Free Role-Playing Games
Free Role-Playing Games
This is a collection of links to over 500 free role-playing games
(RPG's) on the WWW. RPG here refers solely to narrative (aka
"table-top", "pencil-and-paper") games rather than various computer
games, MUSH's, etc. For more info, see my
general RPG page.
In general, each game is listed with author, a capsule description,
page count, and file format (i.e. ASCII, HTML, PDF, etc.). The
meaning of "page count" is semi-arbitrary for ASCII and HTML, since
results differ for different browsers and print setups, but they are
at least consistent within each category.
In addition, each entry has a set of non-exclusive keywords.
i.e. A well-documented rules-lite game like Fudge will appear as both
"rules-lite" and "long", while a science fantasy game will appear as
both "scifi" and "fantasy". See my category
explanation for what the keywords mean.
-
1940 - England Invaded by Simon Washbourne
- Keywords: genre modern rules-lite
- An alternate history RPG in which England is invaded by German
troops. It uses a simple system of roll under stat on 1d20.
Character creation is limited point-based.
35 pages (PDF format).
-
The Agency: Saving the world in a groovy kind of way
by Matt Machell
- Keywords: genre modern fantasy rules-lite
- An RPG where the PCs are 60's secret agents fighting the
supernatural -- Austin Powers meets Buffy the Vampire Slayer, or
the Avengers and Hammer Horror. It's intended to be a
simple, light hearted system with lots of opportunity for
heroics. It uses freeform skills rated on a five-step scale
(Poor to Excellent). Action resolution is rolling d6s based
on skill where every 5 or 6 is one success.
16 pages rules (PDF).
-
Angel/Demon: The Rapture by Christopher Blankley
- Keywords: genre modern horror long supplement
- A supplement for White Wolf's Storyteller system, about playing
immaterial angels who manifest by entering human bodies --
fighting with demons who possess them.
~20 pages HTML rules plus ~10 pages sourcebook.
-
Ardent Offense by David Loren Buehner
- Keywords: genre modern scifi rules-lite
- Ardent Offense is a minimalist system with some optional
mechanics of traditional role-playing. It includes a detailed
examination of role-playing philosophies and a brief
modern/futuristic setting.
14 pages (PDF, HTML).
-
Attack of the Mutant Rules System! by Frank T. Sronce
- Keywords: genre modern superhero rules-lite
- A diceless superhero homebrew, based on Phage Press' Amber
diceless RPG. It mostly provides just stats and powers; the
diceless resolution rules are sketchy (defaulting to
Amber).
~20 pages HTML rules.
-
BabeWatch by Simon Washbourne
- Keywords: genre modern rules-lite
- A humorous mini-RPG based on the television series "Baywatch".
You create a "hunk" or "babe" by distributing 15 attribute points
and choosing 10 binary skills, plus random trait rolls. Action
resolution is roll under stat on 1d10 (if skilled) or 1d20 (if
unskilled).
8 pages rules (PDF).
-
Bad Attitudes by Berin Kinsman
- Keywords: genre modern rules-lite
- A humorous RPG of action movie cliches where characters have a
single attribute ("Attitude") and a few skills. Resolution is by
rolling under your skill on 1d6. It includes a plus a random
plot generator.
6 pages (PDF).
-
Basic Pulp by J. Carpio Dregg
- Keywords: genre modern rules-lite
- A 1930s pulp action RPG. Action resolution is attribute bonus
+ skill + 1d20 vs difficulty. Character creation is random-roll
attributes and point-bought skills and superpowers.
34 pages rules (PDF).
-
Bedlam by Matt Machell
- Keywords: genre modern rules-lite
- A storytelling mini-RPG, where each of the PCs is a retired
evil mastermind. The player is given a set of words which he
has to use in anecdotes he tells about attempts to take over
the world. There are rules for challenges and interrupts.
~2 pages rules (HTML).
-
Bernard & Jean
- Keywords: genre modern rules-lite
- A humorous French-language RPG about policemen (gendarmes) in
the south of France.
96 pages rules (PDF).
-
~15 pages HTML.
-
Bif Bam Pow by Stephen K. Fuelleman / Entropy Games
- Keywords: genre modern superhero long
- A medium complexity superhero game. Action resolution is roll
under attribute on Nd6, or roll under skill on 1d12. Character
creation has random-roll attributes (Strength, Will, Intelligence,
Constitution, Personality, Dexterity, and Vitality); random-roll
powers (rolling once on the Offense, Defense, Transportation,
and Special powers); and point-bought skills (15 points).
109 pages PDF.
-
Brains and Brawn by Steven Tremblay and Jamie Cadorette
- Keywords: genre modern superhero rules-lite
- A generic superhero RPG. Action resolution uses a hand of
three dominoes for each player, resolving by attribute +
skill + the "good" side of the domino played vs difficulty
plus the "evil" side of the domino. Character creation is
open point-based.
20 pages rules (PDF).
-
Breaking the Ice by Emily Care Boss
- Keywords: genre modern rules-lite
- A game for two players about modern dating. It is GMless with
narrative rules where each player takes turns setting up a
scene and then rolling for the result on the level of attraction.
7 pages rules (PDF or HTML).
-
Buffy D6 by Michael Lynes
- Keywords: genre modern fantasy rules-lite long
- An RPG set in the world of Buffy the Vampire Slayer, using an
adaptation of WEG's D6 system. The rules includes all the basics
for D6 gaming (using the D6 classic system), character templates,
magic rules, equipment and some basic monster stats.
~40 pages (HTML).
-
Bump in the Night RPG by Michael Dunlap
- Keywords: genre modern horror
- A modern-day horror RPG where the PCs are vampires, werewolves,
ghosts, demons, and more in New York City. It uses a
skill-based percentile system: roll under skill on 1d100,
or roll 1d100 + attack bonus vs 1d100 + defense bonus for
combat. Character creation is by random-roll attributes plus
skill points and power points depending on your creature type.
