a full action in the middle of a conflict</description>
</stunt>
<stunt name="Hush" base_skill="Stealth" page="199">
  <description>Roll Stealth for a group (max = Stealth number) under your orders, without other stunts</description>
</stunt>
<stunt name="Lightfoot" base_skill="Stealth" page="199">
  <description>+2 to circumvent weight-based triggers or avoid tracking</description>
</stunt>
<stunt name="Like the Wind" base_skill="Stealth" page="200">
  <requirements n="1">Lightfoot</requirements>
  <description>Reduce discovery penalties for movement by half</description>
</stunt>
<stunt name="Animal Companion" base_skill="Survival" page="200">
  <description>Companion character with 4 advances, within limits as an animal</description>
</stunt>
<stunt name="Animal Friend" base_skill="Survival" page="201">
  <description>+2 when interacting with a specified animal type</description>
</stunt>
<stunt name="Call of the Wild" base_skill="Survival" page="201">
  <requirements n="1">Animal Friend</requirements>
  <description>Roll Survival vs Mediocre to summon (number = shifts) of nearby friendly creatures</description>
</stunt>
<stunt name="King of the Beasts" base_skill="Survival" page="201">
  <requirements n="1">Animal Friend</requirements>
  <description>+2 with all of a broad class of animals (sea, land, or vermin)</description>
</stunt>
<stunt name="Due North" base_skill="Survival" page="202">
  <description>+2 to find your way out, with no penalties for unfamiliarity</description>
</stunt>
<stunt name="Tracker" base_skill="Survival" page="202">
  <description>Roll Survival to track, gaining one piece of information per shift</description>
</stunt>
<stunt name="Hands Free" base_skill="Survival" page="202">
  <description>No penalty to other actions for riding</description>
</stunt>
<stunt name="Hell Bent for Leather" base_skill="Survival" page="202">
  <description>+2 for sprint actions while mounted</description>
</stunt>
<stunt name="Ride Anything" base_skill="Survival" page="203">
  <description>No penalties for lack of familiarity</description>
</stunt>
<stunt name="Breaking it In" base_skill="Survival" page="203">
  <description>+2 on all rolls to break a new mount, +1 with that mount for that session</description>
</stunt>
<stunt name="Flawless Parry" base_skill="Weapons" page="203">
  <description>Get +3 bonus instead of +2 for full defense action using Weapons</description>
</stunt>
<stunt name="Riposte" base_skill="Weapons" page="203">
  <requirements n="1">Flawless Parry</requirements>
  <description>May use spin in defense to immediately inflict 1 stress as a free action</description>
</stunt>
<stunt name="Turnabout" base_skill="Weapons" page="204">
  <requirements n="2">Riposte</requirements>
  <description>Once per opponent per scene, spend a fate point to use spin as a free attack</description>
</stunt>
<stunt name="Catch" base_skill="Weapons" page="204">
  <description>May use spin to catch thrown weapons</description>
</stunt>
<stunt name="Ricochet" base_skill="Weapons" page="204">
  <description>May make trick shot with -1 penalty, but +2 to stress of hit</description>
</stunt>
<stunt name="Good Arm" base_skill="Weapons" page="205">
  <description>May throw up to two zones away instead of one, at a -1 penalty</description>
</stunt>
<stunt name="Anything Goes" base_skill="Weapons" page="205">
  <description>May use anything as a weapon without penalty</description>
</stunt>
<stunt name="Close at Hand" base_skill="Weapons" page="205">
  <description>No supplemental action penalty when drawing a weapon</description>
</stunt>
<stunt name="Weapon of Destiny" base_skill="Weapons" page="206">
  <description>+1 with signature weapon, which is always nearby if possible</description>
</stunt>
<stunt name="Weapons of the World" base_skill="Weapons" page="206">
  <description>No familiarity penalty, once per session +1 for a scene with a new weapon, given a story</description>
</stunt>
</stunts>
