========================================================================== LIFEPATHS Res Stat City Born (p124) 12yrs 10 - Leads: Serv, Court, Noble, Outcast - Skills: 4pts: General - Traits: 1pt: - Smuggler (p146) 4yrs 15 +1M Leads Soldier, City, Villager - Skills: 6pts: Persuasion, Falsehood, Appraisal, Law-wise, Forgery, Stealthy, Inconspicuous - Traits: 2pts: Paranoid Village Wife (p124) 8yrs 5+15 +1M,P Leads Religious, City - Skills: 6pts: Child-rearing, Cooking - Traits: 1pt: - Village Merchant (p124) 7yrs 30 +1M Leads City, Outcast, Sea - Skills: 6pts: Accounting, Persuasion, Falsehood, Haggling - Traits: 1pt: Distracted Village Merchant (p124) 7yrs 30 +1M Leads City, Outcast, Sea - Skills: 6pts: Accounting, Persuasion, Falsehood, Haggling - Traits: 1pt: Distracted ========================================================================== Lifepath Results Years: 12 + 1 + 4 + 1 + 8 + 7 + 7 = 40 Starting Age: -10 -14 -16 -25 -29 -35 -40 -55 Mental: 5 6 6 7 7 7 7 7 Physical: 10 13 16 16 15 14 13 12 Stats: Mental 11, Physical 14 Will 6 Perception 5 Power 4 Forte 4 Agility 3 Speed 3 Resources: 10 + 15 + 20 + 30 + 30 = 105 rps Traits: 6pts + 1 pt free for religious-themed trait Paranoid (1pt), Distracted (1pt), Faithful (5pts) Skills: 4 (General) + 24 General Skill Spending: Cudgel (Agility) [p237] 1pt => 1d Oratory (Will) [p253] 1pt => 1d Read (Per) [p256] 1pt => 2d Write (Per/Agi) [p268] 1pt => 2d Old Jarinese (Per) [p243] 0pts => 2d Jarinese (Per) [p243] 0pts => 2d Ritual (Will/Per) [p122] 0pts => Lifepath Skill Spending: Accounting (Perception) [p226] 2pts => 3d Appraisal (Perception) [p227] 3pt => 4d Cooking (Perception) [p236] 3pts => 4d Falsehood (Will) [p240] 4pts => 6d Forgery (Per/Agi) [p243] 1pt => 2d Haggling (Will) [p244] 4pts => 6d Inconspicuous (Will) [p246] 1pts => 3d Law-wise (Perception) [p267] 1pt => 2d Persuasion (Will) [p246] 4pts => 6d Stealthy (Speed) [p262] 1pts => 1d ========================================================================== Health: 5d base, 5d total (no modifiers from questions) Mortal Wound: 10 Reflexes: 3 Steel: B3 base, B6 total +1 for Faithful, +1 for competitive, +1 for Will Faith: B3 base, B5 total +1 for "Whom do you trust most? Ilvir" +1 for "When in danger, whom do you consult for aid? Ilvir" ========================================================================== Resources: Gear (5 rps): Clothes, Shoes, Paper, Quills/Ink Relations (10 rps): 3 Gwelen (mother) - minor, immediate family 7 Cobart (cousin, foreman, and lover) - important, related, romantic Property (48 rps): 20 Herd of horses 20 Small business 7 Misc. holdings Affiliations (35 rps): 25 Merchant's Guild, 2d 10 Clan business, 1d Reputation (7 rps): 7 Formidable merchant woman, 1d ========================================================================== Circles = Half of Will + 1 = 4d Resources: 48+35+7 = 90 rps in Prop/Affil/Rep => 6d Resources Beliefs: 1) "Ilvir's people and his symbols should never be hidden" 2) "The people will convert if their leaders and wealthy convert" 3) "A sign from Ilvir will strike me if I am bold" Instincts: 1) "Always be ready to receive guests" 2) "When threatened, pray to Ilvir" 3) "Always have a blunt instrument near at hand"