~50 pages rules (HTML).
-
Bumps in the Night by Connor Skates
- Keywords: genre modern fantasy rules-lite
- A humorous RPG about playing small monsters ("bumps") which try
to scare human children. It uses a simple system of roll under
stat on 1d10, with limited point-based character creation
(including buying numerous "creature features" for your monster).
21 pages rules (RTF).
-
Capes Lite by Tony Lower-Basch
- Keywords: genre modern superhero rules-lite preview
- The preview version of a superhero game with no GM. Instead,
there are mechanics for narration of conflicts. There are a
set of conflicts represented by index cards, each with two d6s
(of different colors) on them.
10 pages rules (PDF).
-
Carnivore Wharf by Diggory Steele-Perkins (digstar)
- Keywords: genre modern rules-lite
- A mini-RPG of modern-day fantasy using a variant of the Fudge
rules ("Fudge HALO").
5 pages rules (PDF).
-
Cat RPG
- Keywords: genre modern rules-lite open-license
- A humorous Public Domain game about modern-day cats who fight
Snufles -- invisible jellyfish that threaten humans. Characters
have 10 stats: Leap, Bat, Pounce, Patience, Speed, Climb, Hear,
Love, Transcend, and STWCNBS (See That Which Can Not Be Seen).
Resolution is by 1d20 + stat vs difficulty.
7 page rules (PDF) plus 7 pages introductory scenario (PDF).
-
Changeling: The Dreaming Preview
- Keywords: genre modern fantasy preview
- A freeware introduction to the commercial game by White Wolf,
where PCs are fay creatures (elves, gnomes, trolls, etc.)
secretly operating in the modern world.
25 pages (PDF).
-
Children of Fire by Erich Wambach
- Keywords: genre modern fantasy long
- An RPG where the PCs are angels, interacting with other celestials
in Heaven, the children of clay (humans) on Earth, demons, and
other creatures. There is extensive background on the angelic
orders. Character creation is based on choosing an order and
selected options. Action resolution is stat + 2d10 vs
difficulty. It includes a "magic" system (Celestial Forces).
57 pages rules and background (PDF) plus 38 page "Children of
Clay" supplement (PDF).
-
Chthonian by Zak Arntson
- Keywords: genre modern horror rules-lite
- An RPG of pulp horror, split into subgenres "Pulp Adventure",
"Weird Tales", and "Shocking Discovery". Character creation is
freeform numerical traits with GM approval. Action resolution
is 1d12 plus all relevant traits vs difficulty. There are also
rules for "Terrible Insight" gained by seeing horrors.
~15 pages (HTML).
-
Classroom Deathmatch Free PDF by Jake Richmond and Matt Schlotte
- Keywords: genre modern horror long
- The free release of a 2007 commercial game on PDF. This is a
modern-day action/horror RPG based on Japanese fiction including
the film "Battle Royale" where a class of high school students are
forced to fight each other to the death for televised entertainment.
It uses a dice pool conflict resolution system (using d6, d8,
d10, and d12), with special rules for narration.
108 pages rules and background (PDF).
-
Conspiracy X Demo Kit
- Keywords: genre modern scifi rules-lite preview
- A demo version of the published modern conspiracy RPG by Eden
Studios. PC's are agents of Aegis, a secret organization at work
within the U.S. government fighting alien and supernatural
menaces. It uses a simple system with 5 levels of skill and
difficulty. If your stat is greater than the difficulty, success
is automatic. If it is equal, you must roll 7 or less on 2d6.
If it is one less, you must roll 4 or less.
16 pages (PDF).
-
Cosmic Synchronicity v3 by Joseph Teller and
Kiralee McCauley
- Keywords: genre modern scifi universal long
- A universal system, which balances PC's by the principle that a
more powerful PC (i.e. higher total attributes) will have
critical failures happen more often. Actions are resolved by
rolling under (stat or skill)*4 on percentile dice. There are
personality traits ("Aspects") that determine the points
available in different skill groups. It includes a setting
book entitled "Earth Unmasked" -- about an alternate 2025
where aliens and supernatural monsters have emerged.
119 pages core rules (PDF or HTML) plus 151 page setting book (PDF)
-
Covenant by Matt Machell
- Keywords: genre modern rules-lite
- The modern-day RPG where the PCs are members of a secret
society which prepared for centuries for an apocalypse that
never happened. Now the society which controlled governments
and manipulated religions is fracturing. Character creation
includes defining 2 freeform "edges", 2 freeform flaws, and
5 skills. Action resolution is rolling a pool of d6s depending
on how traits apply, modified by drama points and rerolls.
19 pages rules (PDF).
-
Creature Feature: Monster Movie Role-playing
- Keywords: genre modern horror rules-lite
- A storytelling game about B-movie horror films. There mechanics
are based on players spending dice (d6s) from a "budget".
Characters and other elements are bought with points, then
written on index cards. During "filming", the cards are shuffled
and dealt to different players who control them.
~10 pages rules (HTML).
-
Crux, Crossroads in Reality by
- Keywords: genre modern fantasy rules-lite
- A modern fantasy RPG, currently in development. The PCs are
humans awakened to a realm of myth known as the "Plasm". They
are capable of working magic ("feits") and mediating with magical
creatures (the Inchoa, the Quem, and the Un).
~20 pages rules (text-only).
-
Cthonian by Zak Arntson
- Keywords: genre modern horror rules-lite
- A pulp horror system, scaled in grittiness from "Pulp Adventure"
(least gritty) to "Weird Tale" to "Shocking Discovery" (most gritty).
