<?xml version='1.0'?>
<!DOCTYPE Games SYSTEM "./Games.dtd" >

<Games>

<Game type="rpg" game_id="10000reward" language="French">
<Title>10000$ Reward</Title>
<Edition>
  <Author>Herman Hunter</Author>
  <Year>1989</Year> 
  <Company>Warlords Production</Company>
</Edition>
<Description>
A French-language RPG set in the American Wild West, using a system 
intended to be "simple and effective".  The basic rules (58 pages) 
includes only character creation, combat rules, a list of weapons, 
and a brief introductory scenario.  
</Description>
</Game>

<Game type="rpg" game_id="1950allarmeufo" language="Italian">
<Title>1950 Allarme UFO!</Title>
<Edition>
  <Author>Antonello Lotronto</Author>
  <Year>1996</Year> 
  <Company>Qualitygame</Company>
</Edition>
<Description missinginfo="rules">
An Italian-language sci-fi RPG based on the 50's alien invasion
B-movies, part of the "I Giochi del 2000" collection.  
</Description>
</Game>

<Game type="rpg" game_id="2089lejeudutricentenaire" language="French">
<Title>2089: Le Jeu du Tricentenaire</Title>
<Edition>
  <Author>Tristan Lhomme</Author>
  <Year>unknown</Year>
  <Company company_id="casusbelli">Casus Belli / Excelsior Publications / Jeux Descartes</Company>
</Edition>
<Description>
A French-language humorous-future RPG, in a future 2089 where
characters as Live-Action roleplayers attempt to revive the
French Revolution three hundred years later.  
</Description>
</Game>

<Game type="rpg" game_id="23rdletter">
<Title>The 23rd Letter</Title>
<Edition>
  <Author>Matt Johnston</Author>
  <Author>John Fleming</Author>
  <Author>Colin Johnston</Author>
  <Author>Eamon Watters</Author>
  <Author>Mark Lamki</Author>
  <Author>Lesley McLarnon</Author>
  <Year>1996</Year>
  <Company company_id="crucible">Crucible</Company>
</Edition>
<Description>
A sci-fi conspiracy RPG, set in a world where psychics are real
and becoming more and more commonplace. The PC's are psychics or
humans caught in the secretive war between government projects
and the corporate powers.  It uses a simple skill-based system
(the "ERIS" system), which includes rules for psychic powers. 
</Description>
</Game>

<Game type="rpg" game_id="45adventure">
<Title>.45 Adventure: Crimefighting Action in the Pulp Era</Title>
<Edition>
  <Author>Richard A. Johnson</Author>
  <Year>2006</Year>
  <Company company_id="rattrap">Rattrap Productions</Company>
</Edition>
<Description>
A tabletop miniatures game of two-fisted action set during the era 
of the pulp magazines, with some role-playing aspects.  It can be 
played without a gamemaster, with as few as 3 models per player.  
</Description>
</Game>

<Game type="rpg" game_id="7thsea">
<Title>7th Sea</Title>
<Edition>
  <Author>John Wick</Author>
  <Author>Jennifer Wick</Author>
  <Year>1999</Year>
  <Company company_id="alderac">Alderac Entertainment Group</Company>
</Edition>
<Description>
A swashbuckling RPG set on an alternate world ("Theah") very similar 
to 17th century Earth with the addition of magic and various name 
changes.  There are parallels to most of the major European countries 
("Castillian" for Spainiards, etc.) but there is no New World.  
The system is a dice pool system: roll dice equal to attribute 
+ skill, keeping a number of dice equal to attribute.  There are
also bonus dice of a different color.  
</Description>
</Game>

<Game type="rpg" game_id="9thgeneration">
<Title>9th Generation</Title>
<Edition>
  <Author>Jeff Siadek</Author>
  <Year>1986</Year>
  <Company>Jeff Siadek Enterprises</Company>
</Edition>
<Description>
A tongue-in-cheek post-apocalyptic RPG, published in 3 books
including an introductory scenario and a GM screen.  Supplements
include three extra scenarios, and a rules expansion packet that
allows conversion of the plots into fantasy, western, or
futuristic settings.
</Description>
</Game>

<Game type="rpg" game_id="abenteuerinmagira" language="German">
<Title>Abenteuer in Magira</Title>
<Edition>
  <Author>Steffi Seipp</Author>
  <Author>Dieter Steinseifer</Author>
  <Author>Norbert Weiser</Author>
  <Author>Harald Zubrod</Author>
  <Year>1988</Year>
  <Company>Abenteuerrunde GbR</Company>
</Edition>
<Description>
"Adventures in Magira" -- a German-language fantasy RPG set in 
the world of Magira novels by Hugh Walker.  The game was
developed from a long-standing fan club of the fantasy work.
It uses a d20 based system, except for damage which uses Nd6.
Three attributes (strength, skill, and constitution) are
determined with d100 table which gives values from -1 to +3.
Modifiers for attributes, skill, and difficulty are added to
1d20, which must be at least 15 for success.  
</Description>
</Game>

<Game type="rpg" game_id="abeo">
<Title>Abeo</Title>
<Edition>
  <Author>Jennifer Reynolds </Author>
  <Author>Chuck Lauer</Author>
  <Year>2005</Year>
  <Company company_id="insomnium">Insomnium Games</Company>
</Edition>
<Description>
A modern horror RPG, set in the modern world where nightmares and 
horrific fairy tale creatures can recruit or hunt humans.  It 
uses a simple skill-based system where action resolution uses 
attribute + skill + a die roll versus difficulty, with the die type 
varying.  It includes a sanity system tied into the magic system 
(feats called Pathos).  A character has four Passion scores: Anguish, 
Dread, Fury, and Yearning.  The higher the total of the scores (called 
Intensity), the more impressive feats of magic the character can do.  
</Description>
</Game>

<Game type="rpg" game_id="aberrant">
<Title>Aberrant</Title>
<Edition>
  <Author>Justin R. Achilli</Author>
  <Author>Andrew Bates</Author>
  <Author>et al.</Author>
  <Year>1999</Year>
  <Company company_id="whitewolf">White Wolf</Company>
</Edition>
<Description>
The sci-fi superhero RPG (a "prequel" to &lt;a href="GAME#trinity"&gt;
Trinity&lt;/a&gt;) set in an alternate history's 2008 (unrelated to the
"World of Darkness").  An accident in 1998 flooded the world with
strange radiation that created superpowered "novas".  It uses a
variant of the "Storyteller" system, introducing "mega-attributes" -- 
where rather than having strength higher than 5, you might have strength 
of 3 and also "mega-strength" of 1.  Mega-attributes add mega-dice to 
your dice pool, which are rolled as normal but yield 2 successes if over 
the target number (or 3 if a ten is rolled).  
</Description>
</Game>

<Game type="rpg" game_id="abyss">
<Title>Abyss</Title>
<Edition>
  <Author>Marco Pecota</Author>
  <Author>Wes Johnson</Author>
  <Year>1997</Year>
  <Company>Global Games</Company>
</Edition>
<Description>
An RPG set in the Hell of Dante's "Inferno", a spin-off of 
the miniatures game &lt;u&gt;Inferno: Battles of the Abyss&lt;/u&gt;. Players
roleplay demons, which begin as lowly sergeant class and
ultimately work for the Archfiends.  It uses a dice pool system,
rolling (skill minus difficulty) d6's where any "6" indicates
success.  It has an action-point based combat system.  Character
creation is point-bought with templates.  
</Description>
</Game>

<Game type="rpg" game_id="aceagents">
<Title>A.C.E. Agents</Title>
<Edition>
  <Author>Steve Savage</Author>
  <Author>L. Lee Cerny</Author>
  <Author>Walter H. Mytczynskyj</Author>
  <Year>1992</Year>
  <Company company_id="stellar">Stellar Games</Company>
</Edition>
<Description>
A humorous espionage RPG, in which an UNCLE-like espionage
organisation has to fund itself by selling the rights to films,
toys and comics describing its agents' exploits.
<!--Reviewed in White Wolf #35-->
</Description>
</Game>

<Game type="rpg" game_id="acesandeights">
<Title>Aces &amp;amp; Eights</Title>
<Edition>
  <Author>Jolly Blackburn</Author>
  <Author>Brian Jelke</Author>
  <Author>Steve Johansson</Author>
  <Author>David Kenzer</Author>
  <Author>Jennifer Kenzer</Author>
  <Author>Mark Plemmons</Author>
  <Year>2007</Year>
  <Company company_id="kenzerco">Kenzer &amp; Company</Company>
  <Pages>400</Pages>
</Edition>
<Description>
A Wild West RPG using an original system, set in an alternate history 
of the American West.  Combat uses a "shot clock" with a transparent 
cover and a silhouette of the target, with location determined by a 
1d20 roll with modifiers and a card draw.  The system also includes 
roll-over percentile skill tests, where skills start at 100 and go 
down to 5 for mastery.  
</Description>
</Game>

<Game type="rpg" game_id="acindambagin" language="Norwegian">
<Title>&amp;Aacute;cin Damb&amp;aacute;gin</Title>
<Edition>
  <Author>Torbj&amp;oslash;rn Lien</Author>
  <Year>1999</Year>
  <Company company_id="lovehulen">Lovehulen Spilldesign</Company>
</Edition>
<Description>
A Norwegian-language fantasy RPG setting, in a world with no
elements from traditional fantasy.  &amp;Aacute;cin Damb&amp;aacute;gin
is "the land to the East, beyond the great ocean which no one
may cross. Damb&amp;aacute;gin is the land of the Guardian, eternally 
illuminated by the light of the One. From here mankind is
guarded; from here history is changed; from here the Guardian one
day will return to the world to settle all things and destroy the 
Enemy for ever. And then he will take mankind home to the 
stars..."
</Description>
</Game>

<Game type="rpg" game_id="acquitane">
<Title>Acquitane</Title>
<Edition>
  <Author>Carl Smith</Author>
  <Year>1980</Year>
  <Company company_id="adversary">Adversary Games</Company>
</Edition>
<Description>
A fantasy-genre RPG, originally published as a setting for 
D&amp;amp;D.  The game apparently came in several books: 
"Acquitane", "Red Book of Nal", and "Sword and Shield". 
</Description>
</Game>

<Game type="rpg" game_id="action">
<Title>Action! System Core Rules</Title>
<Edition>
  <Author>Mark Arsenault</Author>
  <Author>Patrick Sweeney</Author>
  <Author>Ross Winn</Author>
  <Year>2002</Year>
  <Company company_id="goldrush">Gold Rush Games</Company>
</Edition>
<Description>
A universal RPG system, related to the earlier
&lt;a href="GAME#fuzion"&gt;Fuzion&lt;/a&gt; system.  Action 
resolution is attribute + skill + 3d6 vs difficulty.  Character 
creation is limited point-based, with a pool of attribute points 
and a pool of character points (used for advantages, disadvantages, 
and skills).  
</Description>
</Game>

<Game type="rpg" game_id="activeexploits">
<Title>Active Exploits Diceless RPG</Title>
<Edition>
  <EdName>Special Edition</EdName>
  <Author>Brett M. Bernstein</Author>
  <Year>2002</Year> 
  <Company company_id="deep7">Deep7</Company>
  <Pages>158</Pages>
</Edition>
<Description>
A universal diceless system.  The basic diceless rules are published 
free, but the special edition is available 5.5x8.5 printed format 
with additional rules and notes.  Action resolution is based on
spending Luck, Discipline, and Revelation points.  Skills lower
difficulty, while attributes add to the total.  Character
creation is limited point-based.  There are four free setting books, 
20-30 pages each: a modern-day monster-hunter setting ("The Shaded Veil"), 
a dystopian sci-fi setting ("Overworld"), a modern conspiracy/horror 
setting ("Harlequinade"), and a medieval Europe setting ("The Kingdom of
Norweign").  In addition, there are three commercial settings:
HeartQuest, CORPS, and Dreamwalker.  
</Description>
</Game>

<Game type="rpg" game_id="advanceddungeonsanddragons">
<Title>Advanced Dungeons and Dragons</Title>
<Edition>
  <Author>Gary Gygax</Author>
  <Year>1978</Year>
  <Company company_id="tsr">TSR</Company> 
</Edition> 
<Edition> 
  <EdName>2nd</EdName>
  <Author>David Cook</Author>
  <Year>1989</Year> 
</Edition>
<Description>
The advanced version of the original fantasy role-playing game,
&lt;a href="GAME#dungeonsanddragons"&gt;Dungeons &amp;amp; Dragons&lt;/a&gt;. 
This is the dominant RPG on the market and has hundreds of supplements
and adventures.  It uses a class-based system with minimal
skills, most resolution being by case- or class-specific rules.
Character creation is random-roll, with level-based advancement.
A 3rd edition reverted to the title of just 
&lt;a href="GAME#dungeonsanddragons"&gt;Dungeons &amp;amp; Dragons&lt;/a&gt;,
although it is not part of the separate D&amp;amp;D line.  
</Description>
</Game>

<Game type="rpg" game_id="advancedphantasmadventures">
<Title>Advanced Phantasm Adventures</Title>
<Edition>
  <Author>Troy Christensen</Author>
  <Year>1992</Year>
  <Company>TC International</Company>
  <Pages>110</Pages>
</Edition>
<Description>
A medieval fantasy RPG.  
</Description>
</Game>

<Game type="rpg" game_id="adventure_bergquist">
<Title>Adventure!</Title>
<Edition>
  <Author>Tori Bergquist</Author>
  <Year>1985</Year> 
  <Company>self-published</Company>
</Edition>
<Description>
A universal RPG system, using mechanics similar to 
Chaosium's &lt;a href="GAME#basic"&gt;Basic Roleplaying&lt;/a&gt;: 
attributes in the 2-20 range with percentile based skills.  A 
short vehicle design and combat system was included (by Russ Heller). 
It includes basic stats on vehicles, weapons of old and new, and 
a short spell and psionic system.  The rulebook is 48 pages with 
a plain tan cover, no cover art, and fannish interior art.  It has 
a print run of 400 copies.  
</Description>
</Game>

<Game type="rpg" game_id="adventure_ww">
<Title>Adventure!</Title>
<Edition>
  <Author>Andrew Bates</Author>
  <Author>Bruce Baugh</Author>
  <Year>2001</Year> 
  <Company company_id="whitewolf">White Wolf</Company>
</Edition>
<Description>
This is a pulp-genre RPG set in an alternate version of the roaring 20's.  
This is the third in the trilogy of games including 
&lt;a href="GAME#trinity"&gt;Trinity&lt;/a&gt; and 
&lt;a href="GAME#aberrant"&gt;Aberrant&lt;/a&gt;.  This forms a prequel 
to the other two, showing the roots of the Aeon Society which in the 
future will change the world.  It uses roughly the same variant of 
the "Storyteller" system as the others in the trilogy.  It includes 
"Dramatic Editing" rules to represent the psychic luck of the PC's, 
which allows the player to change storyline continuity for a cost 
in inspiration points.  
</Description>
</Game>

<Game type="rpg" game_id="adventuremaximum">
<Title>Adventure Maximum</Title>
<Edition>
  <Author>Dennis McDonald</Author>
  <Year>1992</Year>
  <Company>WorldMaster Designs</Company>
  <Pages>160</Pages>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1996</Year>
</Edition>
<Description missinginfo="all">
A self-published universal RPG system.  Reviewed in Shadis 
magazine #10 (mini-review) and #15. 
</Description>
</Game>

<Game type="rpg" game_id="adventurequestjaern">
<Title>Adventure Quest: Jaern</Title>
<Edition>
  <Author>Robert Blake</Author>
  <Author>Daniel Lawrence</Author>
  <Year>1991</Year>
  <Company company_id="lafayette">Lafayette Simulations</Company>
</Edition>
<Description>
A universal RPG system, including a fantasy setting with 
sci-fi elements ("Jaern").  Jaern is an ocean planet that was shot 
out of its orbit and eons later (its inhabitants protected by psi
shield and cryogenics) smashed through another planet
("Torandor") to take its place in that system.  
</Description>
</Game>

<Game type="rpg" game_id="adventurershandbook">
<Title>The Adventurer's Handbook</Title>
<Edition>
  <Author>Bob Albrecht</Author>
  <Author>Greg Stafford</Author>
  <Year>1984</Year>
  <Company>Reston Publishing Company Inc.</Company>
  <Pages>208</Pages>
</Edition>
<Description>
A small-press fantasy-genre RPG intended as an introduction to 
role-playing for beginning players.  The cover shows a row of 
young players with their fantasy selves floating above them -- with 
similar features but medieval wardrobe.  The system is a variant of 
Chaosium's &lt;a href="GAME#basic"&gt;Basic Roleplaying&lt;/a&gt;. 
It is an intentionally generic system with a pedantic approach, 
which includes in the end a list of other RPGs and RPG companies 
of the time, along with brief reviews of nine "major" ones.  
</Description>
</Game>

