Anthony

Val  Char Base  Cost Pts
 15  STR   10    x1    5
 18  DEX   10    x3   24
 13  CON   10    x2    6
 10  BODY  10    x2    0
 13  INT   10    x1    3
 11  EGO   10    x2    2
 13  PRE   10    x1    3
 10  COM   10   x1/2   0
  3  PD     3    x1    0
  3  ED     3    x1    0
  4  SPD  2.8   x10   12
  8  REC    6    x2    4
 30  END   26   x1/2   2
 25  STUN  25    x1    0
                      61 CHARACTERISTICS TOTAL

     Wood Elf Racial Package
  4  +2" Running
  5  UV Vision
  3  Lightsleep
  9  Increased CHAR Maxima
     Wood Elf Cultural Package
  0  Elvish (Native)
  3  Survival
  3  Tracking
  3  Stealth
  3  Common (Fluent)
  1  FAM with bows
  3  +1 combat levels with bows
  3  AK: Forests(12-)
  2  PS: Guild Mage(11-)
     Personal Abilities
  1  FAM with swords
  3  Magic Skill(12-)
  8  +4 to Magic Skill
  3  Bureaucratics(11-)
  4  Contact: Head of Red Arrow Clan (13-)
     Spells
  6  Light Blast
  1  Detect magic
  8  Starburst
  3  Glare
  2  Nightsight
     Items
  0  Falchion of Clan Mealidil: 1.5d6 HKA, +1 OCV, STR Min 15
  0  Dagger of Clan Red Arrow: 1d6-1 HKA, 1d6+1 with STR , +1 OCV, STR Min 8
  0  Medium Long Bow: 1.5d6 RKA, +1 OCV, STR Min 14, Max Range 125 hexes

100+ DISADVANTAGES
  5  Reputation: Adventuring Wizard (8-)
  2  Adventuring Wizard Package Bonus
  3  Wood Elf Cultural Package Bonus
 15  Psych Lim: Devotion to Clan Mealidil (Common, Strong)
 15  Psych Lim: Hatred of Dark Elves (Common, Strong)
  5  Psych Lim: 
 10  Watched: Guilde (11-)
 11  Decreased CHAR Maxima
 10  Rivalry: 

     Characteristics Total =  61
     Powers Total =           81
     Total Points Spent =    142

     Base Points =            75
     Disadvantages Total =    76
     Experience =              0
     Total Points Earned =   150

Spells

[From Fantasy Hero Companion]

Light Blast [p117]
6d6 Energy Blast (Light)
 -1/2 Requires a Skill Roll
  -1  OAF: Crystal
 -1/2 Character must have at least 20 pts in spell from Light College
  -1  4 charges
 -1/2 Does not penetrate reflective surfaces but reflects for Side Effect
 -1/4 Side Effect: 3d6 Flash

END Cost: 3, Magic Roll: -3, Casting Time: 1/2 phase
Real Cost: 6

Detect Magic [p117]
Detect, +2 to PER Roll
 -1/2 Requires a Skill Roll
 -1/2 Costs END
  -1  OAF: Crystal
 -1/2 Character must have at least 20 pts in spell from Light College
 -1/2 Concentrate: 0 DCV
 -3/2 Extra Time: one minute

END Cost: 0, Magic Roll: -1, Casting Time: 1 minute
Real Cost: 1

Dispel [p117]
10d6 Dispel
 +1/4 Affects any single magic spell
 -1/2 Requires a Skill Roll
  -1  OAF: Crystal
 -1/2 Character must have at least 20 pts in spell from Light College
 -1/2 Concentrate: half DCV
 -1/4 Doesn't work against other light-based powers
 -1/2 Side Effect: 3d6 Flash
  -1  4 charges
 
END Cost: 3, Magic Roll: -3, Casting Time: 1/2 phase
Real Cost: 7

Starburst [p118]
1d6 RKA linked to 2d6 Flash
 +1/2 Explosion
 -1/2 Requires a Skill Roll
  -1  OAF: Crystal
 -1/4 Expendable OAF
 -1/2 Character must have at least 20 pts in spell from Light College
 -1/2 Side Effect: 3d6 Flash
  -1  4 charges

END Cost: 4, Magic Roll: -4, Casting Time: 1/2 phase
Real Cost: 8

Invisibility [p118]
Invisibility to Normal Sight
 -1/2 Requires a Skill Roll
  -1  OAF: Crystal
 -1/2 Concentrate: zero DCV
 -1/2 Extra Time: one turn
 -1/2 Character must have at least 20 pts in spell from Light College
 -1/2 Side Effect: 3d6 Flash
 -1/2 Caster can be seen in any reflective surface

END Cost: 2, Magic Roll: -2, Casting Time: 1 turn
Real Cost: 4

Glare [p118]
+4 DCV
 -1/2 Requires a Skill Roll
  -1  OAF: Crystal
 -1/2 Side Effects: 3d6 Flash
 -1/2 Character must have at least 20 pts in spell from Light College
 -1/4 If used near reflective surfaces causes side effect to caster
 -5/4 One continuous charge, lasts 1 turn
 -1/2 Costs END
 
END Cost: 2, Magic Roll: -2, Casting Time: 1 phase
Real Cost: 3

Nightsight [p118]
Ultraviolet Vision
 +1/2 Usable By Others
 +1/4 Difficult to Dispel
 -1/2 Requires a Skill Roll
  -1  OAF: Crystal
 -1/2 Side Effects: 3d6 Flash
 -1/2 Character must have at least 20 pts in spell from Light College
 -1/2 Costs END

END Cost: 1, Magic Roll: -1, Casting Time: 0 phase
Real Cost: 2

Illuminate [p118]
Change Environment: 2" radius
 -1/2 Requires a Skill Roll
  -1  OAF: Crystal
 -1/2 Character must have at least 20 pts in spell from Light College
 -1/2 Concentrate: zero DCV
 -1/2 Extra Time: 1 turn

END Cost: 1, Magic Roll: -1, Casting Time: 1 turn
Real Cost: 2

Troll Knuckle [p90]
Regeneration, 1 BODY/Turn
  -1  OAF Ring
  -2  Independent

Real Cost: 2

John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Mon Nov 14 14:42:29 2005