| General Actions |
Action Cost |
Test Type |
Description |
| Aim |
1 |
None |
+3 to next Ranged Combat test, or +1 for Close Combat |
| Delay |
0 |
None |
Hold action until later in the round |
| Dodge |
1 |
Swiftness |
Test result is new TN for all attacks |
| Parry/Block |
1 |
(Un)Armed Combat |
Test result is new TN for a single attack |
| |
| Armed Maneuvers |
Action Cost |
Test Type |
Description |
| Basic Attack |
1 |
Armed Combat |
- |
| Blunt Attack |
1 |
Armed Combat |
See stun table below (Stamina test to halve) |
| Defensive Attack |
1 |
Armed Combat |
-2 attack, +2 dodge or parry/block vs that opponent |
| Power Attack |
2 |
Armed Combat |
+2 to be hit, +3 damage |
| Precise Attack |
1 |
Armed Combat |
+2 attack, -2 damage |
| Sweep Attack |
2 |
Armed Combat |
-4 vs two opponents, -6 vs three |
| Two-handed Attack |
2 |
Armed Combat |
+2 to be hit, +4 damage |
| Charge |
2 |
Armed Combat |
+1 attack, -3 defense, x1.5 damage and possible knockdown: Str test of TN(Str+2) |
| Ranged Attack |
2 |
Ranged Combat |
- |
| |
| Unarmed Maneuvers |
Action Cost |
Test Type |
Description |
| Grab |
1 |
Unarmed Combat |
+5 TN to all actions, break free by opposed Str |
| (Squeeze/Throttle) |
1 |
None |
1d6 + Str mod damage to grabbed target |
| (Maintain Hold) |
1 |
None |
+3 bonus to opposed Str roll vs grabbed target |
| (Throw) |
1 |
None |
1d6 + Str mod damage to grabbed target |
| Punch/Kick |
1 |
Unarmed Combat |
1d6+2 damage (+ Str mod) |
| Trip |
1 |
Unarmed Combat |
Nimbleness vs Nimbleness or Swiftness or fall |