A Hero's Welcome
On the run from the King's navy, pirate captain Barnabas planned a quick raid on an out-of-the-way town to gather much-needed supplies. What he didn't expect was to be greeted with joy and cries of praise. What exactly is going on here?
This is a comedic fantasy larp, in the spirit of The Princess Bride with nods to The Prisoner of Zenda and Hail the Conquering Hero. There is real intrigue and adventure, but also outrageous talents and improbable plot contrivances. The content will be suitable for both adults and teens.
Characters (Public Info)
- Captain Barnabas - a loud and domineering pirate captain
- First Mate Smee - the scheming first mate
- Angel Meroe - an extraordinarily tough rogue born to the pirate life
- Cabin Boy Sam Sparrow - sneaky young foundling raised by Barnabas and Smee
- "Baby-eater" O'Brian - an infamously fearsome pirate with a secret
- Black-Eyed Pete - the unlucky pirate who always breaks things
- Mayor Hurley - the pompous town mayor
- Constable Casey - the panicky local constable of the town
- Terry the Sheep Herder - a wealthy sheep owner and wheeler-dealer
- Morgan the Merchant - impulsive gossip who always knows what's going on
- Sal the Shopkeep - a friendly and bustling shopkeep, always has the right thing
- Doc Peyton - the learned and respectable town veterinarian with a dark secret
Inspector General's Team
- Inspector Cameron - the King's Inspector General
- Assistant Avery - aide to Inspector Cameron with a vital secret
- Captain Jayden - the famous pirate-fighting hero
- Ash - guardsman assigned to Captain Jayden
Standard larp rules for the local tradition should apply, possibly including willingness the conventions for "cut" and "break" to adjust play, and/or the American "no touching" convention. The following are rules specific to this larp:
- No Killing: This is a light comedy, so every player is responsible for finding reasons not to kill any other player characters. You may knock someone out, but they will come around after roughly two minutes. You may wound, but wounds should be superficial, not bloody or gory.
- Talents Take Precedence: Each character has one thing that they are good at above all else. Any time such a talent is invoked, it overwhelms any other consideration.
- Otherwise, Flip A Coin: Except for the one thing they are good at, all characters are on an even footing. The outcome of any physical contest should be decided by the flip of a coin.
John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Sun Sep 18 22:01:30 2011