Character creation is completely freeform assigning of traits.
Action resolution is stat + 1d12 vs difficulty, potentially
modified by spending "nodules" (a sort of fate point).
~15 pages rules (HTML).
-
Cyno's Roleplay by Chieh Cheng
- Keywords: universal genre fantasy modern scifi long
- A universal system. Character creation is random-roll attributes
and point-bought percentile skills. It includes four genre books:
(fantasy, modern, near-future).
~33 pages core rules, plus four ~10-15 page genre books (HTML).
-
D20 Modern System Reference Document, v3.5
- Keywords: genre modern long open-license
- The basic mechanics for the commercial game, D20 Modern,
from Wizards of the Coast. The SRD is not a full game as
presented, but contains most rules necessary for play, as
well as stats (but not descriptions) on a host of monsters,
items, and more.
200+ pages rules and stats (RTF)
-
The Dead: a role-playing game by kreg mosier
- Keywords: genre modern rules-lite
- A zombie horror RPG, using a simple dice-pool systems. Resolution
is by rolling d6s equal to stat plus modifiers, where every 5 or 6
is one success. Any success lets the player narrate, while the
GM narrates failures. Characters accumulate Cold and Fear points
from their encounters. Character creation is dividing 6 points
between three attributes (Fight, Evade, and Think), plus choosing
background perks equal to the Think stat and an optional
relationship.
36 pages rules (PDF).
-
Dead Weight
- Keywords: genre modern horror rules-lite
- A post-apocalyptic game where zombies have taken over the world, and
tribes survive in big cities by staying on higher floors and
barricading themselves up there. It has a broad scene resolution
mechanic based on how dice match character stats. Character
creation is limited point-based. Stats include Grace, three
Virtues (Haste, Cunning, and Passion), and a set of three
descriptive tags.
~8 pages rules (HTML).
-
Decima Legio by Andrea Ungaro
- Keywords: genre modern fantasy rules-lite
- A game of modern-day paranormal investigation set in Italy.
The system includes spending "story points" and guessing
"Zener cards" (where how many points you spend influences
how many guesses you get). PCs also have favored or unfavored
aspects such as action, investigation, etc. There are rarely-
used dice checks for the most significant actions, and mechanics
for firearm injuries and mental shock.
20 pages rules (PDF).
-
Dick Tracy: The Roleplaying Game by
Cynthia Miller (aka Baby Cindi) and Sabrina Belle (Miss Skitch)
- Keywords: genre modern rules-lite long
- An RPG based on the original comic strip. Character creation is
a mix of random-roll and point-based, including 8 attributes,
skills, and ads/disads. Resolution is by 2d6+attribute+skill vs
difficulty.
~60 pages HTML.
-
Discernment, v2.0 by Michael S. Miller
- Keywords: genre modern rules-lite
- A GM-less game-within-a-game where a panel of Scholars attempt
to discern the secret "Soul Quality" of a Subject. Each scholar
leads the Subject through a Scenario, like having multiple GMs
for a single player but with a wrapping story.
10 pages rules (PDF).
-
Divine Right by Zak Arntson
- Keywords: genre modern fantasy rules-lite
- A storytelling mini-RPG, where players spend "Dilemma Points"
and makes sacrifice rolls as part of the thematic premise,
"What would you sacrifice to save another?"
~6 pages rules (HTML).
-
The Drones by Ian Crowther, Sheila Thomas, Victoria Uren
- Keywords: genre modern rules-lite
- An RPG based on P.G. Wodehouse, with the PCs playing members of
The Drones Club in 1920's London. A simple system is provided,
~24 pages (PDF or HTML).
-
Empire of Satanis by Darrick Dishaw
- Keywords: genre modern horror rules-lite long
- A horror role-playing game, where the characters are fiends which live
in a hellish universe called Yidathroth, or visit the human world
(known to them as Sha-la). There are fourteen races of fiends --
and all are unfathomably evil, and strive towards godhood through
dark magics. It uses a dice-pool system, where resolution is by
rolling attribute + skill d6s, and taking the highest -- where
sixes are open-ended. Also, once each scene a player can roll
1d6, and if the result is a six, the player can declare a
statement to be true in the game.
62 pages rules (PDF).
-
The Evil: a short horror rpg by Christopher Lernö
- Keywords: genre modern horror rules-lite
- A generic horror-genre mini-RPG. Action resolution is roll
under stat on 1d20. Character generation is freeform traits and
assignment. It includes GM notes and brief adventures ideas but
no defined background.
7 pages rules (PDF).
-
Evil Hunter: Fighting the Darkness
- Keywords: genre modern horror rules-lite
- A modern occult horror RPG about hunters fighting supernatural
monsters.
~35 pages HTML.
-
Executive Decision
by Greg Stolze with Vincent Baker, Dennis Detwiller, Ron Edwards,
and Chad Underkoffler
- Keywords: genre modern rules-lite
- A modern political game, where the players are cabinet members to
the President of the United States in a time of crisis. This is
now free for download, having been funded through the "ransom model"
of game development where individuals paid until a threshold was
reached.
15 pages rules and background (PDF).
-
Final Stand by Tim Denee
- Keywords: genre modern rules-lite
- A martial arts action RPG, meant to be light, action-packed, and fun.
It uses a dice-pool system for combat (with a variety of
maneuvers), and simple autosuccess rules for non-combat actions.
Character creation is by selecting a Stereotype plus a martial
arts Style and Form from the lists. Skills are predefined for
each choice, while the player spends action points on maneuvers.
23 pages (PDF).
-
Fudge: Buffy the Vampire Slayer by Michael S. Gentry
- Keywords: genre modern fantasy rules-lite
- An adaptation of the television series to Fudge. It includes
monster research and magic rules, along with special rules for
Gloom.
