back to contentsHow To Play
Playing A Role
On the Stage
Behind the Scenes

Optional and House Rules
Skill Rolls
Action Modifiers
Relational Modifiers {1T}
Cooperative Skills {1}
Victories, Fumbles and Overkill {1-2}

Designing Characters
Karma
Passion & Disposition
Stance, Bulk and Scale
Skills
Gifts and Perks
Banes and Flaws
Options

Defining Abilities
Type
Difficulty
Time
Duration (DTN)
Range
Area of Effect (AREA)

Playing Without Dice
Amazing Feats of Skill
Pools and Reserves
Timing is Everything

Live Roleplaying