Unused Ideas for Future Campaigns

     These are various campaigns which I have considered running, but have not yet run in any form. For a given future campaign, I could also be interested in running a related campaign to one that I've run before -- such as running a Star Trek campaign in the mold of previous campaigns. Running a previously-used campaign idea would be easier in many ways since I could mine earlier games for ideas. However, it also would

Aberrant
This is not a well-defined campaign per se, but I had a number of ideas about running an Aberrant campaign should I someday find players who are interested.
 
Blue Rose
I had multiple ideas for campaigns using the Blue Rose system and setting by Steve Kenson et al from Green Ronin Publishing. The first is a fantasy pirates campaign, with intrigue and the supernatural in the background.
 
Dawn of Fire
This is an idea I have of running a post-apocalyptic Dungeons & Dragons game, where fast-multiplying dragons have ravaged the surface of a fantasy world like Greyhawk, and the survivors must make new lives for themselves underground.
 
Oz
I've had various musings about a game set in L. Frank Baum's Land of Oz, though no concrete plans.
 
Queensland
This is an idea I have of running a game set in the world of Wen Spencer's "A Brother's Price". It is set in a highly diverged alternate Earth with roughly 19th century technology where for centuries males have been only 1 in 20 of live births.
 
Starbound
This is an idea I have for a hard science-fiction campaign. It is a space-faring game without pseudo-science like faster-than-light drives. Instead, it focusses on the effort of a small group of reactionary colonists who set out from Earth to colonize the stars.
 
Teuthis
...
 
Weird Science
...
 
Williamsburg by Night
This is an old idea I had for a something of a "deconstructionist" chronicle of White Wolf's Vampire: The Masquerade game. It is set in Williamsburg, Virginia -- site of the "world's largest outdoor living history museum". Williamsburg is a town of strange contrasts: at once reflecting a town untouched since the 18th century, but also a boom in modern tourism and development. The twist is that the vampires of Williamsburg are actually considering democracy as a way of life.

 


John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Mon Dec 11 12:52:07 2006