You are bandits, surviving in the wilderness under the leadership of Starling. Life has been particularly tough since the Queen and her children disappeared five years ago, and the Regent took over. He has conscripted nearly all the men into armies to fight a war against the neighboring kingdom of Guilder, whom he claims killed the Queen. As outlaws, you don't give to the poor, but you at least go easy on them.
The bandits are all loyal to Starling, who is taking you on a raid of the Druid's lair to kidnap the Regent's daughter and hold her for ransom. The Druids are an ancient order who tend the forest and speak to the spirits here. Thus far you have kept peace with them, but Starling feel the reward is worth the risk.
You are a wise woman, skilled in the ways of magic and healing. Under the Regent's rule, you were likely to be persecuted or even burned at the stake, so you have thrown in with the bandit Starling. You have seen signs of odd events in the forest lately, though. A month ago, you saw a fae creature wandering this area bringing a wand and a cup. It apparently hid these somewhere nearby, because it didn't have them later when it changed shape to a bird and flew away. You saw it go up the Eagle's Path and down the stream, but not exactly what it did.
You can see spirits passing through the area, and other signs of magic. You can heal people by standing by them and counting to 10 for each injury they have. By hitting someone with a spell packet, you can either cause a wound or cause the person to freeze to a count of 20.