Feat Name Summary
Arcane Training You're trained in two arcana.
Arcanum You can use one arcanum without an Arcane Talent feat.
Wild Talent You have a strong wild talent with a particular type of arcana.
Animism Talent You can learn Animism Arcana.
Healing Talent You can learn healing arcana.
Feat Name Summary
Meditative Talent You can learn meditative arcana.
Psychic Talent You can learn psychic arcana.
Shaping Talent You can learn shaping arcana.
Visionary Talent You can learn visionary arcana.
Arcana: Enhancement
Feat Name Summary
Arcane Focus1F +1 to the save Difficulty of your arcana of one talent.
Empower Arcana Increase the effective rank of your arcana.
Greater Arcane Focus1F Additional +1 Difficulty on the saves of one arcane talent.
Psychic Shield Penetration +2 bonus to overcome a target's Psychic Shield.
Feat Name Summary
Quicken Arcana Reduce the time required to use arcana.
Subtle Arcana You can mute the signature of your arcana.
Widen Arcana Affect an area with arcana.
Arcane Abilities
Feat Name Summary
Brew Elixir You can brew arcane elixirs.
Cure Blindness/Deafness1F You can cure vision or hearing loss.
Cure Disease1F You can cure disease.
Cure Poison1F You can neutralize the effects of poison.
Erase Signature1F You can erase arcane signatures.
Familiar You have a psychic bond with a special animal companion.
Imbue Life1F, L > 8 You can restore life to the dead.
Feat Name Summary
Imbue Stone You can empower arcane stones.
Imbue Unlife1F, L > 2 You can create unliving creatures.
Imbue Weapon You can make masterwork weapons into arcane weapons.
Summon Darkfiend1F, L > 5 You can summon darkfiends from Shadow.
Summon Elemental1F, L > 5 You can summon elementals from nature.
Truth-Reading1F You can sense when someone is lying.
Feat Name Summary
Accurate Attack Reduce your damage bonus to increase your attack bonus.
All-out Attack Reduce your defense bonus to increase your attack bonus.
Arcane WeaponL > 5 Your melee weapons are considered arcane weapons.
Blind-fight Half miss chance while in melee combat.
Improved Critical Your threat range with a particular attack is doubled.
Improved Disarm +2 bonus when attempting to disarm an opponent.
Improved Feint You can feint as a move action.
Feat Name Summary
Improved Initiative You get a +4 bonus on initiative checks.
Improved Sunder +4 to hit when striking held objects.
On the Run Move both before and after your standard action.
Power Attack Reduce your attack bonus to increase your damage.
Two-Weapon Fighting You can skillfully fight with a weapon in each hand.
Psychic Weapon You can create a melee weapon out of psychic energy.
Purifying Light You can weild light as a weapon against Shadow.
Combat: Defense
Feat Name Summary
Armour Training You know how to move and fight while wearing armour.
Canny Defense Add your Int or Wis score to your Defense.
Defensive Attack Reduce your attack bonus to increase your dodge bonus.
Dodge +1 to your dodge bonus.
Improved Dodge +2 bonus when taking the dodge action.
Improved Uncanny Dodge1F You cannot be flanked.
Feat Name Summary
Shield Training You're trained in the proper use of shields in combat.
Snatch Arrows1F You can catch ranged weapons.
Two-Weapon Defense1F Your two-weapon fighting style improves your Defense.
Uncanny Dodge You retain your dodge bonus when flat-footed.
Deflect Arrows1F You can deflect one ranged attack against you per round.
Combat: Mounted
Feat Name Summary
Mounted Archery Half penalty when using ranged weapons while mounted.
Mounted Combat Substitute Ride check for mount's Defense.
Ride-By Attack While mounted you can move before and after a standard action.
Feat Name Summary
Spirited Charge1F Deal double damage with a melee weapon while charging.
Trample1F You can overrun very effectively while mounted.
Combat: Ranged
Feat Name Summary
Far Shot1F Increase range increment by one-half (double for thrown weapons).
Improved Precise Shot1F No penalty for less than total cover or concealment.
Improved Ranged Disarm No penalty when making a ranged disarm attempt.
Feat Name Summary
Point Blank Shot +1 attack and damage with ranged weapons at 30' range.
Precise Shot1F You can make ranged attacks into melee with no penalty.
Ranged Pin You can pin an opponent with a ranged weapon.
Combat: Unarmed
Feat Name Summary
Arcane Strike1F, L > 4 Your unarmed strikes are considered arcane weapons.
Improved Grab You can follow an unarmed attack with a free grapple.
Feat Name Summary
Improved Strike You do Lethal damage unarmed.
Improved Trip +2 bonus to trip opponents.
Combat: Weapons
Feat Name Summary
Exotic Weapon Training You're trained in a particular exotic weapon.
Weapon Finesse Add your Dex score in place of your Str score with a light weapon.
Feat Name Summary
Weapon Training You're trained in the use of martial weapons.
Feat Name Summary
ComprehendL > 3 You can understand the spoken language of any creature.
Endurance +4 bonus on stamina-related Con checks and Fort saves.
Low-light Vision See twice as far in low-light conditions.
Pure-Hearted +4 bonus on saves to resist corruption.
Feat Name Summary
Rhy-bonded You have a psychic bond to a companion.
Track You can find and follow tracks.
Wild Empathy You can use Handle Animal as an interaction skill.
Feat Name Summary
Arcane Balance1F, L > 2 You can walk across any surface without sinking.
Arcane SpeedL > 2 You can move with great speed in short bursts.
Improved Balance No penalty for accelerated movement while balancing.
Improved Climb No penalty for accelerated movement while climbing.
Feat Name Summary
Improved Speed +10 feet movement speed.
Run You run at 5 times your normal speed.
Trackless Step You leave no trail in natural surroundings.
Wildwalk1F You can move through natural surroundings freely.
Feat Name Summary
Fortune's Favour Add your Cha score to your saving throws.
Great Fortitude +2 on Fortitude saving throws.
Great Toughness +1 on Toughness saving throws.
Immunity to DiseaseL > 1 You are immune to all diseases.
Immunity to PoisonL > 6 You are immune to all poisons.
Feat Name Summary
Iron Will +2 bonus on Will saving throws.
Lightning Reflexes +2 bonus on Reflex saving throws.
Second Chance You get a second save against a particular hazard.
Self-Healing You can use Body Control to heal yourself.
Feat Name Summary
Skill Affinity Add two skills to your list of favored skills.
Skill Focus +3 bonus with a chosen skill.
Feat Name Summary
Skill Training Add two skills to your list of known skills.
Talented +2 with two related skills.
Feat Name Summary
Beloved You have found true love.
Favors You know people who can help you out from time to time.
Heirloom You have some inheritance left to you.
Improved Demoralize You can make an Intimidate check as a move action.
Feat Name Summary
Sensitive +2 bonus on interaction skills with intelligent creatures.
Taunt Make a Bluff check to shake a target's confidence.
Wealthy +3 Wealth bonus.