DundraCon 2014

         DunDraCon is in my area, but San Ramon is a longer trek for me than Pacificon and KublaCon. This was my fifth time to the convention. I didn't run events, and played in a mix of LARP and tabletop, going with my son on Sunday. The events that I attended were:


Hell's Karaoke

This was a mildly larp-themed karaoke event run by Erik Dahl, which was good for a Friday night after work. Great fun and a bit of hellishness.


Million Qubit Bounty: Crisis on Marathon Free Station

Saturday 10 AM in 145 for 4 hours
GM: Tom Rafalski
Type: RPG
System: Savage Worlds
Players: 6
Provided: All characters provided by GM
Game Content: Teen Friendly
Genre: SciFi
Who destroyed Earth? The Sons of Earth think the Keepers know; they kidnapped one of their Associates. The Keepers immediately offered a Million Qubits for the kidnappers, dead or alive...

An action-filled space opera adventure tabletop adventure, which I played with Milo. I played a character inspired by Jack Burton (from Big Trouble in Little China). The full players and their characters were:

        It was fairly straightforward sci-fi action/adventure, done well with a bit of tongue-in-cheek. There was a bunch of tactical action, eventually taking on a villain on an opposing ship.


#0-04: The Frozen Fingers of Midnight

Saturday 2 PM for 4 hours
GM: Patrick Bogen
Type: RPG
System: Pathfinder
Players: 6
Rules Knowledge: Beginners Welcome
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Written by Craig Shackleton

A competitive Pathfinder event, with the following players and characters:

The plotline was a fairly standard walk through some mysteries and challenges, eventually ending with a confrontation with a witch in a ship frozen in ice.


531 Today is a Good Day to...PARTAY!

Sunday 10 AM for 6 hours
Type: LARP
Troupe: Gamer Geekus
GM: Ryan Walton
System: GM Fiat
Players: 18
Rules Knowledge: Beginners Welcome
Stressed out by the Borg? Risa is for you! Come and relax at the newest Retreat the Calming Continuance for relaxation. All races and cultures are welcome!

A small Star Trek larp, which I unfortunately didn't take good notes on.


731 Mournful Their Mood

Sunday 6 PM for 6 hours
Type: LARP
Genre: Political Fantasy
Costume: Dark Ages
Troupe: Sinking Ship Productions
System: Homebrew
Players: 25
Rules Knowledge: Useful
Game Content: Mature Themes
Decades before the Moorstepper, before the Hunt of Antumn and the seal of the dragon, there were two dozen heroes who would become legend. A prequel to the original Lloegyr trilogy.

A negotiation on a sinking ship between two parties, with difficult conflicts. This was a prequel to the Lloegyr trilogy, which I had a minor part in the third round of.


Conclusion

I ended up not taking good notes for this year, and resolve to do better next year.

 


John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Thu Feb 21 20:56:45 2014