~25 pages (HTML).
-
Gangland by Jason A. Kline
- Keywords: genre modern rules-lite
- A modern crime RPG. It uses a percentile system, roll under
attribute + skill. Character creation is limited point-based
(140 points among four attributes, 240 points among ten out
of 41 skills).
10 pages rules (PDF).
-
Godlike Quick-Play Rules
- Keywords: genre modern superhero rules-lite preview
- A free introductory version of the printed game. It is
a superhero games set in the era of World War II. PC's are
"Talents" with paranormal abilities who aid in the Allied
war effort. It uses a dice-pool system where you roll d10's
equal to stat + skill and look for matches (i.e. dice with the
same number).
36 pages (PDF).
-
GPA by Mark Hughes
- Keywords: genre fantasy horror modern rules-lite
- A sci-fi/fantasy/horror RPG about students at George Underwood
Edwards University, after the floodgates of magic and weird
science are opened upon the world, where no more than half of all
university students survive to graduation.
~12 pages HTML.
-
The Great War by Maarten Oord
- Keywords: genre modern fantasy wotc-d20
- A modern fantasy game set in a parallel version of World War I
in a fantasy world ("Elon") complete with elves, dwarves and
magic. The game presents variants of D&D3 rules (i.e. D20
System) for the setting.
~20 pages (HTML).
-
Harlequinade by Gareth Williams
- Keywords: genre modern horror rules-lite long
- A black comedy / paranoid horror RPG set in the modern world.
Character creation is by random-roll attributes and an
archetype. Resolution is by 2d6 + attribute + modifiers vs. 0 or
an opposing roll.
72 pages (PDF).
-
Have-a-go Heroes the RPG
by Simon Washbourne
- Keywords: genre modern rules-lite
- A superhero RPG about not-so-super heroes, inspired by the
movie Mystery Men. It uses a very simple system using
1d6, where powers work only on a result of six.
19 pages (PDF).
-
Haven: City of Violence by Louis Porter, Jr.
- Keywords: genre modern long preview
- The demo version of a published modern action RPG set
in a fictional city ("Haven") on the eastern coast of the United
States. Action resolution uses rolling under attribute or skill
on 1d20. Character creation is skill-based, using templates for
various professions.
39 pages (PDF).
-
Highlander Rules for the Storyteller system
by Hank Driskill and John Gavigan
- Keywords: genre modern long supplement
- A detailed adaptation of "Highlander" for the Storyteller
system. It includes character creation mechanics and a variant
combat system, but is not a complete standalone system.
54 pages (PDF, HTML, or text-only).
-
Highlander Rules for D&D3
- Keywords: genre modern long supplement
- A detailed adaptation of "Highlander" for the 3rd edition D&D
system.
38 pages PDF.
-
Hollywood Horror by Shawn Taylor
- Keywords: genre modern horror rules-lite
- A comedic mini-RPG spoofing Holleywood horror movies. Character
creation is based on random-roll attributes, modified by class
(Jock, Nerd, Dumb Blonde, etc.). Action resolution is a percentile
combat system, with other dice used for damage and character
creation.
10 pages rules (MSWord).
-
Impossible Missions by Tom McGrenery
- Keywords: genre modern rules-lite
- A espionage RPG based on the "Mission Impossible" television series.
It uses a simple dice-pool system (roll skill in d6's, count 4+
rolls as successes).
9 pages rules (PDF).
-
Infierno by Diggory Steele-Perkins (digstar)
- Keywords: genre modern rules-lite
- A mini-RPG of the Western-genre based on a variant of the Fudge
rules ("Fudge HALO").
5 pages rules (PDF).
-
Insylum by Dennis Detwiller
- Keywords: genre modern horror rules-lite
- A modern horror role-playing game about characters who have been
imprisoned in a California insane asylum, but cannot remember how
they came to be there or why. Every night, the inmates explore
the "Night World" to try to recover their memories - a constantly
shifting series of vignettes designed to freak the characters
out. Behind this, some ("the Facilitator") is using the
characters in an attempt to understand what he lost when he read
the King in Yellow himself. It uses a simple system with one
physical stat (Fatigue), and two mental stats (Lucidity and
Memory). Fights are accomplished by blind-bidding Fatigue or
Lucidity, depending on the nature of the threat. Also, by
spending a point of Memory, you can remember something about your
life before you came to the Asylum. You increase your Lucidity
by burning five fatigue points all at once; you gain Memory by
burning five Lucidity points. Once you hit twenty Memory points,
you can spend them all at once and transcend the game.
31 pages rules and background (PDF)
-
Lacuna by Jared A. Sorensen (Memento Mori Theatricks)
- Keywords: genre fantasy modern rules-lite
- A modern game about mystery men who project their minds into a
place (the "Blue City") in a telepathic dreaming state. It uses
a simple step-die system with 5 levels of traits, rolling against
a target number. There are four abstract attributes and freeform
strength/weakness traits.
24 pages (PDF, HTML).
-
Lashings of Ginger Beer
by Simon Washbourne
- Keywords: genre modern rules-lite
- An RPG of nosey 10-to-15 year old children in an idyllic
version England, based on early children's books like
"Swallows & Amazons", "The Famous Five", and
"The Secret Seven". It uses a very simple system of rolling
d6's equal to attribute plus skill, and every 6 rolled is
a success. Character creation is based on age (10-15) and
type ("Good Kid", "Swot", or "Truant"), with simple point
allocation.
~18 pages rules and adventures (HTML).
-
Living Legends by Jeff Dee
- Keywords: genre modern superhero long
- A "sequel" / new edition of Villians and Vigilantes. It
has a huge character design system (mainly superpowers), but only
limited other mechanics available.
142 pages character design (PDF).