<Game type="rpg" game_id="adventuresindelving">
<Title>Adventures in Delving</Title>
<Edition>
  <Author>Vincent Diakuw</Author>
  <Year>2004</Year>
  <Company>Thousandpress</Company>
  <Pages>31</Pages>
</Edition>
<Description>
An electronically-published fantasy RPG of the pulp swords and 
sorcery genre.  It uses a simple step-die system with an emphasis 
on description.  Character creation includes selecting step dice 
(d4 to d12) for attributes (Courageous, Wise, Mysterious, Solitary, 
and Charming) as well as a stereotype (such as "Barbarian Warrior", 
"Dashing Rogue", or "Arcane Student") which adds or subtracts 
a Fit Die to the total when the stereotype applies to the action.  
</Description>
</Game>

<Game type="rpg" game_id="adventuresinfantasy">
<Title>Adventures in Fantasy</Title>
<Edition>
  <Author>Dave Arneson</Author>
  <Author>Richard Snider</Author>
  <Year>1979</Year>
  <Company company_id="excalibur">Excalibur Games Inc.</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1979</Year> 
  <Company>Adventure Games Incorporated</Company>
</Edition>
<Description>
A medieval fantasy RPG.  The system is class-based: warrior 
or magic-user.  Social standing has a heavy influence on character
creation.  The first edition is 163 pages and included three books: 
Book of Adventure, Book of Faery and Magic, and Book of Creatures 
and Treasure, along with charts and dice.
</Description>
</Game>

<Game type="rpg" game_id="adventuresinscience">
<Title>Adventures in Science</Title>
<Edition>
  <Author>Vincent Diakuw</Author>
  <Year>2004</Year>
  <Company>Thousandpress</Company>
  <Pages>28</Pages>
</Edition>
<Description>
An electronically-published pulp action RPG.  It uses a simple step-die 
system with an emphasis on description.  Character creation includes 
selecting step dice (d4 to d12) for attributes as well as a stereotype, 
which adds or subtracts a Fit Die to the total when the stereotype 
applies to the action.  
</Description>
</Game>

<Game type="rpg" game_id="adventuresofindianajones">
<Title>The Adventures of Indiana Jones</Title>
<Edition>
  <Author>David "Zeb" Cook</Author>
  <Year>1984</Year>
  <Company company_id="tsr">TSR</Company>
</Edition>
<Description>
A pulp-action RPG in the world of the "Indiana Jones" movies.
The 64-page rulebook concentrated on playing actual characters
from the movies.  The boxed set included paper miniatures. 
</Description>
</Game>

<Game type="rpg" game_id="adventuresoflutherarkwright">
<Title>The Adventures of Luther Arkwright</Title>
<Edition>
  <Author>James Brunton</Author>
  <Year>1991</Year>
  <Company>23rd Parallel Games</Company>
</Edition>
<Description>
A UK alternate-timeline RPG based on the miniseries of comics by
Bryan Talbot.  The system is a percentile skill-based system
similar to Chaosium's &lt;a href="GAME#basic"&gt;Basic Roleplaying&lt;/a&gt;.  
</Description>
</Game>

<Game type="rpg" game_id="aesia" language="French">
<Title>Aesia</Title>
<Edition>
  <Author>Xavier Bottet</Author>
  <Year>1992</Year>
  <Company>self-published</Company>
</Edition>
<Description>
A French-language space opera RPG, set in a galaxy controlled by
a high-tech Church.  
</Description>
</Game>

<Game type="rpg" game_id="aeternallegends">
<Title>&amp;AElig;ternal Legends</Title>
<Edition>
  <Author>Stewart Wilson</Author>
  <Year>2007</Year>
  <Company company_id="mobunitedmedia">Mob United Media</Company>
  <Pages>158</Pages>
</Edition>
<Description>
A modern magic RPG, set in a modern world with a Pocket Kingdom where 
elves, dwarves, gnomes rub shoulders with witches and alchemists right 
under the noses of a mundane population.  One in twenty people is Aware 
of magic, and a few are Legends who fight evil.  It uses an original 
system, the "Ready 2 Run" system.  This is a dice pool system with 
broad traits ("Aptitudes") like Soldier or Scientist.  You roll a 
number of d6s equal to Attribute + Aptitude, and every 1 or 2 is a 
success.  
</Description>
</Game>

<Game type="rpg" game_id="aftermath">
<Title>Aftermath</Title>
<Edition>
  <Author>Bob Charrette</Author>
  <Author>Paul Hume</Author>
  <Year>1981</Year>
  <Company company_id="fantasygamesunlimited">FGU</Company>
</Edition>
<Description>
A generic post-nuclear-apocalypse RPG, supporting various sub-genres 
(mutants, survivalist, etc.).  The system is a complex skill-based, 
where action is resolved by rolling a d20 under (skill/5) or 
(attribute/2).  Character creation uses limited point allocation, 
with some random rolls.  Notably, besides standard attributes it 
has "aptitudes" in skill categories: charismatic, combative, 
communicative, esthetic, mechanical, natural, and scientific.  
Combat is quite complex, with a two-page flowchart explaining 
the combat sequence(!!).  It uses basic to-hit, hit-location, and 
damage rolls with armor subtracted -- but with many special-case 
criticals.  
</Description>
</Game>

<Game type="rpg" game_id="afterthebomb">
<Title>After The Bomb RPG</Title> 
<Edition>
  <Author>Eric Wujcik</Author>
  <Year>2001</Year>
  <Company company_id="palladium">Palladium Books</Company>
  <Pages>224</Pages>
</Edition>
<Description>
A post-apocalyptic RPG where mutated animals rule the land.  This was 
formerly a supplement line for the 
&lt;a href="GAME#teenagemutantninjaturtles"&gt;
Teenage Mutant Ninja Turtles&lt;/a&gt; RPG, but has been released 
as a standalone RPG.  It uses a variant of the 
&lt;a href="GAME#palladiumfantasy"&gt;Palladium System&lt;/a&gt;, 
with limited point-bought character creation (via "bio-energy").  
</Description>
</Game>

<Game type="rpg" game_id="afterwars">
<Title>Afterwars: Roleplaying in Post WWIII America</Title> 
<Edition>
  <Author>Timothy J. McFadden</Author>
  <Year>1991</Year>
  <Company company_id="stellar">Stellar Games</Company>
</Edition>
<Description>
A post-apocalyptic RPG, set in the U.S. 6 months after a large
nuclear, biological, conventional war with the Soviets. The
Russians manage to invade the U.S., with attendant resistance.
One unique feature is that "U-joints" occurred where nuclear
blasts met close together: creating gatewas to other dimensions.
It uses the system from &lt;a href="GAME#expendables"&gt;Expendables&lt;/a&gt; 
by L. Lee Cerny and Walter H. Mytczenskyj.  Character classes
are Mainstream, Military, and Fringe.  Reviewed in White Wolf #33. 
</Description>
</Game>

<Game type="rpg" game_id="agentseven">
<Title>Agent S.E.V.E.N.</Title>
<Edition>
  <Author>Todd Downing</Author>
  <Year>1999</Year>
  <Company company_id="deep7">Deep7</Company>
</Edition>
<Description>
A very simple espionage mini-RPG published in electronic PDF format.  
It uses a version of the "1PG" system, which (as its name implies) fits 
on a single page.  Resolution is rolling 1d6 and getting under attribute
or skill, where 1 is always success and 6 is always failure.  
</Description>
</Game>

<Game type="rpg" game_id="agentx">
<Title>Agent X</Title>
<Edition>
  <Author>Rob Stone</Author>
  <Author>Sean Tisdale</Author>
  <Author>Annette Tisdale</Author>
  <Year>1999</Year>
  <Company company_id="mindinteractive">Mind Interactive</Company>
</Edition>
<Description>
A table-top and live-action espionage RPG.  The PC's are
FBI, CIA, and NSA agents.  The system uses a custom deck of
cards.  Action resolution uses skill level minus difficulty
to find the number of cards to draw from the deck.  Success is
determined by the number of success cards.  Character creation is
by picking an agency template and adding point-bought skills.
The rules include essays on spy slang and surveillance.  
</Description>
</Game>

<Game type="rpg" game_id="ageofchivalry">
<Title>Age of Chivalry</Title>
<Edition>
  <Author>Marshall Rose</Author>
  <Year>1978</Year>
  <Company>Avant-Garde Simulations Perspectives</Company>
</Edition>
<Description>
A medievel knights RPG, concentrating on a unique system 
for combat, with a bare bones campaign system included. 
The combat system involves cross referencing tables to 
determine the modifiers to attacks based upon what combination 
of attack and defense each combatant chooses.  It also has a 
jousting system simular to one in 
&lt;a href="GAME#chivalryandsorcery"&gt;Chivalry and 
Sorcery&lt;/a&gt;.
</Description>
</Game>

<Game type="rpg" game_id="ageofempire">
<Title>Age of Empire</Title>
<Edition>
  <Author>Gareth-Michael Skarka</Author>
  <Year>1996</Year>
  <Company company_id="epitaph">Epitaph Studios</Company>
</Edition>
<Description>
A fantasy RPG set in Victorian Europe with the addition of 
wizards, mad scientists, and monsters (including demons, dragons, 
elementals, lycanthropes, and even Martians).  It uses a fairly 
simple system with 3 attributes (Mind, Body, and Spirit), attribute 
specialties, and various skills.  Action resolution is by rolling 
a number of d6's equal to attribute + skill, compared against a 
number of dice rolled by the GM for difficulty.  This has large 
variation, which is intentional for a cinematic genre.
</Description>
</Game>

<Game type="rpg" game_id="ageofphaedrus">
<Title>The Age of Phaedrus</Title>
<Edition>
  <Author>Sean Bindel</Author>
  <Author>Brian Fitzpatrick</Author>
  <Year>1997</Year>
  <Company>Moebius Adventures</Company>
</Edition>
<Description>
A traditional fantasy RPG (with elves, dwarves, monsters, and
dungeons).  It uses a mix of random-roll and allocated character
creation, and a pure skill-based system.  
</Description>
</Game>

<Game type="rpg" game_id="ageofruin">
<Title>Age of Ruin</Title>
<Edition>
  <Author>Clay Gibbons</Author>
  <Year>1990</Year>
  <Company company_id="cuttingedge">Cutting Edge Games</Company>
</Edition>
<Description>
A post-apocalyptic RPG, set around 80 years after the a third 
world war caused by lack of natural resources.  The dominant weapon was 
called the Red Death, a plague which killed by mutating the DNA 
of the infected. If you survived, your children were mutants. 
It uses a simple percentile attribute and skill-based system. 
Includes a fast-playing vehicle combat system, and an 
introductory mini- campaign/adventure.  Reviewed in White Wolf #22.  
</Description>
</Game>

<Game type="rpg" game_id="aggressio" language="Swedish">
<Title>Aggressio</Title>
<Edition>
  <Author>Kristoffer Simonsson</Author>
  <Year>1998</Year>
  <Company company_id="pointblank">Point Blank Games</Company>
</Edition>
<Description>
A Swedish-language modern technothriller RPG, set in
Los Angeles, California. 
</Description>
</Game>

<Game type="rpg" game_id="agon">
<Title>Agon</Title>
<Edition>
  <Author>John Harper</Author>
  <Year>2006</Year>
  <Company company_id="oneseven">one.seven design</Company>
</Edition>
<Description>
A competitive RPG set in a fantastic version of ancient Greece, similar 
to the settings of the Iliad and the Odyssey.  It uses a combat system 
where the player holds dice in their right hand to represent attacks, 
and in their left hand to represent defenses.  
</Description>
</Game>

<Game type="rpg" game_id="agone" language="French">
<Title>Agone</Title>
<Edition>
  <EdName>1st French</EdName>
  <Author>David Beno&amp;icirc;t</Author>
  <Author>S&amp;eacute;bastian C&amp;eacute;lerin</Author>
  <Author>Mathieu Gaborit</Author>
  <Author>Gr&amp;eacute;goire Laakman</Author>
  <Author>Jean-R&amp;eacute;my Levin</Author>
  <Author>Jean-Baptist Lullien</Author>
  <Author>St&amp;eacute;phane Marsan</Author>
  <Author>Xavier Spinat</Author>
  <Year>1999</Year>
  <Company company_id="multisim">Multisim</Company>
</Edition>
<Edition>
  <EdName>1st English</EdName>
  <Year>2001</Year>
</Edition>
<Description>
A French-language medieval fantasy RPG, set on an original
fantasy world: "Harmonde", by Mathieu Gaborit.  The PC's are
"Inspir&amp;eacute;s" -- imbued with magical powers by the Muses to
fight the evil Masque which threatens the world.  The PC's may be 
humans as well as minotaurs, sprites, dwarves, ogres, and other
fantasy races.  The system uses attribute + skill + 1d10 vs
difficulty.  
</Description>
</Game>

<Game type="rpg" game_id="ai">
<Title>A.I.</Title>
<Edition>
  <Author>unknown</Author>
  <Year>1993</Year>
  <Company company_id="digestgroup">Digest Group Publications</Company>
</Edition>
<Description>
A science fantasy RPG -- never actually published.  It was
announced in 1993 as the next project for DGP.  The game was set
in a decayed future where Earth has been radically changed by
nanotechnology, machine intelligence, and genetic engineering
(attempting science &lt;u&gt;as&lt;/u&gt; magic).  The characters would be
explorers working for intelligent starships that have returned
home to find it inexplicably changed. 
</Description>
</Game>

<Game type="rpg" game_id="albedo">
<Title>Albedo</Title>
<Edition>
  <Author>Paul Kidd</Author>
  <Author>Steve Gallacci</Author>
  <Year>1988</Year>
  <Company company_id="tagg">Thoughts and Images (a subsidiary of TAGG)</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1993</Year> 
  <Company company_id="chessex">Chessex</Company>
</Edition>
<Edition>
  <EdName>Platinum Catalyst</EdName>
  <Year>2004</Year> 
  <Company company_id="sanguine">Sanguine</Company>
</Edition>
<Description>
A sci-fi RPG based on the comic book series "Albedo,
Anthropomorphics" by Steve Gallacci.  It is a hard-science
starfaring setting, with the twist that the characters are
anthropomorphic animals (from 1 of 163 species).  
</Description>
</Game>

<Game type="rpg" game_id="albion">
<Title>Albion: Celtesque fantasy roleplaying after the Shrug</Title>
<Edition>
  <Author>Tim Gray</Author>
  <Year>2002</Year> 
  <Company company_id="silverbranch">Silver Branch Games</Company>
</Edition>
<Description>
A post-apocalyptic fantasy RPG set in Britain after a rapid climate 
change (known as The Shrug), social upheaval, and the return of 
magic to the world.  Various factions have arisen with conflicting 
beliefs in magic and technology.  In Britain the Order of Druids 
was rebuilt, and spirits from the Otherworlds of Annwn and Abred 
have returned.  It uses a dice-pool system (the LODE system), with 
action resolution based on rolling a number of d6's based on 
skill + modifiers, where any result of 4-6 indicates a success.  
Character creation is limited-point based (spending points on 
Attributes, Skills, and Advantages) plus a selection of template.  
</Description>
</Game>

<Game type="rpg" game_id="aletheia">
<Title>Aletheia</Title>
<Edition>
  <Author>Lee Foster</Author>
  <Author>Monica Valentinelli</Author>
  <Author>Werner Hager</Author>
  <Year>2007</Year>
  <Company company_id="abstractnove">Abstract Nova Entertainment</Company>
  <Pages>178</Pages>
</Edition>
<Description>
A modern-day occult RPG, where the player characters are members of 
the Seven Dogs Society, a detailed organization that investigates 
paranormal occurrences throughout the world with the belief that a 
single truth underlies everything.  It uses a simple dice pools system 
where you gain automatic successes equal to your level in a relevant 
occupation or extracurricular skill, then roll d6s equal to your
relevant attribute where every 5 or 6 is an additional victory.  A
will point may be spent to roll an additional 1d6.  
Character creation is limited point-buy, with attribute points for 
the four attributes (fitness, awareness, personality and reason -- 
rated 1 to 5); occupation points for skills; and supplemental points 
that can be used to buy powers as well as to buy increased attributes, 
addition descriptors, occupations and extracurricular skills.  The 
nine powers are presque vu (intuition), deja visite (orientation),
remote viewing, X-ray vision, postcognition, precognition, ghosting
(insubstantiality), teleportation, and time travel. 
</Description>
</Game>

<Game type="rpg" game_id="alice">
<Title>Alice - Single Die Roleplaying System</Title>
<Edition>
  <Author>M. Redwood</Author>
  <Author>D. Freegard</Author>
  <Author>V. Piper</Author>
  <Author>P. Scott</Author>
  <Author>D. Barton</Author>
  <Year>2003</Year>
  <Company company_id="alice">Alice RPS</Company>
  <Pages>250</Pages>
</Edition>
<Description>
A complete RPG, focused on modern-day settings but designed for use 
in most genres with a little more work.  It uses a simple skill-based 
system, rolling under Core Skill + Aptitude + Focus + modifiers 
on 1d20.  Character creation is open point-based, allowing spending 
on the 16 different broad Core Skills (such as Athletics), the Aptitudes 
(narrower skills such as Throw, Melee, Unarmed, and Acrobatics), and 
Focuses (specializations).  
</Description>
</Game>

