To represent your foresight, you may take back a single action or distinct bit of conversation, up to one minute back. Show your card and instruct the other players to ignore what just happened. You can read and memorize anything with just a glance. In the game, if you ever see an in-game document, you can describe it to a GM and they will give you an out-of-character copy of it that you can read at your leisure. You also have an extra sheet of background info.
As long as you're not in the middle of a conversation or conflict, you can start sneaking -- which you indicate by holding up your fists on either side of your head. While you're sneaking, everyone should role-play as if they don't see you. You can overhear conversations, but you cannot affect anyone until you make it clear that you have stopped sneaking. You can ask a yes/no question of any player about plans against you, and they are required to answer truthfully. However, you may not use this more than once an hour for a given player.
At any point, you can show your card to them and ask them if their last statement was a lie. Once for each character, you may give them an official task that they have to complete.
If you observe a conversation, you can go up to the people who just spoke and show your card to make them summarize what they just said. You can't be harmed or affected by anyone's talent. If someone tries something on you, describe how you sneeze at the last minute or some other bizarre coincidence (think of the Pink Panther movies).
Your unique talent is Where'd They Go? At any point, you can disappear. You can't use this to block an attack or power from working on you, but you can avoid it being done a second time. To disappear, you step out of character, which you indicate by putting your fists on either side of your head. You then must walk directly to another spot and immediately reappear, dropping back into character. You cannot pause or take actions while walking. At any point, you can disappear. You can't use this to block an attack or power from working on you, but you can avoid it being done a second time. To disappear, you step out of character, which you indicate by putting your fists on either side of your head. You then must walk directly to another spot and immediately reappear, dropping back into character. You cannot pause or take actions while walking.
You always escape any conflict. Show your card to the attackers and tell them that they can't catch up to you, then move away at a safe speed. You can knock anyone unconscious by touching their food, touching the back of their neck, or miming blowing powder in their face. Show your card and tell the victim that they'll be unconscious for two minutes, and weak (i.e. can't fight) for five minutes after that.
You may have any generic item that could reasonably be on your person. You should have a set of index cards, and can write on those index cards the item that you have. You may open any lock, and make any item you're holding disappear. The items cannot be found by searching you.
You will be given a number of vials. There is a label on each of what it is supposed to do, but what actually happens can only be found by drinking it. Instruct the player that when they want to drink the potion, they should open the vial and follow the instructions inside. They cannot read the instructions without drinking the potion. You may shout a brief command, then show your card and make the target do that for a ten-count. However, you cannot do this on the same person more than once every 15 minutes or so.
You can force people to obey their promises to you. Show them your card when they make their promise, and instruct them that they must fulfill what they said. You can best any man in a fight.
If you say something that is the truth, you can tell any player out-of-character that it is true and they are compelled to believe you. You may disguise yourself as any non-named character. You will have a supply of nametags. Take a nametag and write a new name on it, and you may introduce yourself to other players who won't recognize you.