4 pages early combat rules (text-only).
-
Lost Souls by Joe Williams and Kathleen Williams
- Keywords: genre modern fantasy long
- A simple electronic edition of the 1993 published horror
game, put online by the author, where the PCs are ghosts
trying to reincarnate, fighting evil ghosts and other creatures
to improve their karma. The system is percentile-based, with
degree of success indicated by a universal chart printed on the
character sheet. There are five degrees of failure (from
Catastrophic to Poor) and five degrees of success (from Passable
to Awesome). Character creation has many random rolls, but the
key selections are profession in life and lost soul type -- which
may be either rolled or chosen. Creation begins with generating
appearance, then profession, then how you died, and then the type
of ghost you become (which determines your powers). There are 22
types of ghosts, including Bansee, Doppelganger, Haunt, Shade,
and Spook. There are also 12 attributes, each of which has 4
associated skills. Ghosts have "will-to-live" points, which when
you run out of you have a chance to reincarnate. Experience is
via karma, which grants powers as well as improving your luck in
reincarnation.
245 pages rules and background (HTML and PDF).
-
MafiaRPG
- Keywords: genre modern online
- An online play-by-post forum of mafia crime and law enforcement.
There are the usual play-by-post rules along with some specific
guidelines for wiretapping, arrests, mercenaries, and vigilantes.
~5 pages rules (HTML).
-
Malls & Morons by Orion Cooper et al.
- Keywords: genre modern open-license
- A humorous RPG about teenagers in the mall, based on the D20
system -- with classes like "Computer Geek", "Football Player",
and "Trekkie". The rulebook is implemented on a wiki.
~30 pages rules (HTML).
-
ManGa by Cedrik Duval
- Keywords: genre modern superhero rules-lite
- A simple system intended for Japanese manga and anime. It is
available in an out-of-date English HTML version, and the more
updated German PDF version. Action resolution is roll d10 and
add skill vs difficult. It includes stats and descriptions for
characters from a variety of anime series, including Ranma 1/2,
Ninja High School, Slayers, and Sailor Moon.
16 pages English version (HTML) or 32 pages German version (PDF).
-
Marvel Superheroes by Jeff Grubb (TSR)
- Keywords: genre modern superhero long
- This is the original TSR game (published 1984 and 1988), now out
of print and made available online by Zan of HeroPlay.com in
both low-res and high-res PDF formats. Besides the basic rules,
there are the Ultimate Powers Book, Realms of Magic book, the
Fantastic Four Compendium, and two adventures modules available.
Players Book 96 pages (PDF), plus Judges Book 68 pages (PDF),
plus ~200 pages supplements (PDF).
-
Men and Supermen by Jerry Stratton
- Keywords: genre modern superhero long
- A superhero RPG, emphasizing allowing variable power among heroes,
so average humans can fight alongside gods. It uses roll 2d10
under stat for most resolution, as well as some percentile rolls.
Other dice (d4,d6,etc.) are used for damage and miscellaneous
rolls. It has random-roll attributes and powers, with
point-bought skills.
232 pages PDF rules plus 103 page "Heroes Guide" campaign book
(PDF or HTML).
-
Munchkins by Michael "Epoch" Sullivan
- Keywords: genre modern fantasy rules-lite
- A humorous RPG about playing two-inch creatures in a modern
household who worship the TV set. Adventure are various mayhem
with the cat, and other household accidents.
12 pages (HTML or MSWord).
-
My Love For You is Way Out of Line by Evil Bob
- Keywords: genre rules-lite modern
- A bizarre mini-game about a closet survivalist (Bob) who is
in love with an older co-worker (Imelda). The mechanics are
very strictly limited to fairly prosaic actions during Bob's
day -- at the end of which he is fated to die.
~10 pages (HTML).
-
Nemesis by Dennis Detwiller, Greg Stolze, and Shane Ivey
- Keywords: genre horror modern long
- A free generic modern horror RPG using the ORE system
(One Roll Engine) that originated with Stolze's commercial
game "Godlike".
52 pages rules (PDF).
-
Nicotine Girls by Paul Czege
- Keywords: genre modern rules-lite
- Nicotine Girls is a mini-roleplaying game of teenage, lower-income
girls looking for happiness. It uses a semi-freeform mechanic
where you roll d10s equal to your motivation stat (either Hope
or Fear) and each roll under your Method stat is one success.
The Methods are Sex, Money, Cry, and Smoke.
~4 pages HTML.
-
Niños, el juego de rol de los niños de goma
- Keywords: genre modern rules-lite long
- A Spanish-language RPG, originally published in Spain in
the magazine "LIDER". The title roughly translates as
"Kids, the game of rubber kids". It is about imaginative
childhood play where no one gets hurt (hence "rubber" as in
"I'm rubber and you're glue"), but kids can get their feelings
hurt and cry. Action resolution is roll under stat (from 1
to 6) on 1d6. There are "kid points" and "mom points" which
can be spent to affect rolls.
~30 pages HTML.
-
Paragon by D. Jon Mattson (aka "Cwylric")
- Keywords: genre modern superhero scifi long world wotc-d20
- A superhero RPG based on the WotC "D20" system, used in 3rd edition
Dungeons and Dragons. It contains new races, new classes, and
superpower rules. It includes a sourcebook for "Vancouver 2020",
a shared-universe superhero setting.
104 pages basic rules (PDF or MSWord) plus
120 pages background (PDF or MSWord).
-
Phantasm by Lamar Henderson and Chris Adams
- Keywords: genre modern fantasy long
- A game of magic in the modern world, using a simple d10 based
system. The rules are focussed on the involved magic system.
130 pages rules plus 80 pages background (PDF or RTF).