<Game type="rpg" game_id="alienoids" language="French">
<Title>Alieno&amp;iuml;ds</Title>
<Edition>
  <Author>Solo</Author>
  <Year>1992</Year>
  <Company>&amp;Eacute;ditions de la Lune-Sang</Company>
</Edition>
<Description>
A French-language alien-invasion RPG, set in the modern world
where horrific aliens have just invaded -- with a rather
tongue-in-cheek tone.  
</Description>
</Game>

<Game type="rpg" game_id="aliens">
<Title>Aliens</Title>
<Edition>
  <Author>Barry Nakazano</Author>
  <Author>David McKenzie</Author>
  <Year>1990</Year>
  <Company company_id="leadingedge">Leading Edge</Company>
</Edition>
<Description>
A sci-fi action RPG based on the movie "Aliens".  It uses an
simplified version of the combat rules in 
&lt;a href="GAME#phoenixcommand"&gt;Phoenix Command&lt;/a&gt;, 
although it is still quite complex.  
</Description>
</Game>

<Game type="rpg" game_id="aliensummit">
<Title>Alien Summit</Title>
<Edition>
  <Author>Annie Rush</Author>
  <Year>2004</Year> 
  <Company company_id="wickeddead">Wicked Dead Brewing Company</Company>
</Edition>
<Description>
A sci-fi mini-RPG about negotiation between four alien races using 
Earth as neutral territory.  It is partly live-action format, as the 
PCs are aliens in human guise similar to the players who are sitting 
around a room and discussing problems.  Character creation is based 
on random draw of six playing cards: one determines race, while five 
others define personality Quirks.  Players can trade cards back to 
the dealer to add some control.  The core rules include descriptions 
of the four races mainly in terms of personalities and beliefs.  
Action is primarily discussion between the players.  The rules 
include special powers and limited combat rules, all of which are 
diceless, spending certain tokens for effects.  
</Description>
</Game>

<Game type="rpg" game_id="alladventureaction">
<Title>All-Adventure Action Roleplay Game!</Title>
<Edition>
  <Author>Gareth Jones</Author>
  <Year>unknown, pre-1991</Year>
  <Company company_id="taupe">Taupe Games</Company>
</Edition>
<Description>
A small-press universal RPG (AAARG!) with an emphasis on pulp 
or swashbuckling cinematic action.  The rulebook is 54 pages (A4
size) staple-bound, and includes a general bestiary, NPC
archetypes, campaign ideas, and a simple weapons chart. 
Action resolution is a d20 roll modified by skill, attributes,
etc.  Character creation is cooperative rather than point-based
or rolled -- the player and GM simply assign stats based on the
role.  It has 8 attributes (Brain, Muscle, Heart, Soul, Legs,
Hands, Senses, and Mouth) rated 1-10, along with Skills,
Passions, Hobbies, and Interests.  
</Description>
</Game>

<Game type="rpg" game_id="allfleshmustbeeaten">
<Title>All Flesh Must Be Eaten</Title>
<Edition>
  <Author>Albert Bruno III</Author>
  <Author>C.J. Carella</Author>
  <Author>Richard Oaken</Author>
  <Author>M. Alexander Jurkat</Author>
  <Author>George Vasilakos</Author>
  <Year>1999</Year>
  <Company company_id="eden">Eden Studios</Company>
</Edition>
<Description>
A zombie-horror RPG, covering a variety of possible campaign
settings.  There are notes on creating different types of
zombies.  The core book presents eleven separate campaign
concepts, each with distinct zombie stats, background info and 
adventure seeds. These range from modern-day Romero-inspired reanimation
to alien invasion, WWII, medieval times, post-apocalyptic zombies,
and a Biblical apocalypse.  It uses the skill-based "Unisystem"
from &lt;a href="GAME#witchcraft"&gt;Witchcraft&lt;/a&gt;, with 
open point-based character creation and resolution by stat+d10 
vs difficulty.  There are three basic character types: normal 
civilians, survival specialists, and the "inspired" who have 
magic-like abilities. 
</Description>
</Game>

<Game type="rpg" game_id="allstarwrestling">
<Title>All Star Wrestling</Title>
<Edition>
  <Author>Paul Schulze</Author>
  <Year>1991</Year> 
  <Company company_id="afterthought">Afterthought Images</Company>
</Edition>
<Description>
A professional wrestling RPG. 
</Description>
</Game>

<Game type="rpg" game_id="almamater">
<Title>Alma Mater</Title>
<Edition>
  <Author>Steve Davis</Author>
  <Author>Andrew Warden</Author>
  <Year>1982</Year>
  <Company>Oracle Games</Company>
</Edition>
<Description>
A grossly humorous RPG about high-school students of anarchic bent at a 
generic high-school setting, "Central High".  The cover by Erol Otus 
shows juvenile delinquents gathered at the front door of their high 
school, with drug-dealing and fornication in evidence.  The inside cover 
is a map of Central High School.  The system is skill-based.  Character 
creation is class-based with random-roll attributes.  You roll 7d10 
and assign one die to each of seven attributes: Strength, Coordination, 
Appearance, Intelligence, Learning Drive, Courage, Willpower, and 
Constitution.  You pick one of seven classes: Average Kid, Brain,
Cheerleader, Criminal, Jock, Tough, and Loser.  You then generate your
social level based upon your class and a d10 roll, which in turn
generates your starting money and allowance. Your age (from 13 to 17)
and birthday are then generated.  You get attribute increases when you
turn 16, 17 and 18.  You then randomly generate problems, ranging from
"Moderate Acne" to phobias and so forth, with increased problems for
lower Appearance.  You have initial skills based on class, including 
high-school specific skills such as Cheating, Drinking, Studying, and
Crudeness.  The core book includes rules for activities ranging from
drug use, animal reactions, and dealing with the contents of the chem
lab to pregnancy.  Players score points for Social Success (for
dating, partying, etc.), Academic Success (for grades), and General
Success (including miscellaneous such as successful crimes for the
Criminal and Tough classes).  The game includes an explicit victory
condition that whoever has the most Success Points after four years of 
game time wins the campaign.  
</Description>
</Game>

<Game type="rpg" game_id="alshard" language="Japanese">
<Title>ALSHARD (&amp;#65279;&amp;#12450;&amp;#12523;&amp;#12471;&amp;#12515;&amp;#12540;&amp;#12489;)</Title>
<Edition>
  <Author>Jun'ichi Inoue</Author>
  <Year>2002</Year>
  <Company company_id="fear">F.E.A.R.</Company>
</Edition>
<Edition>
  <EdName>fortissimo</EdName>
  <Year>2005</Year>
  <Company company_id="fear">F.E.A.R.</Company>
</Edition>
<Description>
A Japanese-language fantasy RPG, set in a humorous fantasy world 
named Midgard inhabited by figures from Norse mythology (like Odin 
or Thor), though most of the gods died in Ragnarok.  It is a mixed 
fantasy world with guns, motorcycles, robots, androids, airships, 
tanks, or other mechanical gadgets.  The player characters are called 
Questers, and possess a crystal (called Shard) of ancient gods that 
grants divine powers.  The Questers seek an ideal world Asgard.  
They are opposed by various evils, including a theocracy, the 
Wahres Reich (German for the Authentic Empire), who worship a 
god of machinery known as "Deus Ex Machina".  
</Description>
</Game>

<Game type="rpg" game_id="alterego" language="French">
<Title>Alter Ego</Title>
<Edition>
  <Author>Patrick Philip</Author>
  <Author>Michel Philip</Author>
  <Author>Eric Lautier</Author>
  <Author>Bernard Jullion</Author>
  <Author>Jean-Ren&amp;eacute; Jullion</Author>
  <Year>1989</Year>
  <Company>D3 &amp;Eacute;ditions</Company>
</Edition>
<Description>
A French-language sci-fi RPG set in the 27th century.  The name comes 
from a clan (Alter-Egos) of genetically engineered, telepathic twins 
who always operate together.  Each pair also has an intelligent 
extraterrestrial companion animal (a gernaute), resembling a gerbil.  
Other clans include the argo nautes (criminals), astro nautes (pilots), 
cyber nautes (cybernetic technicians), docto nautes (NPC scientists), 
interco nautes (soldiers), secto nautes (missionaries), techno nautes 
(trade union of miscellaneous professionals).  It uses a simple 
percentile skill-based system, including brief rules for robots and 
starships.  
</Description>
</Game>

<Game type="rpg" game_id="alternatives20" language="French">
<Title>Alternatives 2.0</Title>
<Edition>
  <Author>unknown</Author>
  <Year>1992</Year>
  <Company>Presses Alternatives</Company>
</Edition>
<Description missinginfo="all">
A French-language universal system. 
</Description>
</Game>

<Game type="rpg" game_id="alternity">
<Title>Alternity</Title>
<Edition>
  <Author>Bill Slavicsek</Author>
  <Author>Richard Baker</Author>
  <Year>1998</Year>
  <Company company_id="tsr">TSR</Company>
</Edition>
<Description>
A generic science-fiction RPG.  It uses a skill-based system
with restrictive professions (similar to &lt;a href="GAME#rolemaster"&gt;
Rolemaster&lt;/a&gt;).  Character creation is by limited point-buying,
with 5 classes.  The resolution is standard roll d20 under
attribute+skill, with a twist.  Rather than fixed modifiers, the
roll is modified by a second step-die which varies (i.e. -d4,
+d4, +d6, +d8, etc.).  Experience is divided into levels, but
experience can be divided freely among skills.  It also covers
aliens (5 types), starships, psionics, mutations, and equipment
to varying degrees. &lt;br&gt;
Settings include "Star*Drive"; "Dark*Matter" (conspiracy); and
"Gamma World" (based on the earlier game). 
</Description>
</Game>

<Game type="rpg" game_id="altusadventum">
<Title>Altus Adventum</Title>
<Edition>
  <Author>Roderic Waibel</Author>
  <Year>2004</Year>
  <Company>Sacrosanct Games Ent.</Company>
  <Pages>154</Pages>
</Edition>
<Description>
An electronically-published "retro-style" fantasy RPG set on an 
original fantasy world -- the continent Algerian on the planet 
of Azorath, inhabited by humans, elves, dwarves, and gnomes. 
It uses the "InertiaX System" which emphasizes flexibility and 
speed of resolution for combat.  Action resolution is a stepped 
dice pool (1d4, 2d4, and on up to 4d20, 5d20).  Wounds are scaled 
in four steps. The full combat system includes a speed point systems 
as well as maneuvers such as charging, power attacks, critical hits, 
encumbrance, poison and disease, and fatigue. It includes a 
magic system with four types (Rune, Totem, Channeling, and Mental). 
Character creation involves percentile attributes and percentile 
non-combat skills, as well as selecting an optional guild occupation 
including warrior, knight, wizard, paladin, rogue, assassin, 
and druid. The core rules also includes over 100 monsters. 
</Description>
</Game>

<Game type="rpg" game_id="amazingengine">
<Title>Amazing Engine</Title>
<Edition>
  <Author credit="Design">David "Zeb" Cook</Author>
  <Author credit="Editing">Karen S. Boomgarden</Author>
  <Author credit="Editing">Michele Carter</Author>
  <Year>1993</Year>
  <Company company_id="tsr">TSR</Company>
</Edition>
<Description>
A minimalist generic system from TSR.  It uses a simple percentile
system where the players generate a "core concept" with 4
attributes (Physique/ Intellect/ Spirit/ Influence), which is
fleshed out when it was adapted to a given setting.  Two
sub-attributes are then specified for each attribute, and skills
are bought.  Actions are resolved by rolling percentile dice
under skill.  Degree of success is shown by the "ones" digit of
the roll: the lower, the better. &lt;br&gt;
The 19-page system was included with many universebooks,
including: "For Faerie Queen and Country" (Victorian Earth +
faerie), "Bughunters", "The Galactos Barrier" (Space Opera),
"Kromosome" (cyberpunk + genetics), "Magitech", "The Once and
Future King" (Arthurian science fantasy), "Tabloid!" (Earth where
tabloids are true), and "Metamorphosis Alpha to Omega" (a remake
of the &lt;a href="GAME#metamorphosisalpha"&gt;classic game&lt;/a&gt;:
science fantasy on a generation starship). 
</Description>
</Game>

<Game type="rpg" game_id="amber">
<Title>Amber Diceless Role-playing</Title>
<Edition>
  <Author>Eric Wujcik</Author>
  <Year>1991</Year>
  <Company company_id="phage">Phage Press</Company>
</Edition>
<Description>
A diceless RPG based on the novels by Roger Zelazny.  The system 
makes action resolution entirely within GM discretion, with
various guidelines given.  Character creation is via a point
system with a unique auction where players compete with each
other to have the highest of each of the 4 attributes.  Detailed
writeups are given for many characters from the series.  
</Description>
</Game>

<Game type="rpg" game_id="ammo" language="Italian">
<Title>Ammo</Title>
<Edition>
  <Author>Mirko Caruccio</Author>
  <Author>Piero Cioni</Author>
  <Author>Barbara Chies</Author>
  <Year>1992</Year>
  <Company>Editore Planetario</Company>
</Edition>
<Description>
An Italian-language modern-day/sci-fi action RPG, inspired 
by manga comics such as "Ghost in the Shell" and "Gundam".
</Description>
</Game>

<Game type="rpg" game_id="amoeba" language="Finnish">
<Title>Amoeba</Title>
<Edition>
  <Author>Risto J. Hieta</Author>
  <Author>Hans Zenjuga</Author>
  <Year>1999</Year>
  <Company>Artic Ranger Production</Company>
</Edition>
<Description>
A small-press Finnish-language comedy RPG in which the PC's are 
single-celled creatures.  The adventures can't be too difficult -- 
try to slide forward some inches and get some food, for example.
</Description>
</Game>

<Game type="rpg" game_id="analaya" language="Spanish">
<Title>Analaya, tormenta de arena</Title> 
<Edition>
  <Author>Miguel Angel Friginal</Author>
  <Author>Jose Luis Lavi&amp;ntilde;a</Author>
  <Year>1993</Year>
  <Company>Larshiot</Company>
</Edition>
<Description>
A Spanish-language science fantasy RPG.  It is set on Arturo, a planet 
orbitting the far Evenea 304, a dying red giant sun.  Human beings have 
been there for millions of years, but only very ancient ruinous cities 
show that they once had advanced technology.  The most advanced 
civilizations are barely above the medieval level.  It uses a 
narrative system, which allows gaming without a GM -- instead, each 
player the narrator by turns.  It includes a magic system not based in
spell lists. 
</Description>
</Game>

<Game type="rpg" game_id="anarki" language="Norwegian">
<Title>Anarki</Title>
<Edition>
  <Author>Jon Sagberg</Author>
  <Year>unknown</Year>
  <Company>unknown</Company>
</Edition>
<Description>
A small-press Norwegian-language RPG.  It is a universal system
with two minimal settings: one in the 4th century, and one in a
cyberpunk future.  It includes a number of tongue-in-cheek
tables (such as random sexual orientation including "fish").  
It includes a magic system with an extensive list of spells.  
</Description>
</Game>

<Game type="rpg" game_id="angel">
<Title>Angel</Title>
<Edition>
  <Author>C.J. Carella</Author>
  <Year>2003</Year>
  <Company company_id="eden">Eden Studios</Company>
</Edition>
<Description>
A modern-day monster-fighting RPG based on the U.S. television series, 
the spin-off from Buffy the Vampire Slayer set in modern-day Los Angeles.  
It uses a variant of the "Cinematic Unisystem" which was originally 
designed for the closely related 
&lt;a href="GAME#buffythevampireslayer"&gt;
Buffy the Vampire Slayer RPG&lt;/a&gt;.  The Angel rules add more 
detail on various demons as player characters, as well as detailed 
rules for organizations, and some varied options in ads/disads and 
combat maneuvers to fit the series.  
</Description>
</Game>

<Game type="rpg" game_id="angeli" language="German">
<Title>Angeli</Title>
<Edition>
  <Author>Michael Deflize</Author>
  <Author>Rainer "Blum" Wagner</Author>
  <Year>1993</Year>
  <Company>Astra Poesis</Company>
</Edition>
<Description>
A German-language fantasy horror RPG about the eternal fight
between angels and demons.  PC's can be almost any intelligent
creature, though.  Sample character templates include a dog,
ghosts, golems, and ordinary humans as well as demons and
angels.  
</Description>
</Game>

<Game type="rpg" game_id="angeliedemoni" language="Italian">
<Title>Angeli e Demoni</Title>
<Edition>
  <Author>Antonio Sottocasa</Author>
  <Author>Sergio Giovannini</Author>
  <Author>Massimo Ghirardi</Author>
  <Author>Davide Tortosa</Author>
  <Author>Giacomo Sottocasa</Author>
  <Year>1997</Year>
  <Company company_id="roseandpoison">Rose and Poison</Company>
</Edition>
<Description>
An Italian-language modern-day magic RPG, where PC's take the
roles of angels and demons who fight on Earth to control the
souls of mankind.  Supplements include the adventures
"Christmas with the devil", "Le maschere del diavolo", 
and "Enchersi"; a GM's screen; and an expansion book
"Anno secondo", with new character classes and rules for 
live role-playing.  
</Description>
</Game>

