Filename: SCADETS.DOC|. By Donald Hosford(Email: Hosford.Donald@ACD.NET) Needed: 6-sided dice, | . _____ ._____ ___. ______ (Written: Apr-17-1998) paper,writing tools, | / ____\/__ __\ / _ \ | ___ \ .(This game is FREE!). 2 or more players. | \ \. | | | |_| || _/ . . . ----------------------+ . _\___ \ | | .| ___ || |\ \ . . . . . . \_____/ .|_| |_| |_||_| \_\ . . . . . ____ .___ _____. ______ _____ _____ _. . . . / ___\ / _ \ | _ \ | ____\/__ __\/ ____\. (_) . . . . | /. | |_| || |.\ || __\ . | | .\ \ . . . . | \____| ___ || |_/ || |____ | |. _\___ \ . _ . . . . \____/|_| |_||____/.|_____/ .|_| \_____/. (_) . . .______ . ___ _____ ___ . ____ . ______ _ _ _ ______ _____ | ___ \ / _ \ / ____\ /_ _\ / ___\ . | ___ \| |.| || | . | ____\/ ____\ | _/| |_| |\ \ .| |. | / . . | _/| | | || | .| __\ .\ \ .| ___ \| ___ |_\___ \._| |_ | \____ .| |\ \.| |_| || |____| |_____\___ \ |_____/|_| |_|\_____/ \___/ \____/ . . |_|.\_\ \___/ |_____/|_____/\_____/ . . (The game where the rules are SHORTER than the title!) . . ------------------------------------------------------------------ CREATING CHARACTERS: Think of a name. |COMBAT: All characters get a chance to Roll 2d6 for each attribute(STrength, | do something each turn. Attacks are and BRains) Hits=Strength. Move is 1/2| at Average difficulty. Characters may Strength(round up) Choose a number of | move upto 1/2 move, and shoot at -2 skills, no more than Brains score. | to skill roll. Make one skill level 3, the rest are |DAMAGE: Subtract armor defence, apply level 1. Has 70 credits to buy stuff. | remainder to character's hits. Any SKILLS: Computer,Driver,Fight,Medic, | character with zero hits has died. Repair,Science,Shoot. Add as needed. |NPC's: Basics: ST 7, BR 7. Has only SKILL DIFFICULTIES: Easy things: +2, | needed skills (level 2), and stuff. Average: +0, Hard things: -2. | Experts: worked out like characters. SKILL ROLLS: Roll 2d6,add skill level, |EXPERIENCE: All characters get 1 point subtract difficulty. If total is 8 or | per adventure. Give 2 points for good more, skill attempt was successful. | role playing. 5 points may be spent Rolls of 7 or less are failures. | to increase a skill by 1 level. ------------------------------------------------------------------- Item Cost Notes |Item Cost Notes Backpack 10 10 small items. |Ship passage 15 per day. Cell recharger 30 recharges in 4 hour|Luxury passage 40 per day. Comm-unit 5 5km range, 4 hours.|Flack Vest 25 Def 3. Chest/back. Datacube 5 Holds 8 levels data|Patrol Suit 55 Def 5. Whole body. Flashlight 5 20 hours. |Spacesuit 80 Def 2. 10 hrs use. Geo-scan 40 Finds chemicals,ect|Skimmer(4 man)1500 Speed 100kph,10hour Hand Computer 50 4 levels active,1hr|Skimmer-truck 3500 Speed 60kph, 5hours Hotel room 25 per day. |Weapon Cost Damage Shots Range Medikit 40 8 uses. | Blaster 30 2d6 4 40m Power cell 5 Rechargeable. | Blaster rifle 60 3d6 6 80m Rations 6 food for 1 man. | Knife 5 1d6 --- --- Toolkit 18 +2 on skill rolls. | Sword 20 1d6+3 --- --- Utility Cord 15 strong, 50m long. | Spear 15 2d6 1 20m +---------------------|------------------------ |. . E . . . . .|A)Toronto-Sector capital,|SETUP: The players are at the |. . . . . . F .| High Population, High | Toronto spaceport. They are out of |. D . . . . . .| Industry,Trade center. | work. They are approached by Jans |. . . . A . . .|B)Benton-High Pop,Med Ind| Miller(Male, middle aged,business |H . . . . . . .|C)Karolos-Med Pop,Low Ind| suit). He wants them to guard an |. . . . . . . B|D)Atlas fleet base-Large | important cargo delivery. He will |. . . C . . . .| military base. Fourteen | pay 40 credits each. They meet at |. . . . . G . .| fleet ships are here. | a starship, and ride with the +---------------+E)Poverty-Med Pop,Farming| cargo in the back of a truck. 1 square=1 Light|F)Standish-Low Pop,med |WAREHOUSE: At the warehouse, the Year. All ships| Ind, Ship yards. | truck is attacked by a group of move at 1 light|G)Clor-Med pop,Low Ind. | thieves.(Basic NPC's, 1 per player year per day. |H)Tempus-Med pop,Low Ind.| Shoot 2, Blaster)