-
Phobos by Mark Hughes
- Keywords: genre modern fantasy horror long
- A partly universal system geared for modern fantasy/horror.
It includes a magic system but no setting. Task resolution uses
an open-ended d20 roll (20 is reroll and add, 1 is reroll and
subtract). Stat or skill + d20 + mods over 20 is a success.
Character creation is open point-based.
~48 pages rules (HTML).
-
Phoenix Command High-Speed Pursuit System
- Keywords: genre modern long supplement
- This is a extensive supplement to the published Phoenix
Command system (from Leading Edge Games) for motor
vehicle chases and engagements.
160 pages (PDF).
-
Pretender by Kirt "Loki" Dankmyer
- Keywords: genre modern fantasy rules-lite
- A game where the PCs are "pretenders" : supernatural beings
(vampires, angels, etc.) passing as human in 1980s America, whose
otherworldly nature and focuses their human faults and virtues.
Character creation is by group consensus, setting stats for
Earth, Air, Fire, Water, and Spirit on a 1-5 scale. It uses
a dice pool system, rolling (stat)d6 and each success lets you
control one of: Narration, Motion, Safety, and Style.
22 pages rules and background (PDF,HTML).
-
Punisher X RPG by Jack Wolf
- Keywords: genre modern scifi superhero online
- An online web-based play-by-post RPG based on the Marvel Comics
character, set in the year 2023.
~2 pages background HTML.
-
Pure Shoujo
- Keywords: genre modern rules-lite
- A storytelling game about Japanese high school action and
romance in the genre of girl's manga and anime ("shoujo").
Action resolution is 1d6+1d12, roll under stat. However,
players also accumulate playing cards which are goals to
achieve, particular situations or twists that the player tries
for. Character creation is mixed random-roll and point-buy
attributes.
~10 pages (HTML).
-
ReCoil by Lance Allen
- Keywords: genre modern fantasy horror rules-lite
- A game of playing ghosts working as agents to fight a force
known as Oblivion. They affect the physical world by possessing
human hosts, fighting Naughtwraiths who do likewise. It uses a
dice-pool system, rolling d10s equal to skill against a target
number from 2 to 10. Character creation is simple point-based.
24 pages core rules (PDF).
-
Recon (1st edition) by Joe F. Martin
- Keywords: genre modern long
- An officially-released PDF of the 1982 Vietnam War role-playing
game, later acquired by Palladium Books. Resolution is
percentile-based. Character creation is random-roll attributes
(2d100 for Strength, Agility, and Alertness), selecting 1d10
binary skills, and picking a primary and secondary Military
Occupation Specialty (MOS).
43 pages core rules (PDF).
-
Schism by Jared A. Sorensen
- Keywords: genre modern horror rules-lite supplement
- A former free RPG, now a cheap supplement for the Sorcerer
RPG. It is a surreal modern conspiracy/horror setting, inspired
mainly by the films of director David Cronenberg. The PC's are
secret revolutionaries with psychic powers, in the near future
fighting against a corrupt society.
36 pages background (PDF).
-
Shadow Heights
- Keywords: genre fantasy modern online
- An online play-by-post modern fantasy game, in a version of the
modern world (the "Eververse") inhabited by humans, psychics,
witches, vampires, weres, ghosts, and royal and common demons.
It is set in an isolated town in upstate New York, where many of
the magical races live together -- i.e. the Mayor is a psychic,
the school principle is a were, and so forth.
~12 pages rules and background (HTML).
-
ShadowPaths: Investigations into the Supernatural
by Paul DuBois
- Keywords: genre modern horror rules-lite
- A modern-day horror mini-RPG, using a simple skill-based rules
system with point-bought character creation.
~10 pages basic rules and background (HTML).
-
Shadowrun Quick Start Rules
- Keywords: genre modern scifi fantasy long preview
- A free PDF quick start for the commercial Shadowrun Third Edition
system. This includes a brief version of the rules, a sample
adventure and eight pregenerated characters.
66 pages rules (PDF).
-
Shadows by Zak Arntson
- Keywords: genre modern fantasy rules-lite
- A modern-day mini-RPG where you play yourself, but with a
malicious invisible "shadow" trying to get you in trouble.
Resolution is by rolling a "good" die and a "bad" die, which
determines whether you get what you want or the shadow gets
what it wants.
6 pages rules (PDF,HTML).
-
Slayer: Roleplaying in the world of Buffy the Vampire Slayer
- Keywords: genre modern fantasy rules-lite
- An RPG adaptation of the "Buffy the Vampire Slayer" TV series.
It uses a dice pool system similar to the Storyteller system:
roll attribute + skill d10's, and count how many are over a
target number. Character creation is limited point based.
44 pages (eFax format).
-
SOAP: The game of Soap Opera Mayhem
- Keywords: genre modern rules-lite preview
- A storytelling mini-RPG which is played for 60 minutes at a
time, the free preview for a very cheap game (a 31-page PDF
file). Each player takes a character in a soap opera, with
five words as traits. There is no GM, but instead there are
rules for entering a Scene, adding sentences, and so forth by
spending Plot Tokens.
~12 pages (HTML).
-
Sorcerer: Apprentice version by Ron Edwards
- Keywords: genre modern fantasy rules-lite preview
- A modern magic game, the "Apprentice" version of published RPG
rules. It uses a minimalist system, using highest-roll dice pool
with only simple attributes (no skills).
16 pages "apprentice" rules (PDF).
-
Spirit of Fighting.v2 by Lawrence Zeigler
- Keywords: modern scifi long
- A sci-fi martial arts genre RPG. It is apparently set in
modern-day Earth after a god travelled back in time to deal with
invading aliens. Now various humans have mystic powers and well
as inventions through mystical aid. Character creation is
class-based, split between human, cyborg, and robot character
types. Resolution is using a d20 on a universal table or
percentile rolls.