<Game type="rpg" game_id="animonde" language="French">
<Title>Animonde</Title>
<Edition>
  <Author>Croc</Author>
  <Year>1988</Year> 
  <Company company_id="siroz">Siroz / Ideojeux</Company>
</Edition>
<Description>
A French-language non-violent fantasy RPG, set in a fairly
idyllic fantasy world with no metal where humans and animals live
in harmony.  Technology is largely done through symbiosis with
various animals.  Inspired by "La Planete Oubliee" by
M. Leinster.  The system is derived from &lt;a href="GAME#bitume"&gt;
Bitume&lt;/a&gt;.  There are 10 attributes with point-bought skills.
Action resolution is mostly percentile, and includes mechanics
for social relations and intimidation (since violence is rare).  
</Description>
</Game>

<Game type="rpg" game_id="ankh" language="Finnish">
<Title>ANKH - Adventurers of the North - Kalevala Heroes</Title>
<Edition>
  <Author>Pasi Janhunen</Author>
  <Year>1988</Year>
  <Company>Nelostuote KY</Company>
</Edition>
<Description>
A Finnish-language fantasy RPG nominally set in Iron Age Finland, but 
very similar to &lt;a href="GAME#dungeonsanddragons"&gt;D&amp;amp;D&lt;/a&gt;.
It comes in a boxed set with two booklets (one for the player, another 
for the game master) and one quick adventure for a beginner GM.  
The boxed set includes a bag of dice (d4 through d20).  
</Description>
</Game>

<Game type="rpg" game_id="annodomini_finnish" language="Finnish">
<Title>Anno Domini</Title>
<Edition>
  <Author>Piia Makkonen</Author>
  <Author>Pasi Silander </Author>
  <Year>1995</Year>
  <Company>SLS/FELM</Company>
</Edition>
<Description>
A Finnish-language Biblical RPG set in the New Testament era, 
role-playing missionaries of St. Paul.  It uses a live-action system. 
</Description>
</Game>

<Game type="rpg" game_id="annodomini_spanish" language="Spanish">
<Title>Anno Domini: Adventus Averni ad Terram</Title>
<Edition>
  <Author>Juan Antonio Huerta Dom&amp;iacute;nguez</Author>
  <Author>Manuel Sueiro</Author>
  <Author>Antonio Alvarez de Morales</Author>
  <Year>2000</Year>
  <Company>Libros Ucron&amp;iacute;a S.L.</Company>
  <Pages>360</Pages>
</Edition>
<Description>
Characters play the role of pious believers of the three mayor faiths 
(Judaism, Christianity, and Islam) after year 1000 A.D., when hordes 
of evil invaded the Earth and conquered it.  The player characters 
are fighting back against the hordes, with each faith having special 
gifts and possibilities for miracles.  It uses a dice pool system, 
rolling a number of d10s equal to skill, where each roll under 
attribute is considered a success.  In addition, there is a special 
Die of Justice ("Dado del Juicio") which has special results.  
Character creation is point-based, with characters divided into 
three categories: common people ("Gente Com&amp;uacute;n"), 
righteous ("Justos y Cabalistas"), and the Chosen ("Elegidos ").  
It uses triangular costs (i.e. level 3 costs 6 points = 1+2+3). 
</Description>
</Game>


<Game type="rpg" game_id="aphalon" language="Polish">
<Title>Aphalon: Ksie&amp;#380;ycowe Ostrze</Title>
<Edition>
  <Author>Arkadiusz Mielczarek</Author>
  <Author>Dariusz Tarka</Author>
  <Year>1995</Year>
  <Company>Multimedium</Company>
</Edition>
<Description>
A Polish-language fantasy RPG set in a typical fantasy world. 
The title translates as "Aphalon: the Moonblade".  It uses a 
complex rules system.  
</Description>
</Game>

<Game type="rpg" game_id="apocrypha">
<Title>Apocrypha</Title>
<Edition>
  <Author>Barbara J. Webb</Author>
  <Author>Heather Watson</Author>
  <Year>2000</Year>
  <Company company_id="frontiersdesign">Frontiers Design</Company>
</Edition>
<Description>
A fantasy RPG set on an original world.  Choosing from the 
11 original races and 11 religions determines the styles of magic and 
the advancement of technology to which a PC has easy access. The 
races range from pure energy beings to humanoid saurians.  The 
system is 3d6-based and focuses on detailed character creation 
but simplicity in play.  
</Description>
</Game>

<Game type="rpg" game_id="apokryph">
<Title>Apokryph: le dernier Cantique</Title>
<Edition>
  <Author>Sofi&amp;egrave;ne Boumaza</Author>
  <Year>2003</Year>
  <Company company_id="scriptorium">Scriptorium</Company>
http://lescriptorium.over-blog.com/
http://apokryph.free.fr
  <Pages>198</Pages>
</Edition>
<Description>
A French-language modern day occult horror RPG, set in the Vatican.
The PCs are generally members of the Vatican, from five key orders: 
Augustine, Dominican, Franciscan, Jesuit, and Carmelite.  They are 
facing a possible end of the world coming, and various conspiracies 
and cults are working towards that -- both within the church and outside 
it.  It uses a percentile skill-based system.  Character creation is 
limited point-buy attributes and skills, with the chosen order giving 
advantages and obligations to the character, as well as a privileged 
attribute.  There are 53 points to split among nine attributes rated 
1 to 10 (Intelligence, Will, Education, Force, Memory, Charisma, 
Dexterity, Constitution and Perception).  Then there are 450 points 
to distribute among the percentile skills.  There are also three 
gauges: Mystique (perception of the world), Faith, and Vitality.  
The core rulebook includes background on the Vatican, opponents, and 
an introductory adventure ("The Conscience of Saint Pierre").  
</Description>
</Game>

<Game type="rpg" game_id="aquelarre" language="Spanish">
<Title>Aquelarre</Title>
<Edition>
  <Author>Ricard Iba&amp;ntilde;ez</Author>
  <Year>1990</Year>
  <Company company_id="joc">Joc Internacional</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>2000</Year>
</Edition>
<Description>
A Spanish-language RPG set in the Spanish middle ages.  It was
one of the first RPG's published in Spain, and has numerous
supplements.  It uses a percentile skill-based system, with a
table of costs to raise skills.  It has a luck mechanic where you
declare that you are using luck before rolling.  If you succeed,
you use 1 luck point.  If you fail by less than your luck total,
you pay enough to succeed.  If you fail by more than your luck
total you fail.  It also has an rationality/irrationality stat.
Higher rationality means you are more resistant to magic but less
able to use magic.  Rationality is reduced by exposure to magic.  
</Description>
</Game>

<Game type="rpg" game_id="arcanecodex" language="German">
<Title>Arcane Codex</Title>
<Edition> 
  <Author>Saskia Naescher</Author>
  <Author>Alexander Junk</Author>
  <Year>2002</Year> 
  <Company company_id="nackterstahl">Nackter Stahl</Company>
</Edition>
<Description>
A German-language dark fantasy RPG.  It is set in a world called 
Kreijor, which mixes various traditional high fantasy elements 
including Roman-esque empires, Northern barbarians, orcs, trolls,
high elves, wood elves, dark elves, and so forth.  The system 
emphasizes heroic epic action, cinematic combat, and a magic-rich 
setting.  Action resolution uses stat + 2d10 vs difficulty.  
Character creation is point-based.  
</Description>
</Game>

<Game type="rpg" game_id="archaereon">
<Title>The Archaereon Game System</Title>
<Edition> 
  <EdName>Mage</EdName>
  <Author>Wilf K. Backhaus</Author>
  <Year>1980</Year> 
  <Company>Archaereon Games Ltd.</Company>
</Edition>
<Edition>
  <EdName>Warrior</EdName>
  <Author>Wilf K. Backhaus</Author>
  <Author>Jan Vrapcenak</Author>
  <Author>Richard Fietz</Author>
  <Year>1981</Year> 
</Edition>
<Description>
A medieval fantasy RPG based on feudal Europe -- growing out of a 
&lt;a href="GAME#chivalryandsorcery"&gt;Chivalry &amp; Sorcery&lt;/a&gt;)
campaign in the world of "Arden".  It was published as a magic
system with mage character creation, and a combat system with
warrior creation.  
</Description>
</Game>

<Game type="rpg" game_id="archangels">
<Title>Archangels: In the Beginning</Title>
<Edition> 
  <Author>Evangelos Hugo Paliatseas</Author>
  <Year>2004</Year> 
  <Company>Plot Device</Company>
  <Pages>62</Pages>
</Edition>
<Description>
A freeform Live Action Role Playing (LARP) event game using a token 
system, set at the dawn of time.  The players portray sixteen parts of 
the mind of God -- Gabriel, Michael, Uriel, Samael, Azrael, and more. 
Described as a mix of "divine power, infinite possibility, and 
boundless ego". 
</Description>
</Game>

<Game type="rpg" game_id="arduin">
<Title>Arduin Adventure</Title>
<Edition>
  <Author>David A. Hargrave</Author>
  <Year>1981</Year> 
  <Company>Grimoire Games</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1981</Year>
  <Company>Dragon Tree Press</Company>
</Edition>
<Edition>
  <EdName>The Compleat Arduin</EdName>
  <Author>David A. Hargrave</Author>
  <Author>Mark Schynert</Author>
  <Year>1992</Year>
  <Company>Grimoire Games</Company>
</Edition>
<Description>
A medieval fantasy RPG based on &lt;u&gt;The Arduin Grimoire&lt;/u&gt; 
(Vols I, II, and III), which is a supplement for D&amp;amp;D and an
outgrowth of Hargrave's long-running campaign.  The system is
essentially a variant of D&amp;amp;D with redefined races, classes,
and other rules.  Mages cast memorized spells, while priests have
a ritual system.  The revised version ("The Compleat Arduin") 
includes 20 distinct races, new rules, comprehensive equipment lists.  
</Description>
</Game>

<Game type="rpg" game_id="aria">
<Title>Aria: Canticle of the Monomyth</Title>
<Edition>
  <Author>Christian S. Moore</Author>
  <Author>Owen M. Seyler</Author>
  <Year>1994</Year>
  <Company company_id="lastunicorn">Last Unicorn</Company>
</Edition>
<Description>
A generic system published in three books ("Canticle", "Worlds",
"Role-playing"), emphasizing GM or cooperating world design.  The
character creation is a somewhat complex point system.  Action 
resolution is simple in principle (d10+modifiers vs difficulty),
but with a host of modifiers.  
</Description>
</Game>

<Game type="rpg" game_id="armageddon">
<Title>Armageddon: The End Times</Title>
<Edition>
  <Author>C. J. Carella</Author>
  <Year>1997</Year>
  <Company company_id="myrmidon">Myrmidon</Company>
</Edition>
<Edition>
  <Year>1999</Year>
  <Company company_id="eden">Eden Studios</Company>
</Edition>
<Description>
A near-future horror RPG where the world is at war with the
hi-tech Church of Revelations, which worships an alien entity so
horrific that Heaven, Hell, and even old pagan gods have openly
joined in the battle against it.  It uses the "Unisystem" from
&lt;a href="GAME#witchcraft"&gt;Witchcraft&lt;/a&gt;, which is a simple 
skill based system: skill+attribute+1d10 vs difficulty.  The editing
and layout have some problems, however (1st edition).  
</Description>
</Game>

<Game type="rpg" game_id="armageddon2089">
<Title>Armageddon 2089 Roleplaying Game</Title>
<Edition>
  <Author>Ian Sturrock</Author>
  <Year>2003</Year>
  <Company company_id="mongoose">Mongoose Publishing</Company>
  <Pages>304 hardback</Pages>
</Edition>
<Description>
A near-future sci-fi RPG concentrating on mek-based warfare and the 
mercenary/corporate companies who use them.  It is set in a future 
where, in 2089, the world faces a devastating war between the United 
States of America and the European Federation.  The PCs are 
mercernaries who own "WarMeks" -- human-shaped combat robots.  
This uses a variant of of the D20 System from third edition
&lt;a href="GAME#dungeonsanddragons"&gt;Dungeons &amp; Dragons&lt;/a&gt;, 
with many additions for futuristic Mek combat.  The rules include 
a system for generating the mercernary company as well as 
individual characters.  
</Description>
</Game>

<Game type="rpg" game_id="armoredtroopervotoms">
<Title>Armored Trooper VOTOMS</Title>
<Edition>
  <Author>Tim Eldred</Author>
  <Author>Paul Sudlow</Author>
  <Author>Mike Pondsmith</Author>
  <Author>Benjamin Wright</Author>
  <Year>1998</Year>
  <Company company_id="rtalsorian">R Talsorian</Company>
</Edition>
<Description>
A sci-fi RPG based on the Japanese anime series, set in the
far-future featuring mecha combat and over-the-top action. It
uses the &lt;a href="GAME#fuzion"&gt;Fuzion&lt;/a&gt; system (a mix of RTG's
Interlock and Hero's Champions).  
</Description>
</Game>

<Game type="rpg" game_id="armyants">
<Title>Michael T. Desing's Army Ants: The Roleplaying Game</Title> 
<Edition>
  <Author>Michael T. Desing</Author>
  <Year>1999</Year>
  <Company company_id="teddybear">Teddy Bear Press</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>2001</Year>
</Edition>
<Edition>
  <EdName>3rd</EdName>
  <Year>2006</Year>
  <Pages>88</Pages>
</Edition>
<Description>
An anthropomorphic-animals RPG of playing ants, beetles,
crickets, and/or ladybugs engaged with nefarious bees, wasps,
spiders, stinkbugs, and other nasties.  Warfare takes place in
your own backyard (or other nearby plot of land), but uses
miniature machineguns, tanks, etc.  The system uses roll (based
on attribute and skill) vs target number.  It has random-roll,
class-based character creation.  Advancement is level-based.  
</Description>
</Game>

<Game type="rpg" game_id="armyofdarkness">
<Title>Army of Darkness Roleplaying Game</Title>
<Edition>
  <Author>Shane Lacy Hensley</Author>
  <Year>2005</Year>
  <Company company_id="eden">Eden Studios</Company>
</Edition>
<Description>
A darkly humorous fantasy RPG based on the 1993 Sam Raimi film, 
about modern-day misfits thrown into Earth's past with hordes of 
undead to fight.  There is a selection of settings from ancient 
Sumeria to pulp era.  Character archetypes include an archeologist, 
a swashbuckler, a gunslinger, a reporter, and a game designer (!).  
It uses the Cinematic Unisystem -- a variant of the Unisystem 
(originally from &lt;a href="GAME#witchcraft"&gt;Witchcraft&lt;/a&gt;) 
developed for the &lt;a href="GAME#buffythevampireslayer"&gt;
Buffy the Vampire Slayer RPG&lt;/a&gt;.  
</Description>
</Game>

<Game type="rpg" game_id="arrowflight">
<Title>Arrowflight: The Edge of Fantasy</Title> 
<Edition>
  <Author>Todd Downing</Author>
  <Author>Ron Dugdale</Author>
  <Year>2002</Year>
  <Company company_id="deep7">Deep7</Company>
  <Pages>192</Pages>
</Edition>
<Description>
An epic fantasy genre RPG, set in the Empire of Corvel where the 
King has just been assassinated.  The system handles action resolution 
using a dice-pool system, rolling d6's equal to attribute against a 
target number based on skill.  Character creation is point-bought 
attributes and skills.  
</Description>
</Game>

<Game type="rpg" game_id="arsmagica">
<Title>Ars Magica</Title>
<Edition>
  <Author>Jonathan Tweet</Author>
  <Author>Mark Rein&amp;bull;Hagen</Author>
  <Year>1987</Year>
  <Company>Lion Rampant</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1989</Year> 
  <Pages>156</Pages>
</Edition>
<Edition>
  <EdName>3rd</EdName>
  <Author>Ken Cliffe</Author>
  <Author>Mark Rein&amp;bull;Hagen</Author>
  <Year>1992</Year>
  <Company company_id="whitewolf">White Wolf</Company>
</Edition>
<Edition>
  <EdName>4th</EdName>
  <Author>Jeff Tinball</Author>
  <Author>John Nephew</Author>
  <Year>1996</Year> 
  <Company company_id="atlas">Atlas Games</Company>
</Edition>
<Edition>
  <EdName>5th</EdName>
  <Author>David Chart</Author>
  <Year>2004</Year> 
  <Company company_id="atlas">Atlas Games</Company>
</Edition>
<Description>
An RPG set in "Mythic Europe" where hermetic magi work secretly
in hidden covenants.  The system is fairly simple: attribute +
skill + 1d10, but the main rules are in the innovative magic
system.  The magic works by a "noun + verb" system.  Magi have 
ratings in 10 "Forms" (nouns) and 5 "Arts" (verbs), given in
Latin as fits the setting.  Any spell corresponds to a noun/verb
combination (like "Creo Ignem" meaning "Create Fire").  Resolving
a spell means comparing (Form rating) + (Art rating) + 1d10 vs 
level of difficulty.  
</Description>
</Game>

<Game type="rpg" game_id="artesia">
<Title>Artesia: Adventures in the Known World</Title>
<Edition>
  <Author>Mark Smylie</Author>
  <Year>2005</Year>
  <Company company_id="archaia">Archaia Studios Press</Company>
</Edition>
<Description>
A fantasy RPG set in an alternate history 15th century Europe where 
monotheism is not dominant, based on the Artesia series of comic books 
written and illustrated by Mark Smylie.  It uses a variant of the 
&lt;a href="GAME#fuzion"&gt;Fuzion&lt;/a&gt; system with a certain 
amount of tailoring for the specific genre.
</Description>
</Game>

<Game type="rpg" game_id="astate">
<Title>a|state</Title>
<Edition>
  <Author>Malcolm Craig</Author>
  <Year>2004</Year>
  <Company company_id="contestedground">Contested Ground Studios</Company>
</Edition>
<Description>
A dark science fantasy RPG set in a place known only as "The City". 
It has advanced technology but also is plagued by the remnants of
a magical cataclysm from a thousand years ago known as "The Shift".  
It uses a percentile skill-based system -- roll under stat/skill on 
1d100.  Character creation is limited point-based (attribute points 
and skill points), with various origins and occupations offering 
suggested skills. 
</Description>
</Game>

<Game type="rpg" game_id="astra" language="Finnish">
<Title>Astra</Title>
<Edition>
  <Author>Risto J. Hieta</Author>
  <Author>Hans Zenjuga</Author>
  <Author>Ari Tukiainen</Author>
  <Year>unknown</Year>
  <Company>ACE-Pelit OY</Company>
</Edition>
<Description>
A Finnish-language horror RPG.  
</Description>
</Game>

<Game type="rpg" game_id="asylum">
<Title>Asylum</Title>
<Edition>
  <Author>Aaron Rosenberg</Author>
  <Year>1997</Year>
  <Company company_id="clockworks">Clockworks Games</Company>
</Edition>
<Description>
A horror game set 150 years in the future where everyone is
insane after an biological disaster that darkened the skies with
mutant spores.  The majority of the world's population lives in
Wards: city-sized secure areas where the population of inmates is
fed, watched, and treated by the Warden.  The mechanics are a 
simple skill-based system, which uses colored marbles instead of
dice: draw out two marbles from a bag of 10 (2 each of 5
colors).  The colors map onto numbers 1-5, but for various charts
the individual colors matter.  It uses point-based character
generation.  
</Description>
</Game>

<Game type="rpg" game_id="athanor" language="French">
<Title>Athanor</Title>
<Edition>
  <Author>Pierre Rosenthal</Author>
  <Year>1989</Year>
  <Company company_id="siroz">Siroz / Ideojeux</Company>
</Edition>
<Description>
A French-language sci-fi RPG.  It is set in a future Earth where
a deadly mutagene agent created several very distinct ecosystems
-- so different that only through mutations can people hope to
survive traveling. 
</Description>
</Game>

<Game type="rpg" game_id="atlanteantrilogy">
<Title>The Atlantean Trilogy: The Arcanum, The Lexicon, The Bestiary</Title>
<Edition>
  <Author>Stephan Michael Sechi</Author>
  <Author>Vernie Taylor</Author>
  <Year>1980</Year> 
  <Company company_id="bard">Bard Games</Company>
</Edition>
<Description>
A traditional fantasy game set in Atlantis of a mythic
antedeluvian age.  It uses a class- and level-based system using
d20 and d100, similar to D&amp;amp;D in that there is no universal 
mechanic.  There is a skill system, implemented as minor binary 
advantages (i.e. you either have a skill or you on't).  Character 
creation is limited point-based, but dominated by race and class.  
It includes a distinct magic system, divided into Mysticism, Black 
Magic, High Magic, Low Magic, Divine Magic, Elemental Magic, 
Sorcery, and Enchantment. 
</Description>
</Game>

<Game type="rpg" game_id="atlantisanio2213" language="Spanish">
<Title>Atlantis. Anio 2213</Title>
<Edition>
  <Author>Inmaculada Fl&amp;oacute;rez</Author>
  <Author>Alejandro Fresno</Author>
  <Author>Mario Grande</Author>
  <Year>2001</Year> 
  <Company>Asociacion Juvenil de Interpretacion Ludica de Leon</Company>
</Edition>
<Description>
A Spanish-language post-apocalyptic RPG. The setting is a world 
where civilization survives only in submarine cities.  Terrestrial 
humans were killed during an alien invasion.  Now, after the aliens 
have fled, terrestial lands are wild, dangerous, and unexplored.
</Description>
</Game>

<Game type="rpg" game_id="atlantisthesecondage">
<Title>Atlantis: The Second Age</Title>
<Edition>
  <Author>Scott Agnew</Author>
  <Year>2005</Year> 
  <Company company_id="morrigan">Morrigan Press</Company> 
</Edition>
<Description>
A traditional fantasy game set in Atlantis of a mythic
antedeluvian age, an adaptation of the 1980 
from &lt;a href="GAME#atlanteantrilogy"&gt;Atlantean Trilogy&lt;/a&gt;
from Bard Games.  
</Description>
</Game>

<Game type="rpg" game_id="attackofthehumans">
<Title>Attack of the Humans</Title>
<Edition>
  <Author>Devin Durham</Author>
  <Year>1990</Year>
  <Company company_id="rapport">Rapport Games</Company>
</Edition>
<Description>
A humorous horror-genre combat system / RPG based on "B-" horror
movies, fighting alien brain men, evil stuffed toys, blind
telepathic albindo sewer 'gators, and more.  It uses a simple
system of 3 attributes (Brains, Fitness, and Common Sense) which
correspond to the classes of Brainiac, Athlete, and Typical
Person.  Character creation is class-based with point-bought
skills.  
</Description>
</Game>

<Game type="rpg" game_id="aurora">
<Title>Aurora</Title>
<Edition>
  <Author>Stephen Mulholland</Author>
  <Author>Chris Page</Author>
  <Author>Chris Mills</Author>
  <Year>2002</Year>
  <Company company_id="aurora">Aurora Games</Company>
</Edition>
<Description>
A hard science-fiction spacefaring game, set in a distant future 
where humans have colonised space in cooperation with six other 
spacefaring races.  There is a focus on exploration and interaction 
among the highly-detailed alien species.  Action resolution uses 
"failure dice", where you choose how many d10's to roll.  You get 
a constant bonus equal to that number, but each roll equal to or 
less than that number subtracts 2 from your total.  Thus, choosing 
more dice is riskier but gives a chance at a higher total.  Character 
creation is open point-based.  
</Description>
</Game>

<Game type="rpg" game_id="auxarmescitoyens" language="French">
<Title>Aux Armes Citoyens!</Title>
<Edition>
  <Author>Coste</Author>
  <Author>Bocquet</Author>
  <Year>1988</Year>
  <Company>Cubic 6</Company>
</Edition>
<Description>
A French-language historical RPG, set in the French Revolution --
Monarchists against "Sans Culottes".  It uses a fairly simple system 
with five attributes (2-12) and skills from +0 to +3.  Action 
resolution uses 2d6.  
</Description>
</Game>

<Game type="rpg" game_id="avantcharlemagne" language="French">
<Title>Avant Charlemagne</Title>
<Edition>
  <Author>Francois Nedelec</Author>
  <Year>1986</Year>
  <Company>Robert Laffont &amp;Eacute;diteur</Company>
</Edition>
<Description>
A French-language historical RPG, set in the barbaric times
before the coming of Charlemagne. That is, Europe ca. 400-700 A.D. 
</Description>
</Game>

<Game type="rpg" game_id="avengersofjustice">
<Title>Avengers of Justice</Title>
<Edition>
  <Author>Joseph Hillmer</Author>
  <Author>George Rahm</Author>
  <Year>1994</Year>
  <Company company_id="better">Better Games</Company>
</Edition>
<Description>
A superhero game where resolution is based on genre and drama
rather than stats, using the "Free-Style Roleplay" system
from &lt;a href="GAME#crimsoncutlass"&gt;Crimson Cutlass&lt;/a&gt;.
By the rules, it is a disadvantage for a Villian to eliminate the
Hero as the comic line would then cease to run and the Villain would
get canceled with it.  The game includes tables of genre cliches,
action resolution, etc. 
</Description>
</Game>

<Game type="rpg" game_id="aventuriers" language="French">
<Title>Les Aventuriers</Title>
<Edition>
  <Author>Laurent Ryder</Author>
  <Year>1990</Year>
  <Company>Stonehenge</Company>
</Edition>
<Description>
A French-language modern-day pulp RPG, based on "Bob Morane"
serie of novels published in the 60s-70s.  It mixes sci-fi and
fantasy in variout fantastic adventures.  Originally published as
text files on floppy disks.  
</Description>
</Game>

<Game type="rpg" game_id="babylon5">
<Title>Babylon 5: Roleplaying Game and Fact Book</Title>
<Edition>
  <Author>Matthew Sprange</Author>
  <Year>2003</Year>
  <Company company_id="mongoose">Mongoose Publishing</Company>
  <Pages>304</Pages>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>2006</Year>
  <Pages>360</Pages>
</Edition>
<Description>
A sci-fi game based on the TV series "Babylon 5".  It uses a variant 
of the rules from third edition
&lt;a href="GAME#dungeonsanddragons"&gt;Dungeons &amp; Dragons&lt;/a&gt;
(aka d20).  The book is not a complete game, and requires the D&amp;amp;D
Players Handbook for character generation, skills, and experience.  
It includes descriptions for six races and eight classes, plus 
modified combat rules and rules for telepathy and spacecraft battles. 
</Description>
</Game>

<Game type="rpg" game_id="babylonproject">
<Title>The Babylon Project</Title>
<Edition>
  <Author>Joseph Cochran</Author>
  <Year>1997</Year>
  <Company company_id="chameleoneclectic">Chameleon Eclectic</Company>
</Edition>
<Description>
A sci-fi game based on the TV series "Babylon 5".  The rules are
reasonably laid out, with a straightforward skill-based system.
The combat system is fairly complex, with a hex-pattern hit
location chart and a table relating damage amount and type.  
</Description>
</Game>

<Game type="rpg" game_id="bacchanal">
<Title>Bacchanal</Title>
<Edition>
  <Author>Paul Czege</Author>
  <Year>2005</Year>
  <Company company_id="halfmeme">Half-Meme Press</Company>
</Edition>
<Description>
A mini-RPG about a night of madness in 61 A.D., in the Italian harbour town of Puteoli.  The god Bacchus and his satyrs have descended from the hills to induce an irresistable madness of drunkenness, violent crime, and lust.  Three other gods are also present: Venus, goddess of love and lust; Pluto, who has come to see the most base crimes of men; and Minerva, enraged by the mindless brutality and of a mind to put a stop to it.  The PCs have each been accused of a crime against the empire, and they need to find their lost companion and flee Puteoli before they are caught and killed by the soldiers that are looking for them.  The game consists of rolling a handful of dice, with different dice representing the gods, the soldiers, the companion, and wine.  Depending on which die is highest, the player is given directions to narrate the scene.  
</Description>
</Game>

<Game type="rpg" game_id="barbariansversus">
<Title>Barbarians Versus</Title>
<Edition>
  <Author>Nathan J. Hill</Author>
  <Year>2005</Year>
  <Company company_id="key20">Key 20 Publishing</Company>
  <Company company_id="mysticages">Mystic Ages Online</Company>
  <Pages>32</Pages>
</Edition>
<Description>
A mini-roleplaying game about medieval fantasy barbarians fighting reptilian invaders from beyond the stars.  
</Description>
</Game>

<Game type="rpg" game_id="barony">
<Title>Barony Fantasy Role-Play</Title>
<Edition>
  <Author>Joseph Hillmer</Author>
  <Author>George Rahm</Author>
  <Year>1993</Year>
  <Company company_id="better">Better Games</Company>
</Edition>
<Description>
An oriental fantasy RPG, published in magazine format in three
books.  One book handles character creation and basic mechanics, 
one book walks GMs through developing scenarios, and the last one
is on dragon battles.  It uses the "Free-Style Roleplay" system
from &lt;a href="GAME#crimsoncutlass"&gt;Crimson Cutlass&lt;/a&gt;.  
Reviewed in White Wolf #26. 
</Description>
</Game>

<Game type="rpg" game_id="barrioxino" language="Spanish">
<Title>Barrio Xino</Title>
<Edition>
  <Author>Sergi Latorre</Author>
  <Year>2000</Year>
  <Company>La Factor&amp;iacute;a de Ideas</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>2001</Year>
</Edition>
<Description>
A humorous Spanish-language modern-day RPG.  The setting can be your 
own city and district. PCs are the everydays people who you can see at
the streets, frequently dealing with the illegality. Pickpockets, cops,
pimps, whores, students, etc.
</Description>
</Game>

<Game type="rpg" game_id="bash">
<Title>BASH! Basic Action Super Heroes</Title>
<Edition>
  <Author>Chris Rutkowsky</Author>
  <Year>2005</Year>
  <Company company_id="basicaction">Basic Action Games</Company>
  <Pages>56</Pages>
</Edition>
<Description>
A superhero RPG with a simple system.  Action resolution is by 
rolling 2d6 (with doubles open-ending), multiplying by attribute (1-5), 
adding modifiers, and comparing with difficulty.  Skills are binary -- 
lacking a skill means -4 on the die roll before multiplying.  
In combat, if a hit is scored, the damage is the difference between 
a damage roll (usually Brawn + attack bonuses) and a soak roll 
(usually Brawn + Armor).  Character creation is limited point-based.  
First, spread 7 points among the three attributes (Brawn, Agility, 
and Mind).  Second, spread 9 points on powers.  Third, pick a number 
of Agility skills equal to Agility, and Mind skills equal to Mind.  
</Description>
</Game>

<Game type="rpg" game_id="bashfantasy">
<Title>BASH! Fantasy</Title>
<Edition>
  <Author>Chris Rutkowsky</Author>
  <Year>2005</Year>
  <Company company_id="basicaction">Basic Action Games</Company>
</Edition>
<Description>
A fantasy RPG using a variant of the system in 
&lt;a href="GAME#bash"&gt;BASH!&lt;/a&gt;.  
</Description>
</Game>

<Game type="rpg" game_id="basic">
<Title>Basic Role-Playing</Title>
<Edition>
  <Author>Greg Stafford</Author>
  <Author>Lynn Willis</Author>
  <Year>1980</Year>
  <Company company_id="chaosium">Chaosium</Company>
</Edition>
<Description>
This is a short "universal" RPG system, although as originally 
published it only supported fantasy or early history.  The
original booklet was intended as an introduction for beginners
to Chaosium's &lt;a href="GAME#runequest"&gt;RuneQuest&lt;/a&gt;,
&lt;a href="GAME#callofcthulhu"&gt;Call of Cthulhu&lt;/a&gt;, 
and &lt;a href="GAME#stormbringer"&gt;Stormbringer&lt;/a&gt; games.  
These used roughly the same system which BRP explained.  BRP is a 
percentile skill system: roll under skill(0-100) on percentile 
dice, or roll on the "resistance table" for attribute (3-18) vs
difficulty.  Character creation is random-roll attributes.  In 
the introductory booklet, skills are fixed but can be improved
with experience.  In 1982, the booklet was packaged with 3 genre 
books in &lt;a href="GAME#worldsofwonder"&gt;Worlds of Wonder&lt;/a&gt;.  
</Description>
</Game>

<Game type="rpg" game_id="batman">
<Title>Batman RPG</Title>
<Edition>
  <Author>Jack A. Barker</Author>
  <Author>Greg Gorden</Author>
  <Author>Ray Winninger</Author>
  <Year>1988</Year>
  <Company company_id="mayfair">Mayfair Games</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Author>Ray Winninger</Author>
  <Year>1989</Year>
</Edition>
<Description>
A superhero RPG based on playing characters from the "Batman"
comic series from DC Comics.  It used a "lite" version of the
&lt;a href="GAME#dcheroes"&gt;DC Heroes&lt;/a&gt; system (aka MEGS).  
</Description>
</Game>

<Game type="rpg" game_id="battleborn">
<Title>Battle Born</Title>
<Edition>
  <Author>Joseph Hillmer</Author>
  <Author>George Rahm</Author>
  <Year>1992</Year>
  <Company company_id="better">Better Games</Company>
</Edition>
<Description>
A sci-fi mini-RPG published in &lt;u&gt;Space Gamer&lt;/u&gt; magazine, 
issue #1.  It is based on a portion of the space marine
RPG &lt;a href="GAME#eraten"&gt;Era Ten&lt;/a&gt;.  
</Description>
</Game>

<Game type="rpg" game_id="battlelordsofthe23rdcentury">
<Title>Battlelords of the 23rd Century</Title>
<Edition>
  <Author>Lawrence R. Sims</Author>
  <Year>1990</Year> 
  <Company company_id="optimus">Optimus</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1991</Year>
</Edition>
<Edition>
  <EdName>3rd</EdName>
  <Year>1992</Year>
</Edition>
<Edition>
  <EdName>4th</EdName>
  <Year>1993</Year>
</Edition>
<Edition>
  <EdName>5th</EdName>
  <Year>1999</Year>
</Edition>
<Description>
A "deep space" sci-fi RPG that focuses on an Alliance of 27
alien races who desperately seek to ward off the threat of
internal destruction while simultaneously exploring the vast
uncharted regions of space.  It uses a d100, skill-based
system.  Reviewed in White Wolf #35. 
</Description>
</Game>