88 pages rules (MSWord).
-
theSpookEngine by Matt.K
- Keywords: genre modern long
- theSpookEngine is dedicated realistic system to recreate the
world of modern covert operations; including the activities
of spies, special operations, mercenaries, paramilitaries
(terrorists) and bodyguards. It uses a simple dice-pool
system. Roll d10s equal to 2 + skill. Each 7-9 is one
success, 10 is two successes, and 1 cancels a success.
Character creation is limited point-based. There are no
attributes per se -- everything is described as broad
skills (Athleticism, Awareness, etc.).
220 pages (PDF).
-
Spycraft Lite by Patrick Kapera (AEG, Inc)
- Keywords: genre modern rules-lite preview wotc-d20
- This is the preview version for a modern espionage game using the
"D20" system from 3rd edition D&D. This includes six new base
classes, along with complete rules summary for skills, feats,
combat, and chases.
32 pages (PDF).
-
Spy-Fi by (Borderline Publications)
- Keywords: genre modern rules-lite
- A spy genre game, in the genre of James Bond. Character creation
is limited point-based with attributes and skills rated from 0
(superb) to 6 (lousy). Actions are resolved by rolling 2d6,
with each roll over the target indicating one success.
Thus, if you have zero in both a skill and its related
attributes, you have a "double-0" rating. It includes an
introductory scenario
~10 pages rules plus ~6 pages scenario (HTML).
-
Steal: a Modern Day Crime Roleplaying Game by
Matt Kershaw and Ken Finlayson
- Keywords: genre modern long rules-lite
- A game in the genre of British crime flicks such as "Snatch" and
"Lock, Stock, & Two Smoking Barrels". The PC's are gang
members in the criminal underworld. Action resolution uses
rolling (2+skill) d20's, where each 7-9 counts as one success --
and ones cancel successes and tens count as two successes.
Character creation has a few random elements, but is mostly
point-bought skills -- where skills include things like Strength,
Constitution, and Willpower.
48 pages (PDF).
-
Steampunk Mafia by Jay Steven Anyong
- Keywords: genre modern scifi rules-lite
- A game set in an American city ("New Providence") in an alternate
1920s where strange new technology is being used by the mafia to
commit crimes -- such as 12-foot robotic suits known as "Kodiaks".
Action resolution is 2d6 + stat/skill vs difficulty. Character
creation is limited point-based, with five attributes and
freeform skills.
13 pages (PDF).
-
Stuperpowers! by Carson Jones and Fred Van Lente
- Keywords: genre modern superhero rules-lite preview
- An abridged rulebook of the published parody superhero RPG,
playing "third-rate heroes" with less than spectacular powers
like "Induce Vietnam Flashbacks". The basic game mechanic is
either toss a coin (you call it, you succeed) or
rock-paper-scissors. Damage has 5 levels, but you can gain them
back by playing "Truth or Dare". Extra material includes
23 new powers, 4 new adventures, and 11 new characters.
~8 pages preview rules (HTML) plus ~24 pages expansions (HTML).
-
Supergänget by Tobias Radesäter
- Keywords: genre modern superhero rules-lite
- A Swedish-language superhero RPG presented in comic-book form, with
the rules explained by comic-book narration.
28 pages HTML.
-
Superheroes and Heroines by Jeff Moody (aka Trevor Doom)
- Keywords: genre modern superhero rules-lite long
- A comic-book superhero RPG. It uses a simple system with 1d20
rolls. Character creation is by random-roll attributes, skills,
and super-powers.
49 pages PDF.
-
Super Human High School by Scott W. Starkey
- Keywords: genre modern superhero rules-lite long
- A diceless storytelling RPG about "Muta" teenagers with superpowers
who are going to public high school as part of a nationwide
mutant integration program. Character creation is open point-based.
Action resolution is diceless based on GM judgement of stat vs
difficulty, with the players able to spend "Amazing Points" to
adjust the results.
49 pages PDF.
-
Superteens by Bill Kte'pi
- Keywords: genre modern superhero rules-lite
- A humorous superhero RPG in a world where all teenagers get
superpowers, which are lost when they reach maturity. It uses a
minimalist system of stat + 1d6 vs difficulty. Character
creation is by random-roll attributes and powers.
~10 pages rules (HTML or PDF).
-
Top Dollar: The Roleplaying Game of Merchandise Retailing
by Ken Maher
- Keywords: genre modern rules-lite
- A humorous RPG about "secret agents" going undercover to save
sales clerks from cranky customers, rude suppliers, time-bomb
bosses, etc. Characters have three attributes (Strength,
Charisma, and Sanity), and freeform skills. Rolls are made with
2d6. Includes special rules for the Sanity-Sucking power of rude
customers.
24 pages (PDF,MSWord).
-
Tribal Earth by Chris Parlevliet
- Keywords: genre modern fantasy supplement
- A worldbook for the free CARE system, for
a magical version of modern-day earth, where five tribes (humans,
were-creatures, magical "shapers", undead, and gods) live together
in the 20th century.
~20 pages rules and background.
-
Twilight 2000, First Edition
by Frank Chadwick
- Keywords: genre modern long world
- The free first edition of the Twilight 2000 system, as published
by GDW in 1984. This is a post-nuclear-apocalypse RPG where the
characters are soldiers in military units stuck in Europe just
after the bombs fell and civilization collapsed. It uses a
percentile system: roll under skill*10 ("easy"), skill*5 ("average"),
or skill*2.5 ("difficult"). Character creation is random-roll
attributes and point-bought skills, with a military career
life-path.
104 pages (PDF).