<Game type="rpg" game_id="battlestargalactica">
<Title>Battlestar Galactica Role Playing Game</Title>
<Edition>
  <Author>Jamie Chambers</Author>
  <Author>James Davenport</Author>
  <Author>Sean Everette</Author>
  <Author>Patrick Kapera</Author>
  <Author>Nathan Rockwood</Author>
  <Author>Floyd C. Wesel</Author>
  <Year>2007</Year>
  <Company company_id="margaretweis">Margaret Weis Productions</Company>
  <Pages>232</Pages>
</Edition>
<Description>
A space opera RPG based on the modern television series created by 
Ronald D. Moore that started in 2004.  It uses a system adapted from
the &lt;a href="GAME#sovereignstone"&gt;Sovereign Stone&lt;/a&gt;
fantasy system and 
&lt;a href="GAME#serenity"&gt;Serenity RPG&lt;/a&gt; RPG.  
Attributes and skills are rated in a a step die 
system with twelve ranks: d2, d4, d6, d8, d10, d12, d12+d2, d12+d4, 
d12+d6, d12+d8, d12+d10, d12+d12.  Action resolution is by rolling 
attribute die plus skill die.  Characters have six attributes (Agility, 
Strength, Vitality, Alertness, Intelligence, Willpower), along with 
skills and advantages.  It also includes a plot point mechanic.  
Plot Points can be spent before a roll for an extra die (costing 1 
per rank), after the roll to raise the total (costing 1 per +1), 
or to manipulate the story (scaled from 1-3 for convenient coincidence 
to 11+ for "saving your bacon").  
</Description>
</Game>

<Game type="rpg" game_id="battlestations">
<Title>Battlestations</Title>
<Edition>
  <Author>Jeff Siadek</Author>
  <Author>Jason Siadek</Author>
  <Year>2004</Year>
  <Company company_id="gorilla">Gorilla Games</Company>
</Edition>
<Description>
A mixed boardgame and role-playing game which integrates character 
actions with spaceship actions.  Players track their characters' 
positions on the spaceship layouts (also used for boarding actions) 
and the ships' positions on the hex map.  If you want the ship to 
turn or speed up, a character has to take an action to make it so.  
If you want the ship's guns to fire at an enemy ship, a character 
has to take an action to fire the guns.  Character creation uses 
six species and four professions (Pilot, Marine, Scientist, and 
Engineer).  
</Description>
</Game>

<Game type="rpg" game_id="beachbunnybimboswithblasters">
<Title>Beach Bunny Bimbos with Blasters</Title>
<Edition>
  <Author>Richard Tucholka</Author>
  <Year>1991</Year>
  <Company company_id="tritac">Tri-Tac Games</Company>
</Edition>
<Description>
A humorous mini-RPG of alien invasion (a take-off of BTRC's 
&lt;a href="GAME#machowomenwithguns"&gt;Macho Women with Guns&lt;/a&gt;).
Martians are taking over, reviving the horrors of plastic
flamingos and Disco, and only California beach bunnies can spot
them (due to their uncluttered brains).  It uses a percentile
skill system (roll under skill on d100), with mixed random-roll
and point-bought character creation.  
</Description>
</Game>

<Game type="rpg" game_id="beasthunters">
<Title>Beast Hunters</Title>
<Edition>
  <Author>Christian Griffen</Author>
  <Author>Lisa Griffen</Author>
  <Year>2007</Year>
  <Company company_id="berengad">Berengad Games</Company>
  <Pages>154</Pages>
</Edition>
<Description>
A game for two players set in an original fantasy setting where 
tribal hunters stalk mythical beasts through jungles -- combined 
with mystic rituals and spirits.  
</Description>
</Game>

<Game type="rpg" game_id="beastsmenandgods">
<Title>Beasts, Men, &amp; Gods</Title>
<Edition>
  <Author>Bill Underwood</Author>
  <Year>1980</Year>
  <Company>Imagination Unlimited</Company>
  <Company>The Game Masters</Company>
</Edition>
<Description>
A fantasy RPG.  Character creation has combined classes and races 
(like original &lt;a href="GAME#dungeonsanddragons"&gt;
D&amp;amp;D&lt;/a&gt;  Advancement is level-based.  
It was a small-press offering published locally in Kansas.  
</Description>
</Game>

<Game type="rpg" game_id="behindenemylines">
<Title>Behind Enemy Lines</Title>
<Edition>
  <Author>William H. Keith, Jr.</Author>
  <Author>Jordan Weisman</Author>
  <Author>Ross Babcock</Author>
  <Author>Eric Turn</Author>
  <Author>Steve Turn</Author>
  <Year>1982</Year>
  <Company company_id="fasa">FASA</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1985</Year>
  <Company>The Companions</Company>
</Edition>
<Description>
A military RPG set in WWII on the Western front.  The 
system is similar to the original &lt;a href="GAME#traveller"&gt;
Traveller&lt;/a&gt; rules. 
</Description>
</Game>

<Game type="rpg" game_id="berlinxviii" language="French">
<Title>Berlin XVIII</Title>
<Edition>
  <Author>Laurent Tremel</Author>
  <Year>1989</Year>
  <Company company_id="siroz">Siroz / Ideojeux</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1995</Year>
</Edition>
<Description>
A French-language dark-future RPG, where the PC's are police 
in a nightmarish city's worst bourough (Sector 18).  This had
several releases, the first ones being part of the
&lt;a href="GAME#universom"&gt;Universom&lt;/a&gt; line. 
</Description>
</Game>

<Game type="rpg" game_id="bestfriends">
<Title>Best Friends: A Role-Playing Game About Girlfriends And All Their Petty Hatreds</Title>
<Edition>
  <Author>Gregor Hutton</Author>
  <Year>2006</Year>
  <Company company_id="boxninja">BoxNinja</Company>
</Edition>
<Description>
A game where the PCs are "best friends".  There are five stats: Pretty, 
Cool, Smart, Tough, and Rich.  Each PC's stats are set by how all the 
other players rate your character.  Each player answers five questions 
for her PC, of the form "I hate _____ because she is
(Prettier/Cooler/etc.) than me".  Then the number of PCs who hate
your character for how Cool she is becomes that PC's Cool stat.  
</Description>
</Game>

<Game type="rpg" game_id="beyondmortalmen">
<Title>Beyond Mortal Men</Title>
<Edition>
  <Author>Christopher Helton</Author>
  <Year>2005</Year>
  <Company company_id="battlefield">Battlefield Press</Company>
</Edition>
<Description>
A superhero RPG rules system.  This is strictly speaking a supplement 
for use with the &lt;a href="GAME#action"&gt;Action! System&lt;/a&gt; 
from Gold Rush Games.  
</Description>
</Game>

<Game type="rpg" game_id="beyondthesupernatural">
<Title>Beyond the Supernatural</Title>
<Edition>
  <Author>Randy McCall</Author>
  <Author>Kevin Siembieda</Author>
  <Author>Erick Wujcik</Author>
  <Year>1988</Year>
  <Company company_id="palladium">Palladium Books</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>2005</Year>
  <Company company_id="palladium">Palladium Books</Company>
</Edition>
<Description>
A contemporary horror RPG, using a variant of the 
&lt;a href="GAME#palladiumfantasy"&gt;Palladium System&lt;/a&gt;. 
It includes supernatural and psychic powers, plus a magic system
(including ley lines).  
</Description>
</Game>

<Game type="rpg" game_id="bifrost">
<Title>Bifrost</Title>
<Edition>
  <EdName>Volume 1: Faerie</EdName>
  <Year>1977</Year>
  <Company>L.W.Felstead Ltd</Company>
  <Pages>74</Pages>
</Edition>
<Edition>
  <EdName>Volume 2: Combat</EdName>
  <Year>1978</Year>
  <Company company_id="skytrex">Skytrex Ltd.</Company>
  <Pages>36</Pages>
</Edition>
<Edition>
  <EdName>Volume 3: Magic</EdName>
  <Year>1978</Year>
  <Company company_id="skytrex">Skytrex Ltd.</Company>
  <Pages>84</Pages>
</Edition>
<Edition>
  <EdName>Volume 4</EdName>
  <Author>A.R. Chandler</Author>
  <Author>B.D. Cooper</Author>
  <Author>G.D. Evans</Author>
  <Author>J. le Grabbe-Phipps</Author>
  <Author>D.R. Henderson</Author>
  <Author>G.J. Philp</Author>
  <Author>A.R. Williamson</Author>
  <Year>1979</Year>
  <Company company_id="skytrex">Skytrex Ltd.</Company>
  <Pages>90</Pages>
</Edition>
<Edition>
  <EdName>Bifrost</EdName>
  <Author>K. White</Author>
  <Author>K. Minear</Author>
  <Author>S. Johnson</Author>
  <Author>G. Highley</Author>
  <Year>1982</Year>
  <Company company_id="skytrex">Skytrex Ltd.</Company>
</Edition>
<Description>
A medieval fantasy miniatures combat system and RPG, using a
fairly complex system.  Originally published as a series of four 
separate rulebook volumes.  These were eventually expanded and 
combined into a single volume, published in 1982.  In addition to 
combat and characters, the system covers planar travel and divine 
intervention.  Volume 1 ("Faerie") is 74 pages staple-bound with a 
dark blue cover with white illustration of a dragon.  Volume 2 ("Combat") 
is 36 pages staple-bound with a light blue cover with white 
illustration of castle.  Volume 3 ("Magic") is 84 loose pages 
with a purple cover with illustration of wizard.  Volume 4 is 
90 pages glue-bound, with a yellow cover with a black illustration 
of a goblin-like creature.  Volume 4 contains rules on unarmed, 
mounted, and aerial combat, horses, fatigue, firearms and literacy, 
plus creature descriptions. 
</Description>
</Game>

<Game type="rpg" game_id="bigbangcomics">
<Title>Big Bang Comics Role-Playing Game</Title>
<Edition>
  <Author>Chris Carter</Author>
  <Year>2006</Year>
  <Company company_id="piscesallmedia">Pisces All Media</Company>
  <Pages>227</Pages>
</Edition>
<Description>
A superhero RPG based on the series of comic books of the same name, 
a retro take-off series of many classic comics of the Golden Age and 
Silver Age, founded by Gary Carlson.  It is a standalone game using 
a variant of the D20 System used by 3rd edition 
&lt;a href="GAME#dungeonsanddragons"&gt;D&amp;amp;D&lt;/a&gt; 
called the Golden System.  It uses the standard ability scores, levels, 
attacks and skills, and class mechanics -- while adding disadvantages 
("Negative Feats") that allow a bonus feat, as well as a large selection 
of 200+ new feats including various superheroic abilities.  The core book 
includes statistics for many of the Big Bang characters -- the Blitz, 
Ultiman, Knight Watchman, Thunder Girl, and others -- as well as 
background on the universe, gadget rules, mass combat and vehicle 
combat rules, and alternate dimensions.  
</Description>
</Game>

<Game type="rpg" game_id="bigeyessmallmouth">
<Title>Big Eyes, Small Mouth</Title>
<Edition>
  <Author>Mark MacKinnon</Author>
  <Year>1997</Year>
  <Company company_id="guardiansoforder">Guardians of Order</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Author>David L. Pulver</Author>
  <Author>Mark MacKinnon</Author>
  <Year>2000</Year>
</Edition>
<Description>
A universal Japanese anime role-playing game, intended to cover
subgenres from giant mecha to romantic comedy.  It has a very
simple system (the "Tri-Stat" system) with three attributes and
ads/disads -- the base game has no skills.  Action resolution is
by 2d6 against modified attribute.  The 2nd edition incorporated
skill rules, lots of advantages/disadvantages, and mecha rules
into the core rulebook.  
</Description>
</Game>

<Game type="rpg" game_id="binary" language="French">
<Title>Binary RPG</Title>
<Edition>
  <Author>Bertrand Triplet</Author>
  <Year>1988</Year>
  <Company>self-published</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1990</Year>
  <Company>Les Silmarils</Company>
</Edition>
<Description>
A French-language universal mini-RPG with minimalist rules that 
fit on a single page.  Character creation is either point-based or 
random-roll attributes.  It included an advertisement for a 
Hollow Earth setting.  
</Description>
</Game>

<Game type="rpg" game_id="bitume" language="French">
<Title>Bitume</Title>
<Edition>
  <Author>Croc</Author>
  <Year>1985</Year> 
  <Company>self-published</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1986</Year>
</Edition>
<Edition>
  <EdName>3rd</EdName>
  <Year>1989</Year>
  <Company company_id="siroz">Siroz / Ideojeux</Company>
</Edition>
<Edition>
  <EdName>Mk5</EdName>
  <Year>1992</Year>
</Edition>
<Description>
A French-language post-apocalyptic RPG in the genre of &lt;u&gt;Mad
Max&lt;/u&gt;.  The first game of Croc, one of France's famous game
creators.  
</Description>
</Game>

<Game type="rpg" game_id="blackwatch">
<Title>Blackwatch Technical Reference Manual</Title>
<Edition>
  <Author>Ted Greer</Author>
  <Author>Peter Christian</Author>
  <Year>1989</Year>
  <Company>Different Worlds Publications</Company>
</Edition>
<Description>
A spacefaring sci-fi RPG, about members of a freelance 
trouble-shooting organizations ("Blackwatch").  Besides humans, 
there are 4 alien races described.  It uses a skill-based system, 
including rules for starship combat and robots. 
</Description>
</Game>

<Game type="rpg" game_id="bladeofarcana" language="Japanese">
<Title>Blade of Arcana</Title>
<Edition>
  <Author>Taro Suzubuki</Author>
  <Year>1999</Year>
  <Company company_id="fear">F.E.A.R.</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>2001</Year>
</Edition>
<Description>
A Japanese-language mythic fantasy RPG.  It includes a special 
tarot deck with the basic rules.  
</Description>
</Game>

<Game type="rpg" game_id="blood">
<Title>Blood: The Roleplaying Game of Modern Horror</Title>
<Edition>
  <Author>Norley Tucker</Author>
  <Author>Stephen Osborn</Author>
  <Year>1990</Year>
  <Company>Underground Games</Company>
</Edition>
<Edition>
  <Author>James Desborough</Author>
  <Year>2006</Year>
  <Company company_id="postmortem">Postmortem Studios</Company>
</Edition>
<Description>
A modern-day horror RPG where PC's face various film-based
creatures including zombies, Angels of Pain (from Hellraiser),
Candarion Demons (from Evil Dead), The Blob (from the film of the
same name).  It uses a percentile system.  Character creation is
d100 for each attribute, and skills chosen by a career package
plus points based on attributes.  The combat system is quite
gory, with 400+ weapons and 25 critical hit tables.  It is a 112
page book, with 2 scenarios to help you get started.  
</Description>
</Game>

<Game type="rpg" game_id="bloodbath">
<Title>Bloodbath</Title>
<Edition>
  <Author>Rick Slawson</Author>
  <Author>Troy Christensen</Author>
  <Year>1989</Year>
  <Company>TC International</Company>
</Edition>
<Description>
A fantasy mini-RPG set on the barbaric world of Helboria.  The
PC's are warriors who explore this world, while killing stuff 
along the way.  The combat system is based on a hex-map, and
includes graphic descriptions with various critical hits.
It uses "Bodily Mutilation Capacity" in place of hit points.
Published in a set of 24-page rulebook (complete with a sample
dungeon adventure), a world map, hex grid map, and counters.  
A companion game, Bloodchant, added spellcasting rules to the
system. 
</Description>
</Game>

<Game type="rpg" game_id="blooddawn">
<Title>Blood Dawn</Title>
<Edition>
  <Author>Lawrence R. Sims</Author>
  <Year>1996</Year> 
  <Company company_id="optimus">Optimus</Company>
</Edition>
<Description>
A post-nuclear-apocalypse science fantasy RPG set 60 years after
the devastation, in a world of "magic, mutations, and machines".
The PC's are prophets seeking to restore civilization from the
reigning barbarism.  It uses a basic roll-under-stat with
modifiers.  Character creation is limited point-bought.  
</Description>
</Game>

<Game type="rpg" game_id="bloodeisland">
<Title>Bloode Island</Title>
<Edition>
  <Author>Todd Downing</Author>
  <Year>1999</Year> 
  <Company company_id="deep7">Deep7</Company>
  <Pages>10</Pages>
</Edition>
<Edition>
  <EdName>XPG</EdName>
  <Author>Todd Downing</Author>
  <Author>John Sullivan</Author>
  <Author>Mark Bruno</Author>
  <Year>2002</Year> 
</Edition>
<Edition>
  <EdName>Diceless</EdName>
  <Year>2004</Year> 
</Edition>
<Description>
A mini-game of swashbuckling pirate action, set in a historical pastiche 
of varied periods from the Age of Exploration and the golden age of 
piracy.  The original game used the 1PG rules from Deep7, where 
resolution is rolling 1d6 and getting under attribute or skill, where 
1 is always success and 6 is always failure.  Later editions used the 
"XPG" system and then later the &lt;a href="GAME#activeexploits"&gt;
Active Exploits Diceless Roleplaying&lt;/a&gt; rules.  The last 
includes new rules for Mojo and Naval Combat. 
</Description>
</Game>

<Game type="rpg" game_id="bloodgames">
<Title>Blood Games: Occult Horror Role-playing</Title>
<Edition>
  <Author>Clash Bowley</Author>
  <Author>Jason Ludwig</Author>
  <Author>Wesley Fornero</Author>
  <Year>2004</Year>
  <Company company_id="flyingmice">Flying Mice LLC</Company>
  <Pages>182</Pages>
</Edition>
<Description>
A modern-day horror RPG, set in an alternate reality where a evil 
demons are rampaging.  In the past, a god-like figure ("Norandon")
saved mankind from the demons, giving humans magic.  However, Science
has eroded the belief which is necessary for magic, via a process
called "Nullity".  There is no great conspiracy, but scattered hunters
work for the Force of Light to fight vampires and demons.  The rules
use a percentile skill-based system.  Character creation has
random-roll attributes and a lifepath mechanic for each year over 10,
which generates skills, metaskills, and attribute improvements.
Characters may have a "path" -- which are supernatural powers of a 
variety of sorts.  
</Description>
</Game>

<Game type="rpg" game_id="bloodlust" language="French">
<Title>Bloodlust</Title>
<Edition>
  <Author>Croc</Author>
  <Year>1991</Year>
  <Company company_id="siroz">Siroz/Ideojeux</Company>
</Edition>
<Description missinginfo="rules">
A French-language heroic fantasy game, set on the fantasy
continent of Tanaephis -- a violent and wild land. 
</Description>
</Game>

<Game type="rpg" game_id="bloodofheroes">
<Title>Blood of Heroes</Title>
<Edition>
  <Author>Tony Oliveira</Author>
  <Author>Ray Hedman</Author>
  <Author>Joshua Marquart</Author>
  <Author>Christopher Tatro</Author>
  <Year>1998</Year>
  <Company company_id="pulsar">Pulsar</Company>
  <Pages>368</Pages>
</Edition>
<Description>
A superhero/supervillian RPG.  It uses the "MEGS" system from
&lt;a href="GAME#dcheroes"&gt;DC Heroes&lt;/a&gt;, where everything
is rated in exponential "AP" values.  Actions are resolved by
rolling 2d10 on a universal table of offensive AP vs defensive AP.  
</Description>
</Game>

<Game type="rpg" game_id="blueplanet">
<Title>Blue Planet</Title>
<Edition>
  <Author>Jeff Barber</Author>
  <Author>Greg Benage</Author>
  <Author>John Snead</Author>
  <Author>Jason Werner</Author>
  <Year>1997</Year>
  <Company company_id="biohazard">Biohazard Games</Company> 
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>2000</Year>
  <Company company_id="fantasyflight">Fantasy Flight Games</Company> 
</Edition>
<Description>
A post-ecological-apocalypse game set on a lush alien world nearly
entirely ocean-covered.  The majority of the very thick book is a
very detailed description of the world, history, and culture.  
It is set in a future where Earth discovers a wormhole just outside 
the solar system which leads to a waterworld dubbed "Poseidon".  
Colonization had just begun, spurred by the discovery of a 
longevity ore called "Long John".  Contact is interrupted by a 
catastrophic grain blight on Earth, leading to 75 years of rough 
independent life for the colonists.  The 1st edition rule system 
is a semi-complex percentile skill-based system.  The 2nd edition 
has a completely new system which uses dice pools: roll d10's equal 
to your aptitude (1 to 3), take the lowest roll, and try to get less 
than your attribute+skill+modifiers.  In both, character creation is 
semi-random attributes and point-bought skills.  
</Description>
</Game>

<Game type="rpg" game_id="bluerose">
<Title>Blue Rose: The Roleplaying Game of Romantic Fantasy</Title>
<Edition>
  <Author>Jeremy Crawford</Author>
  <Author>Dawn Elliott</Author>
  <Author>Steve Kenson</Author>
  <Author>John Snead</Author>
  <Year>2005</Year>
  <Company company_id="greenronin">Green Ronin Publishing</Company>
  <Pages>192</Pages>
</Edition>
<Description>
A fantasy genre game set on an original world, Aldea.  It is 
populated by various races including the ancient and mystical Vata, 
the Sea-folk; the Night People; and the Rhydan (psychic intelligent 
animals).  The rules are a standalone system (the "True20" system) 
loosely based on the D20 System used by 3rd edition 
&lt;a href="GAME#dungeonsanddragons"&gt;D&amp;amp;D&lt;/a&gt;, 
adding in rules variations from 
&lt;a href="GAME#mutantsandmasterminds"&gt;Mutants &amp;amp; 
Masterminds&lt;/a&gt;.  There are only three core classes: adept, 
expert, and warrior -- and variety instead comes from more and 
more variety of feats.  It also includes a wound track damage system 
based on a 1d20 roll to resist damage, and a new magic system based 
on feats, where spells cost fatigue.  The combat system is modified 
to remove full-round attacks and attacks of opportunity, and adding 
some non-attack options.  
</Description>
</Game>

<Game type="rpg" game_id="boblordofevil">
<Title>Bob, Lord of Evil</Title>
<Edition>
  <Author>Kevin Davies</Author>
  <Year>1993</Year>
  <Company company_id="peregrine">Peregrine</Company>
</Edition>
<Description>
A humorous RPG set in the "Dark Lands" with a techno- fantasy
horror theme.  The game is intended particularly for characters 
from other game universes to drop in for light-hearted
adventures.  
</Description>
</Game>

<Game type="rpg" game_id="bones">
<Title>Bones the Role Playing Game</Title>
<Edition>
  <Author>Andrew J. Martone</Author>
  <Year>2004</Year>
  <Company company_id="peregrine">Peregrine</Company>
  <Pages>51</Pages>
</Edition>
<Description>
A fantasy role playing game in which characters, monsters, 
equipment, and obstacles are all represented by customized 
six-sided dice.  These can be made by gluing printed icon sheets 
onto dice, marking on blank dice, or simulated with a computerized 
dice roller utility.  Each die has icons such as "Universal Success", 
"Physical Success", "Mental Success", "Universal Hindrance", 
"Damage", and many icons for skills, magic, and special 
circumstances.  Action resolution is by rolling your set of 
dice and counting applicable success icons, compared to the 
result of Challenge dice (if unopposed) or the opposed entity's 
dice (if opposed).  Challenge dice have 2 out of 6 faces as "Null" 
which cancels one success.  Character creation is open point-based 
of a sort: the player chooses icons for his four starting dice. 
One face is always "Universal Success", and one face is either 
"Physical Success" or "Mental Success", while the other four are 
freely chosen from the other choices. 
</Description>
</Game>

<Game type="rpg" game_id="bookofjalan">
<Title>The Book of Jalan</Title>
<Edition>
  <Author>Albert Bailey</Author>
  <Author>Clash Bowley</Author>
  <Author>Klaxon Bowley</Author>
  <Year>2004</Year>
  <Company company_id="flyingmice">Flying Mice LLC</Company>
  <Pages>214</Pages>
</Edition>
<Description>
A fantasy game set on a Renaissance-to-Restoration era alien world 
where humanity has magic-like psionic powers.  This is a standalone 
fantasy variant of the science fiction RPG
&lt;a href="GAME#starcluster"&gt;Starcluster&lt;/a&gt;. 
There are four races: human, Alari (humanoids with supernaturally 
deep but engrossing memories), Khali (orc-like barbarians), and 
Bani (short, agile miners).  It uses a percentile skill-based system.  
Character creation has either random-roll or point-based attributes; 
and a lifepath mechanic for each year over 10, which generates skills, 
metaskills, and attribute improvements.  
</Description>
</Game>

<Game type="rpg" game_id="bookoflarp">
<Title>The Book of LARP</Title>
<Edition>
  <Author>Mike Young</Author>
  <Author>Gordon Olmstead-Dean</Author>
  <Author>Miki Tracey</Author>
  <Author>Mike Pohjola</Author>
  <Author>Jeff Diewald</Author>
  <Author>Ryan Markle</Author>
  <Author>Sandy Antunes</Author>
  <Author>Mike Beddes</Author>
  <Author>John Kammer</Author>
  <Author>John Kilgallon</Author>
  <Year>2003</Year>
  <Company company_id="interactivities">Interactivities, Inc.</Company>
</Edition>
<Description>
A guide to writing and running live-action role-playing games (LARPs).  
It includes six sample games: "Trapped", "All the President's Zombies", 
"I Shall Not Want", "Michael Clambino's Fundraiser", "Humans vs
Monsters: Diplomacy", and "Lost in the Stacks".  
</Description>
</Game>

<Game type="rpg" game_id="boomtownplanet">
<Title>The Boomtown Planet</Title>
<Edition>
  <Author>Richard Parkinson</Author>
  <Year>2005</Year>
  <Company company_id="bettermousetrap">Better Mousetrap Games</Company>
  <Company company_id="timeless">Timeless Games</Company>
</Edition>
<Edition>
  <EdName>"Saturday"</EdName>
  <Year>2007</Year>
</Edition>
<Description>
A pulp style RPG set in the fictional city of Boomtown during the 
"Dirty 30s" of the U.S. -- with a focus on investigative reporting 
for its daily newspaper, the Planet.  It is an over-the-top setting 
with ghosts and other supernatural influences, where there are only 
two countries: the corrupt Capital State and warmongering 
Klankeruberalles.  It uses a dice pool system where you roll 
either your attributes in d6s (if you have the appropriate skill) 
or 1d6 (if you don't); and also declare odds or evens.  The 
number of successes is the number of dice over the difficulty 
and matching your odd/even call.  The six attributes are Strength, 
Endurance, Fortitude, Perception, Essence, and Agility.  There is 
no character generation system -- only sixteen pre-generated members 
of the Boomtown Planet's staff.  
</Description>
</Game>

<Game type="rpg" game_id="boothill">
<Title>Boot Hill</Title>
<Edition>
  <Author>Gary Gygax</Author>
  <Author>Brian Blume</Author>
  <Year>1975</Year>
  <Company company_id="tsr">TSR</Company>
  <Pages>34</Pages>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1979</Year>
  <Pages>36</Pages>
</Edition>
<Edition>
  <EdName>3rd</EdName>
  <Author>Steve Winter</Author>
  <Year>1990</Year>
</Edition>
<Description>
An early western RPG.  It uses a mostly percentile resolution system.  
Character creation uses random-roll attributes (Strength, Coordination, 
Observation, Stature, and Luck) in the 1-20 range.  Skills are 
point-bought with points based on your attributes.  The third edition 
majorly changed the system, revising resolution to use only d6's and 
d20's instead of percentile rolls.  There was a GM's screen and five 
32-page adventure modules published for it from 1981 to 1984: 
"Mad Mesa", "Ballots &amp; Bullets", "Lost Conquistador Mine", 
"Burned Bush Wells", and "Range War".  
</Description>
</Game>

<Game type="rpg" game_id="boucanier" language="French">
<Title>Boucanier</Title>
<Edition>
  <Author>Bruno Merandon</Author>
  <Year>1992</Year>
  <Company>Le Korrigan</Company>
</Edition>
<Description missinginfo="all">
A French-language pirate RPG. 
</Description>
</Game>

<Game type="rpg" game_id="bramstokersdracula">
<Title>Bram Stoker's Dracula</Title>
<Edition>
  <Author>Barry Nakazano</Author>
  <Author>David McKenzie</Author>
  <Year>1993</Year>
  <Company company_id="leadingedge">Leading Edge</Company>
</Edition>
<Description>
A cinematic vampire-hunting game covering periods from medieval
to the present, based on the 1992 film.  It's mechanics include
the accumulation of "Clue Points" which allow the PC's to
progress to the "Search Stage" and "Confrontation Stage" with
various random encounters along the way.  The system has an 
extremely simplified version of the combat rules in
&lt;a href="GAME#phoenixcommand"&gt;Phoenix Command&lt;/a&gt;, 
which is still quite complex. 
</Description>
</Game>

<Game type="rpg" game_id="bravenewworld">
<Title>Brave New World</Title>
<Edition>
  <Author>Matt Forbeck</Author>
  <Year>1999</Year>
  <Company company_id="pinnacle">Pinnacle</Company>
</Edition>
<Edition>
  <Year>2000</Year>
  <Company company_id="alderac">Alderac Entertainment Group</Company>
</Edition>
<Description>
A superhero game in an alternate timeline, where the heroes are
"deltas" that are fighting against a repressive U.S. government.
Powers are handled by pre-building power packages (10 given in
the basic game).  The system is a fairly simple open-ended
attribute+skill dice pool (d6) vs difficulty, similar to the D6
or Icon Systems.  
</Description>
</Game>

<Game type="rpg" game_id="breakingtheice">
<Title>Breaking the Ice: A Game about Love, for Two</Title>
<Edition>
  <Author>Emily Care Boss</Author>
  <Year>2005</Year>
  <Company company_id="blackandgreen">Black &amp;amp; Green Games</Company>
</Edition>
<Description>
A game of romance designed for two players.  Each of the two players creates a character which is in some ways a reversal of themselves -- such as another gender, culture, or orientation.  After playing out three dates, the players add up their characters' Compatibilities and Attraction Levels.  In general, five or more of both is Love Triumphant, but players are encouraged to discuss things.  Players take turns gamemastering the date for each other, awarding dice to roll for those Levels based on story events, cleverness, and agreeing to the GM's ideas.  The game awards dice for letting complications mess up your character's date, or otherwise adding in twists.  
</Description>
</Game>

<Game type="rpg" game_id="broadsword">
<Title>Broadsword</Title>
<Edition>
  <Author>Jeff Mejia</Author>
  <Author>James Stubbs</Author>
  <Author>Todd Downing</Author>
  <Year>2007</Year>
  <Company company_id="deep7">Deep7</Company>
  <Pages>16</Pages>
</Edition>
<Description>
A 16-page self-styled "beer &amp;amp; pretzels" RPG emulating fantasy 
barbarian movies of the 1970s and 1980s, such as "Conan" and 
"Hawk the Slayer".  It uses the 1PG mechanics from other Deep7 games.  
Action resolution is rolling 1d6 and getting under attribute or skill, 
where 1 is always success and 6 is always failure.  This game adds brief 
systems for "advantages" and "magic", and also includes nine 1-page 
adventures.  
</Description>
</Game>

<Game type="rpg" game_id="bubblegumcrisis">
<Title>Bubblegum Crisis</Title>
<Edition>
  <Author>Benjamin Wright</Author>
  <Author>David Ackerman-Gray</Author>
  <Year>1997</Year>
  <Company company_id="rtalsorian">R Talsorian</Company>
</Edition>
<Description>
A cyberpunk RPG based on the Japanese anime series, including a
lot of background information on the show.  It uses the
&lt;a href="GAME#fuzion"&gt;Fuzion&lt;/a&gt; system.  
</Description>
</Game>

<Game type="rpg" game_id="buccaneer">
<Title>Buccaneer</Title>
<Edition>
  <Author>Carl Smith</Author>
  <Year>1979</Year>
  <Company>Adversary Games</Company>
</Edition>
<Description>
A pirate mini-RPG (16 pages), covering 17th and 18th centuries.
The terse rules cover character creation, man-to-man and
ship-to-ship combat, and treasure-hoarding. 
</Description>
</Game>

<Game type="rpg" game_id="buckrogersxxvc">
<Title>Buck Rogers: XXVc</Title>
<Edition>
  <Author>Mike Cook</Author>
  <Author>Michael Dobson</Author>
  <Author>Jeff Grubb</Author>
  <Author>Jim Ward</Author>
  <Author>Warren Spector</Author>
  <Author>Jeff Butler</Author>
  <Year>1990</Year>
  <Company company_id="tsr">TSR</Company>
</Edition>
<Description>
A sci-fi RPG loosely based on the comic and TV series, rewriting
significant background.  The setting is post-apocalyptic, with many
dark elements.  In 2456, Earth is devastated by war and recently
freed from the tyrrany of Russo-American Mercantile (RAM) by the
New Earth Order (NEO) and, of course, Buck Rogers.  It uses a
variant of the AD&amp;amp;D system with a more advanced skill system.  
</Description>
</Game>

<Game type="rpg" game_id="buffythevampireslayer">
<Title>Buffy the Vampire Slayer</Title>
<Edition>
  <Author>C.J. Carella</Author>
  <Year>2002</Year>
  <Company company_id="eden">Eden Studios</Company>
</Edition>
<Description>
A modern-day monster-fighting RPG based on the U.S. television series.  
It uses the skill-based "Unisystem" from 
&lt;a href="GAME#witchcraft"&gt;Witchcraft&lt;/a&gt;, with 
open point-based character creation and resolution by stat+d10 
vs difficulty.  There are two basic character types: heroes (like 
Buffy) and "white hats" (like Willow and Xander). 
</Description>
</Game>

<Game type="rpg" game_id="bulldogs">
<Title>Bulldogs!</Title>
<Edition>
  <Author>Brennan Taylor</Author>
  <Author>C. Austin Hogan</Author>
  <Author>David Sklar</Author>
  <Author>A.J. Hernandez</Author>
  <Author>Jeremy Simmons</Author>
  <Year>2004</Year>
  <Company company_id="galileo">Galileo Games</Company>
</Edition>
<Description>
A science fiction / space opera game, published as a supplement for 
third edition
&lt;a href="GAME#dungeonsanddragons"&gt;Dungeons &amp; Dragons&lt;/a&gt;
(aka d20).  It is set in a distant small galaxy.  It includes ten races, 
including a colorful near-human race, the Arsurbans.  There are six 
new primary classes, including Bounty Hunter, Space Pilot, Engineer, 
and Space Pirate.  It also includes starship combat rules.  
</Description>
</Game>