-
Twisted Heroes - An Open Dice RPG by Mike Wagman
- Keywords: genre modern superhero rules-lite long
- A superhero RPG using the core rules. Action resolution uses a
step-die system, where your stat (from 2 to 12 for normal humans)
determines the number of dice and difficulty determines die
size. Character creation is random-roll attributes with a pool
of points which can modify rolls or buy skills. Character class
modifies attributes, skills, and powers.
71 page rules (PDF).
-
Unsung: A Role-Playing Game of Ethics on the Battlefield
by Kirt Dankmyer
- Keywords: genre modern rules-lite preview
- A simple story-oriented RPG about behavior in war -- the demo
version of a commercial independent game. There are five
attributes: Savvy, Sense, Guts, Meat, and Responsibility.
Action resolution is roll under attribute on 1d20. An important
concept is rolling on Responsibility to avoid a Lapse where the
character does something reprehensible. Also, a player can
affect the story of other PCs by spending Gift Points. Character
creation is limited point-based.
25 pages rules (PDF).
-
Vampire: The Masquerade QuickStart
- Keywords: genre modern horror preview
- A freeware introduction to the commercial game by White Wolf,
where PCs are vampires among numerous competing clans secretly
operating in the modern world.
29 pages PDF.
-
The Vietnam Game by Michael "Epoch" Sullivan
- Keywords: genre modern rules-lite
- A basic RPG system intended for role-playing U.S. soldiers
fighting in Vietnam. It includes basic character creation,
combat, and stress checks.
~15 pages (HTML).
-
Violence: the RPG of egregious and repulsive bloodshed
by Greg Costikyan
- Keywords: genre modern rules-lite open-license
- A parody of RPGs in which the PCs are madmen in the modern world
who kick down apartment doors, murder the people inside, and take
their valuables. This is a free release under the Creative Commons
license of the 1999 published game from Hogshead Games. It has a
minimalist system: random-roll attributes, roll under skill on a
step-die based on difficulty.
34 pages (PDF).
-
West Coast Empire by Jon Land
- Keywords: genre modern superhero rules-lite online
- An online superhero/supervillian RPG where the characters battle
in arranged matches, in a professional-wrestling sort of flavor.
The mechanics are inspired from the card game "Overpower".
-
Wheels on Fire by Vincent Diakuw
- Keywords: genre modern scifi rules-lite
- An RPG of car combat based on d10 dice pools, counted successes,
and opposed rolls. Character creation is limited point-based,
creating a driver and a signature vehicle.
~15 pages rules plus ~10 pages setting (HTML).
-
The Window by Scott Lininger
- Keywords: universal modern horror fantasy rules-lite long
- A simple, drama-based system (in English and French). Action
resolution is by rolling a step-die (d4 to d30) based on skill
under difficulty. Character creation is freeform. It includes
two settings: a modern horror setting ("The Stage") and
an angels-in-the-modern-world setting ("Children of Fire").
42 pages base rules (PDF or HTML), plus 18-page modern
horror setting (PDF or HTML), and a 57-page urban fantasy
setting (PDF or HTML).
-
Witchcraft Quickstart Rules
- Keywords: genre modern rules-lite preview
- A preview version of the published urban fantasy system
from Eden Studios, about practitioners of magic in the
modern world.
24 pages (PDF).
-
World War II RPG (v1.0) by Mikko Kauppinen
- Keywords: genre modern rules-lite
- A minimalist system for playing in WWII. It uses 3 attributes
and binary skills, roll under attribute on 1d6.
~15 pages rules (text-only).
-
Wraiths by Ian Millington
- Keywords: genre modern rules-lite
- A GMless meta-system about elite covert insertion force, where
the players plan the mission in different parts, and then roll
to see how accurate their planning was at different points.
Execution can be handled using different resolution rules, with
Fudge being recommended.
20 pages rules (PDF).
-
Wushu-Open
- Keywords: genre modern rules-lite preview open-license
- An action-movie / martial arts RPG, the free version of the
full Wushu RPG. This uses a simple dice pool system (roll d6's
equal to trait and take highest) along with the "Principle of
Narrative Truth". There are added wrinkles for combat, splitting
your dice into Yin and Yang (i.e. defense and offense).
Character creation is simple point-based, spreading 5-8 points
among roughly 3 player-defined traits, and choosing a weakness.
10 pages rules (RTF).
-
Yellow Dawn, v1.13 by David J. Rodger
- Keywords: genre modern horror scifi
- A horror RPG blending the near future and Cthulhu Mythos in
a post-apocalyptic setting.
10 pages (PDF).
-
YOU: The Role-playing Game of Tomorrow by Mike Petty
- Keywords: genre modern rules-lite
- Not technically free anymore, but a cheap download. This is an
RPG where you play yourself, tomorrow, through some bizarre
(usu. humorous) events, like eating cereal which makes you a
superhero. Uses an ultra-simple d10 system rolling against one
of three attributes (Body, Mind, or Soul).
Formerly ~9 pages HTML.
-
Zombies!!! Mini-RPG by Matt Romaro
- Keywords: genre modern horror rules-lite
- A mini-RPG conversion of the "Zombies!!!" boardgame from
Twilight Creations, about zombie attack horror. It uses
map tiles and zombie miniatures from the boardgame, but
none of the other rules or components. Character creation
is random-roll attributes-only (Health, Muscles, Brains, and Aim).
Action resolution is attribute + 1d10 + modifiers, and a 9 or
higher is a success.
14 pages rules (PDF) plus 8 page example campaign (PDF).
-
Zombie: The Coil by Daniel Solis
- Keywords: genre modern horror supplement long
- An adaptation of White Wolf's Storyteller system for zombies.
Currently in alpha release.
66 pages MSWord format.
John H. Kim
<jhkim@darkshire.net>
Last modified: Mon May 12 10:26:14 2008