<Game type="rpg" game_id="bunniesandburrows">
<Title>Bunnies and Burrows</Title>
<Edition>
  <Author>Scott Robinson</Author>
  <Author>B. Dennis Sustare</Author>
  <Year>1976</Year>
  <Company company_id="fantasygamesunlimited">FGU</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1982</Year>
</Edition>
<Description>
A rabbit-adventure RPG in the genre of the Richard Adam's novel 
&lt;u&gt;Watership Down&lt;/u&gt;.  It uses class-based character 
creation, including herbalists (capable of concoctions like 
"Snuffball" sleep grenades), seers, and empathic healers.  
It has a rudimentary skill system and even martial arts rules 
(the humorous "Bunfoo").  
</Description>
</Game>

<Game type="rpg" game_id="bureau13"> 
<Title>Bureau 13: Stalking the Night Fantastic</Title>
<Edition>
  <Author>Richard Tucholka</Author>
  <Author>Chris Belting</Author>
  <Year>1983</Year>
  <Company company_id="tritac">Tri-Tac Games</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1984</Year>
</Edition>
<Edition>
  <EdName>3rd</EdName>
  <Year>1990</Year>
</Edition>
<Description>
A light-hearted supernatural conspiracy game about agents of a
super-secret U.S. government agency dedicated to hunting down
evil supernatural creatures while also protecting innocent
supernaturals by keeping them secret.  The system is fairly
complex, including extensive damage rules.  
</Description>
</Game>

<Game type="rpg" game_id="burningempires">
<Title>Burning Empires</Title>
<Edition>
  <Author>Luke Crane</Author>
  <Year>2006</Year>
  <Company>self-published</Company>
</Edition>
<Description>
A science fiction system based on the graphic novel series Iron Empires 
by Chris Moeller.  It is set in a far future where human civilization of 
eight vast interstellar empires is on the verge of collapse in the face 
of an alien invasion.  It uses a variant of the dice pool system in 
&lt;a href="GAME#burningwheel"&gt;Burning Wheel&lt;/a&gt;.  The system 
is greatly expanded in the World Burning process to jointly create the 
setting, and a staged system that creates different types of scenes 
(Color, Interstitial, Building, and Conflict) in response to 
strategic maneuvers in resisting the alien invasion. 
</Description>
</Game>

<Game type="rpg" game_id="burningwheel">
<Title>The Burning Wheel</Title>
<Edition>
  <Author>Luke Crane</Author>
  <Year>2002</Year>
  <Company>self-published</Company>
</Edition>
<Description>
A generic fantasy system, with an unspecified default setting -- 
feudal medieval with the usual dwarves, elves, and orcs.  It uses 
a dice pool system, based on rolling d6's equal to stat against a 
target number of 2, 3, or 4 (depending on the "Shade" of the stat 
tested).  The number of successes then must be greater than the task 
difficulty.  Character creation is based on generating a year-by-year 
lifepath according to profession.  Attributes are bought from a pool 
of Mental Attribute points and Physical Attribute points based on age.  
Skills are bought with skill points accumulated via the lifepath.  
There are two mental attributes -- Perception and Will -- and four 
physical attributes -- Power (i.e. strength), Agility, Speed, and 
Forte (i.e. endurance).  
</Description>
</Game>

<Game type="rpg" game_id="burrosandbanditos">
<Title>Burros and Banditos</Title>
<Edition>
  <Author>unknown</Author>
  <Year>unknown</Year> 
  <Company company_id="sierramadre">Sierra Madre Games</Company>
</Edition>
<Description>
A semi-roleplaying game set on the Mexican border. 
</Description>
</Game>

<Game type="rpg" game_id="bushido">
<Title>Bushido</Title>
<Edition>
  <Author>Paul Hume</Author>
  <Author>Bob Charrette</Author>
  <Year>1980</Year> 
  <Company>Tyr / Phoenix Games</Company>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1981</Year>
  <Company company_id="fantasygamesunlimited">FGU</Company>
</Edition>
<Description>
A fantasy RPG set in mythic Japan ("Nippon"), using a combined
class and skill-based system.  
</Description>
</Game>

<Game type="rpg" game_id="cadillacsanddinosaurs">
<Title>Cadillacs and Dinosaurs</Title>
<Edition>
  <Author>Frank Chadwick</Author>
  <Year>1990</Year> 
  <Company company_id="gamedesignersworkshop">GDW</Company>
</Edition>
<Description>
A post-nuclear-apocalypse game in the strange world of the comic
"Xenozoic Tales", where dinosaurs have reappeared on the Earth. 
</Description>
</Game>

<Game type="rpg" game_id="cadwallon" language="French,English">
<Title>Cadwallon: The Free City</Title>
<Edition>
  <Author>Arnaud Cuidet</Author>
  <Author>Bruno Bechu</Author>
  <Author>Damien Desnous</Author>
  <Author>Franck Plasse</Author>
  <Author>Gregoire Laakmann</Author>
  <Author>Ivo Garcia</Author>
  <Author>Jean Bay</Author>
  <Author>Nicolas Raoult</Author>
  <Author>Sebastien Celerin</Author>
  <Author>Vincent Kaufmann</Author>
  <Author>Willem Peerbolte</Author>
  <Author>Xavier Spinat</Author>
  <EdName>1st French</EdName>
  <Year>2005</Year> 
  <Company company_id="rackham">Rackham</Company>
</Edition>
<Edition>
  <EdName>1st English</EdName>
  <Year>2006</Year> 
  <Company company_id="rackham">Rackham</Company>
  <Pages>348</Pages>
</Edition>
<Description>
A tactical fantasy role-playing game in French and English, designed 
for use with miniatures and compatible with the Confrontation fantasy 
miniatures game.  The game world is a traditional fantasy world
("Aarklash") inhabited by Elves, Dwarves, Humans, Goblins, Orcs,
Ogres, and Wolfen.  The game is set in the free city of Cadwallon,
which was founded by a mercenary company and leases troops to the
various nations surrounding it that are in the process of entering a
massive war, the Rag'narok.  It uses a d6 dice pool system where
characters have "attitudes" rather than standard attributes.  The
attitudes are Pugnacity, Style, Sleight, Opportunism, Discipline, and
Subtlety.  Character creation is by picking a race and culture (which 
modify attitudes from their base of 2), distributing some flexible
points for skills and raising attitudes, and then picking 3 trade
ranks from the 37 trades.  Tasks are resolved by rolling a number of
d6 equal to your skill level, taking the highest and adding the
appropriate attribute to compare against the difficulty.  In action
scenes, dice are split between an action pool and reaction pool --
which are refreshed according to the character's trade scores.  
</Description>
</Game>

<Game type="rpg" game_id="callofcthulhu">
<Title>Call of Cthulhu</Title>
<Edition>
  <Author>Sandy Petersen</Author>
  <Year>1981</Year>
  <Company company_id="chaosium">Chaosium</Company>
</Edition>
<Edition>
  <EdName>Designer's</EdName>
  <Year>1982</Year>
</Edition>
<Edition>
  <EdName>2nd</EdName>
  <Year>1983</Year>
</Edition>
<Edition>
  <EdName>3rd</EdName>
  <Year>1986</Year>
</Edition>
<Edition>
  <EdName>4th</EdName>
  <Year>1989</Year>
</Edition>
<Edition>
  <EdName>5th</EdName>
  <Year>1992</Year>
</Edition>
<Edition>
  <EdName>5.5th</EdName>
  <Year>1998</Year>
</Edition>
<Edition>
  <EdName>5.6th</EdName>
  <Year>2000</Year>
</Edition>
<Edition>
  <EdName>20th Anniversary</EdName>
  <Year>2001</Year>
</Edition>
<Edition>
  <EdName>Miskatonic University</EdName>
  <Year>2001</Year>
</Edition>
<Edition>
  <Author>Sandy Petersen</Author>
  <Author>Lynn Willis</Author>
  <EdName>6th</EdName>
  <Year>2004</Year>
</Edition>
<Edition>
  <EdName>25th Anniversary</EdName>
  <Year>2006</Year>
</Edition>
<Description>
A prolific horror game based on the works of H.P. Lovecraft,
where PC's are investigators into the unknown who deal with
horrors beyond comprehension.  The basic game is set in 1920's
U.S., but there are also well-supported lines for 1990's U.S. and
1890's England.  It uses the Chaosium &lt;a href="GAME#basic"&gt;Basic
Role-Playing&lt;/a&gt; system, with the notable addition of "Sanity".
Sanity is a percentile stat which is damaged when encountering
grotesque or other-worldly things.  It can be regained only with
difficulty: by psychiatric treatment or by knowing that horrors
have been defeated.  It also has a maximum that is the inverse of
your "Mythos Knowledge" skill (max SAN is 100-skill), so the more
you know about the truth the less sane you can be.  Character 
creation involves random-roll attributes and percentile
point-bought skills.  
</Description>
</Game>

<Game type="rpg" game_id="callofcthulhu_d20">
<Title>Call of Cthulhu Roleplaying Game (D20)</Title>
<Edition>
  <Author>Monte Cook</Author>
  <Author>John Tynes</Author>
  <Year>2002</Year>
  <Company company_id="wizardsofthecoast">Wizards of the Coast</Company>
</Edition>
<Description>
A horror game based on the works of H.P. Lovecraft, where PC's 
are investigators into the unknown who deal with horrors beyond 
comprehension.  The rules are a standalone system based on the 
D20 System used by 3rd edition 
&lt;a href="GAME#dungeonsanddragons"&gt;D&amp;amp;D&lt;/a&gt;. 
It adds rules for insanity, but is still more combat oriented 
than the original game from Chaosium. 
</Description>
</Game>

<Game type="rpg" game_id="caper">
<Title>Caper!</Title>
<Edition>
  <Author>John O'Brien</Author>
  <Year>2006</Year>
  <Company>self-published</Company>
  <Pages>60</Pages>
</Edition>
<Description>
A 'Host a Heist' party game of co-operative storytelling, where 2-6 players take on the roles of thieves who join forces to pull off a crime.  The type of caper is up to the Mastermind, while of course the results are cooperative.  Caper uses the "21 System" rules which require a deck of playing cards and poker chips to play.  The game is independently published via 
&lt;a href="http://www.lulu.com/content/345228"&gt;Lulu.com&lt;/a&gt;.  
</Description>
</Game>

<Game type="rpg" game_id="capes">
<Title>Capes</Title>
<Edition>
  <Author>Anthony Lower-Basch</Author>
  <Year>2005</Year>
  <Company company_id="museoffire">Muse of Fire Games</Company>
  <Pages>269</Pages>
</Edition>
<Description>
A superhero RPG with no gamemaster per se.  Instead, there are
mechanics for narration of conflicts.  There are a set of conflicts
represented by index cards, each with two d6s (of different colors) on
them.  
</Description>
</Game>

<Game type="rpg" game_id="capitanalatriste" language="Spanish">
<Title>Capitan Alatriste</Title>
<Edition>
  <Author>Ricard Iba&amp;ntilde;ez</Author>
  <Year>2002</Year>
  <Company company_id="deviriberia">Devir Iberia</Company>
  <Pages>269</Pages>
</Edition>
<Description>
A Spanish-language gritty swashbuckling RPG, adapting the popular 
series of novels by Spanish writer Arturo Perez-Reverte.  The full 
title is "El Juego de Rol del Capitan Alatriste" ("The Captain Alatriste 
Roleplaying Game").  The novels are set in Madrid in the first half 
of the 17th century, during the reign of Phillip IV Hapsburg.  
Action resolution is by roll under skill or attribute on 3d6, 
with difficulty expressed by "fixing" dice to 1 or 6.  Character 
creation is both point-bought and class-based, with thirteen 
classes: Artist, Adventurer, Bandit, Priest, Comedian, Courtier, 
Handmaiden, Inquisitor, Medic, Rogue, Soldier, Braggart (Thug), 
and "Woman of Mystery".  It includes a detailed system for combat, 
with hit location and various maneuvers.  
</Description>
</Game>

<Game type="rpg" game_id="carry">
<Title>carry. a game about war.</Title>
<Edition>
  <Author>Nathan Paoletta</Author>
  <Year>2006</Year>
  <Company company_id="hamsterprophet">Hamsterprophet Productions</Company>
  <Pages>76</Pages>
</Edition>
<Description>
A short-form RPG where players play soldiers from a squad of U.S. Marines 
in the Vietnam war, who end up turning on each other amidst the tensions 
of war.  Each PC has a single pool of dice, and has one of six profiles: 
Accuser, Brawler, Invincible, Warrior, Companion, and Soldier -- though 
profile can and will change during the game.  Resolution works by a simple 
dice pool system where you roll a single die from your pool, but each 
time you roll you have to give away that die.  The size of die (d4 through 
d12) is limited by the combination of your profile and the Approach you 
use (which is one of Violent, Strategic, Tactical, or Peaceful).  
The game is short-form, and has a fixed progression which ends when 
all the NPCs of the squad have been wounded, evacuated, or killed -- 
at which point all the PCs turn on each other.  
</Description>
</Game>

<Game type="rpg" game_id="cartoonactionhour">
<Title>Cartoon Action Hour</Title>
<Edition>
  <EdName>1st electronic</EdName>
  <Author>Cynthia Celeste Miller</Author>
  <Year>2002</Year>
  <Company company_id="spectrum">Spectrum Game Studios</Company>
  <Pages>108</Pages>
</Edition>
<Edition>
  <EdName>1st print</EdName>
  <Author>Cynthia Celeste Miller</Author>
  <Year>2003</Year>
  <Company company_id="spectrum">Spectrum Game Studios</Company>
  <Company company_id="zman">Z-Man Games</Company>
  <Pages>192</Pages>
</Edition>
<Description>
An RPG designed to emulate the action-adventure cartoons of the 1980s,
such as Thundarr the Barbarian, Transformers, G.I. Joe, and so
forth.  Character creation features an open-ended system for 
designing special abilities such as magic, psionics, gadgets, etc.
Action resolution uses stat + 1d12 vs difficulty.   It also includes 
genre rules for features like after-show messages ("...and knowing is 
half the battle"), character advancement between "seasons" of the 
series, and so forth. 
</Description>
</Game>

<Game type="rpg" game_id="cassiopeanempire">
<Title>Cassiopean Empire</Title>
<Edition>
  <Author>Raymond Norton</Author>
  <Year>1982</Year>
  <Company>Norton Games</Company>
</Edition>
<Edition>
  <EdName>Advanced</EdName>
  <Author>Raymond Norton</Author>
  <Author>Ray Moats</Author>
  <Author>James Gowan</Author>
  <Year>1985</Year>
</Edition>
<Description>
A spacefaring sci-fi mini-RPG.  The 1st edition was 16 pages; 
2nd was two books 32 pages each.  It was set in a 
&lt;a href="GAME#traveller"&gt; Traveller&lt;/a&gt;-like space 
empire.  The system included rules for the usual sci-fi conventions 
of starships, robots and aliens. 
</Description>
</Game>

<Game type="rpg" game_id="castlefalkenstein">
<Title>Castle Falkenstein</Title>
<Edition>
  <Author>Michael Pondsmith</Author>
  <Year>1994</Year>
  <Company company_id="rtalsorian">R Talsorian</Company>
</Edition>
<Description>
A Victorian fantasy game, set in an alternate Earth with magic,
elves, dwarves, and other strangeness.  The genre is rather 
adventure pulp rather than period Victorian fiction.  The system
uses cards rather than dice, where both players and GM have a
hand of cards that they play from for resolving actions.  
</Description>
</Game>

<Game type="rpg" game_id="castleperilous">
<Title>Castle Perilous</Title>
<Edition>
  <Author>James T. Sheldon</Author>
  <Year>1980</Year>
  <Company>West Wind Simulations</Company>
</Edition>
<Description>
A fantasy-genre RPG, emphasizing storytelling aspects.  The
system is class-based (9 classes), and has modifiers on
resolution for acting and enthusiasm on the part of the players.  
Includes an introductory adventure and setting (related to novels
by John De Chancie?). 
</Description>
</Game>

<Game type="rpg" game_id="castlesandcrusades">
<Title>Castles and Crusades</Title>
<Edition>
  <Author>Davis Chenault</Author>
  <Author>Mac Golden</Author>
  <Year>2004</Year>
  <Company company_id="trolllord">Troll Lord Games</Company>
</Edition>
<Description>
A fantasy-genre RPG with a simple rules-lite system, similar to 
and roughly compatible with pre-third editions of 
&lt;a href="GAME#dungeonsanddragons"&gt;Dungeons &amp; Dragons&lt;/a&gt;. 
Character creation involves rolling up six ability scores (Strength, 
Dexterity, Constitution, Intelligence, Wisdom, and Charisma), 
choosing a race (from 7 options) and a class (from 13 options).  
Action resolution is based on 1d20 + attribute modifier + 